[FINAL] ZOMBIES - Invasion of the Living Dead
Posted: Wed Oct 24, 2018 7:30 pm

This is a short expansion for ZOMBIES: Extreme Epidemic Edition. This basically is an invasion-style mod. Aside from various fixes on the original mod this also has
20 levels, visiting even more familiar locations from the Living Dead movies, plus a few extra
7 new weapons. Hack up zombies with a machete, or torch them with a flamethrower (hint: the larger weapons are well hidden)
Even more movie music (optional)
This was made with Zandronum and multiplayer in mind but works great in GZDoom
In order for the mod to function correctly, please disable autoaim, enable crouching and jumping, item respawn, weapons stay and double ammo (zandronum only)
UPDATE 10/24/18
This update makes a few changes:
Updated weapon sprites
Changed behavior of Flamethrower
Added Chainsaw and AK47
New map "Zombie Panic"
Various decorative sprites
Various map fixes and changes
Zombies are now solid
New TITLEMAP
New HELP screen
Update v2.1 10/26/18
-Bug fix: doorway to basement in "Farmhouse" blocked after round 3
-new chainsaw pickup sprite
-missing sprites (Barrels, Lamp) from Doom II for max compatibility with FreeDoom. Those sprites clashed horribly. (textures untouched. Some of those I prefer)
Update v3.0
- Bug fix: moved actor in "TV Studio" due to blocked passage after round 3
- a few maps extended
- Various map tweaks
- Added freezethrower and pitchfork
- Added various decorative sprites and walls
- "Invasion Menu" added
- Gibs and burn deaths added
- Eating and decorative zombies (do not count toward kills but still will act like monster)
Spoiler: CREDITS (Open)DOWNLOADS
ModDB Page
Command line example
gzdoom -file zombies-eee-v2.pk3 zombies-iotld-v3.wad zombies-ogg.pk3