[FINAL] ZOMBIES - Invasion of the Living Dead

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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AstroCreep
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Joined: Mon Jun 16, 2014 7:23 pm

[FINAL] ZOMBIES - Invasion of the Living Dead

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Post by AstroCreep » Wed Oct 24, 2018 7:30 pm

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This is a short expansion for ZOMBIES: Extreme Epidemic Edition. This basically is an invasion-style mod. Aside from various fixes on the original mod this also has

20 levels, visiting even more familiar locations from the Living Dead movies, plus a few extra
7 new weapons. Hack up zombies with a machete, or torch them with a flamethrower (hint: the larger weapons are well hidden)
Even more movie music (optional)

This was made with Zandronum and multiplayer in mind but works great in GZDoom
In order for the mod to function correctly, please disable autoaim, enable crouching and jumping, item respawn, weapons stay and double ammo (zandronum only)

UPDATE 10/24/18

This update makes a few changes:

Updated weapon sprites
Changed behavior of Flamethrower
Added Chainsaw and AK47
New map "Zombie Panic"
Various decorative sprites
Various map fixes and changes
Zombies are now solid
New TITLEMAP
New HELP screen

Update v2.1 10/26/18

-Bug fix: doorway to basement in "Farmhouse" blocked after round 3
-new chainsaw pickup sprite
-missing sprites (Barrels, Lamp) from Doom II for max compatibility with FreeDoom. Those sprites clashed horribly. (textures untouched. Some of those I prefer)

Update v3.0
- Bug fix: moved actor in "TV Studio" due to blocked passage after round 3
- a few maps extended
- Various map tweaks
- Added freezethrower and pitchfork
- Added various decorative sprites and walls
- "Invasion Menu" added
- Gibs and burn deaths added
- Eating and decorative zombies (do not count toward kills but still will act like monster)
Spoiler: CREDITS (Open)
CREDITS FOR ZOMBIES: INVASION OF THE LIVING DEAD
ZOMBIES TC by T.C.H.G.
ZOMBIES: EEE by AstroCreep (check original mod for complete credits list)
All new menu graphics and title/interpic/conback by AstroCreep
All new sound effects from "Dawn of the Dead" and "Night of the Living Dead" by George A. Romero and also "Return of the Living Dead" by John A. Russo and Dan O'Bannon
gravestones by Raven Software
gas pump and truck sprites from random Google sources
Stained Glass from Heretic
stop sign and speed limit sign from Duke Nukem 3D
Trioxin barrels taken from screenshots of "Return of the Living Dead"
new sky textures (4, 5, 6, and 7) by AstroCreep, original sources Ultimate Doom, WolfenDOOM by Laz Rojas and Strife
Original ZOMBIES TC maps by T.C.H.G. and edited by AstroCreep
New maps by AstroCreep
Additional DECORATE code taken from ZOMBIES EEE edit by RainBR
Extra weapons from Realm667
Coachgun by Captain Toenail
Flamethrower by Eriance
Machete from "Powerslave" (DECORATE by Xim)
Flare Gun from Blood (DECORATE by lolo_is_cool)
Crow by Mor'ladim

ORIGINAL CREDITS FOR SUPREME INVASION by TDRR (from which most acs is based off of)
ACS coding and Decorate pertaining to the invasion script - AlysiumX
Script to duplicate the pistol without adding graphics - Kinsie
Marine Skin Pack - Boingo the Clown (a.k.a. Mark Quinn)/Anthony Cole
newtouched up marine skins pack - Ghastly Dragon
Shotgun Marine - Sprite by: Mark Quinn
Super Shotgun Marine - Sprite by: Xim, Xenaero and The Skulltag Team
Chaingun Marine - Sprite by: Anthony Cole
Rocket Marine - Sprite by: Xim
Plasma Marine - Sprite by: CaptainToenail

UTILITIES USED

SLADE 3, Eureka Doom Editor, Photoshop CC, GIMP, Logic Pro, Audacity
DOWNLOADS

ModDB Page

Command line example
gzdoom -file zombies-eee-v2.pk3 zombies-iotld-v3.wad zombies-ogg.pk3

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