In Zombie Horde 2, you travel across various parts of the world, and countless dimensions.
Fight off the hordes of zombies in these places, and prevent yourself from getting infected.
Do you have what it takes to fight against a horde of zombies?
Zombie Horde is a mod that has been in development for 6 years by Xsnake.
With vast and original features, Zombie Horde has quickly taken place in the community.
Even now the mod brings filled servers and diverse enhancements with it.
And now, its sequel is coming.
Spoiler: early WIP screenshots (Open)
Spoiler: I have played the old Zombie Horde up until ZH-Beta28. What can I expect to see upon release, which is different compared to the old version? (Open)
In Zombie Horde you play many different community and developer-made maps of many types.
As a human you will have to survive the hordes of zombies that come to infect and kill you.
As a Zombie, you destroy everyone. No mercy.
This mod is a total reboot. NONE of the old code from Zombie Horde 1 has been used.
This mod aims to improve Zombie Horde with all new features possible by Zandronum, including a database system and various complex scripting functions and possibilities.
Your standard loadout consists of a effective line of weaponry and tools.
Spoiler: weapons (Open)
Spoiler: tools (Open)But humans are not the only ones with weaponry.
Spoiler: Zombie abilities (Open)This mod brings two gamemodes upon release.
ZM - Also known as survival maps. In these maps survival is key.
Know the area you explore and take advantage to its secrets.
You must survive a set amount of time to survive the map. Find that perfect hiding spot and utilise it.
ZE - Also known as escape maps. In these maps there is no hiding possible.
In one way or another you will die if you dont make it to the end.
Team up and defend yourself as you venture through the map to the safezone.
Custom radio music
As most of you know, the radio is quite an iconic secret weapon in Zombie Horde. And it's back, and much improved!
Next to the improved user interface and usage, you are now able to add in your own music.
This is not required though. If you don't want to do this the default tracks will still exist in the mod.
To download a template, including explanation inside, download the pk3 here.
When you filled out your template, place it inside the skins folder inside your Zandronum folder.
- Sergeant Mark IV
- Xsnake, for making all of this possible.
You can join our discord by following this link to get notified of the latest progress and discussions.
This mod will require zandronum 3.0 to play.
This mod is made for OpenGL. Software mode has been supported to a certain playable extent, but we strongly encourage the use of OpenGL rendering.
This thread will be updated frequently. Any criticism or feedback is appreciated.
Alternatively, you can follow this link to a Zdoom thread.
Although the ZDoom thread has no more information than this one, it does contain different replies, should you want to read it.