[BETA] QCDE - Merciless Monsters Pack v0.8

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ivan
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[BETA] QCDE - Merciless Monsters Pack v0.8

#1

Post by Ivan » Tue Sep 11, 2018 6:15 pm

Hello, I've taken it upon me as a challenge to provide a rather merciless monster set that actually had their behaviors altered depending on the player count of the server. So here they are, every monster has some additional behavior added as soon as a certain player count threshold is reached. This threshold can be controlled by the server CVAR "mcm_playercount", defaulted at 4.

EDIT: Version Changelogs can be found below.
Spoiler: Changes (Open)
- Gravedigger (and ghost one) now have extended behavior. They won't use their ranged attack unless the player threshold is met.
- Gravedigger ghost form didn't have proper inheritance.
- Angel of Death frames recolored/improved.
- Angel of Death was missing its firing sounds.
- Dark Zealot teleport cooldown is given after he finishes teleporting, not before.

* v0.3 for QCDE version:
- Fixed Zealot from not using QCDE initialization properly.

* v0.4 for QCDE and v0.2 for Vanilla:
- Fixed Zealot sounds for his lightning column attack.
- Gave Zealot heal ability a cooldown.
- Fixed Sentinel Cube and Sentinel Fire attacks missing sounds.
- Increased speed and damage of Sentinel eye fire attack.
- Fixed Dreaming God's special attacks not being used with player count threshold.

* v0.5 for QCDE and v0.3 for Vanilla:
- Fixed Zealot sounds and missing behavior.

* v0.6 for QCDE and v0.4 for Vanilla:
- Reduced Angel of Death pipebomb damage and shrapnel count
- Increased Angel of Death painchance
- Fixed Draugr becoming permanently invisible if a player died during its fade-out move
- Fixed Dark Zealot becoming permanently invisible if a player died during its teleport move
- Fixed Ethereal becoming permanently invisible if a player died during it's fade-out move
- Fixed Dreaming God leaving some checker items on players
- Fixed random infight problems with Gravedigger and its Spectre variant
- Reduced damage of Abomination by very little
- Sentinel green blast speed increased and red explosive attack speed increased

* v0.7 QCDE and V0.5 for Vanilla:

- Fixed Undead Adept position desync when it rapid fired
- Made Undead Adept and Undead Mystic shots easier to see
- Increased the delay before Succubus fires very little
- Fixed Lurker FX not spawning if in tight areas
- Fixed Ethereal trying to shoot without seeing players
- Golgoth meteor explosion damage and radius reduced a little
- Golgoth pain chance increased very little
- Added missing sound effect to Golgoth dash
- Dreaming God pain chance reduced very little
- Dreaming God health increased a little
- Dreaming God explosive missile speed increased
- Fixed a small graphical inconsistency with Dreaming God missile
- Increased range and speed of the Dreaming God explosion circle attack
- Reduced scale and hitbox of Dreaming God (This also affects how far up his shots spawn from)
- Dreaming God swirling projectile damage and speed increased
- Dreaming God swirling projectile has half its radius as full damage
- Dreaming God portal soul speed increased
- Improved Dreaming God explosive missile trails
- Range of Dreaming God burn increased very little
- Dreaming God lightning counter attacks appear at around 60% health threshold now instaed of 33%
- Increased frequency of Dreaming God lightning counter attack flicker
- Dreaming God swirling projectiles now shoot a spread of them when he attacks as well

* v0.8 QCDE and v0.6 for Vanilla:

- Reduced Dark Zealot health by 100
- Dark Zealot lightning bolts duration reduced by 1 second
- Dark Zealot shield duration reduced by 1 second
- Reduced projectile pass height for Golgoth by 16
- Undead Adept health reduced by 15
- Apostle of Torment now takes 33% extra damage while channeling its volley attack
- Gravedigger pain retaliate chance reduced a bit
- Draugr health reduced by 25
QCDE - DOWNLOAD: https://allfearthesentinel.net/zandronu ... nsv0.8.pk3
VANILLA - DOWNLOAD: https://allfearthesentinel.net/zandronu ... nsv0.6.pk3

NOTE: Make sure this file is loaded after main QCDE files IF you use QCDE version.
Spoiler: Screenshot (Open)
Image
Last edited by Ivan on Sun Sep 23, 2018 5:18 pm, edited 8 times in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Doomenator
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[BETA] Re: QCDE - Merciless Monsters Pack v0.1

#2

Post by Doomenator » Wed Sep 12, 2018 7:05 am

An interesting set of monsters, but it's more suitable for a medieval weapon sets and medieval thematic maps. Make a separate monster pack compatible with vanilla Doom.

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Ivan
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[BETA] Re: QCDE - Merciless Monsters Pack v0.1

#3

Post by Ivan » Wed Sep 12, 2018 8:28 pm

Made a new release + the vanilla version requested. See OP.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Doomenator
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Posts: 300
Joined: Wed Apr 01, 2015 4:27 am

[BETA] Re: QCDE - Merciless Monsters Pack v0.1

#4

Post by Doomenator » Fri Sep 14, 2018 9:56 am

Nice. :smile:
Spoiler: (Open)
phpBB [media]

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Ivan
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[BETA] Re: QCDE - Merciless Monsters Pack v0.4

#5

Post by Ivan » Mon Sep 17, 2018 2:08 pm

Made a new version, hopefully final. Fixes some minor bugs found during testing.

EDIT: Released another version to patch up some sound problems.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Ivan
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[BETA] Re: QCDE - Merciless Monsters Pack v0.7

#6

Post by Ivan » Fri Sep 21, 2018 1:59 pm

New update is out, most likely final. Contains some fixes and balance changes.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Ivan
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Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

[BETA] Re: QCDE - Merciless Monsters Pack v0.8

#7

Post by Ivan » Sun Sep 23, 2018 5:19 pm

New patch is out to balance a few outliers. Should be very balanced now.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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