[FINAL] SURVIVE - (Version 1.2) WARHEAD UPDATE!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Ermin
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[FINAL] SURVIVE - (Version 1.2) WARHEAD UPDATE!

#1

Post by Ermin » Wed May 30, 2018 8:10 pm

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Survive is a old school, score based First person shooter. Surviving while racking up the kills is the only objective here.
This is a standalone mod made to run exclusively for Gzdoom, using such features like dynamic lighting, PBR and MD3 based models.
How long can you survive? Post your time, hex and kill count for the scoreboard under the general section.

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This mod focuses on micromanagement implementing Fallout 4 style base building in combination with Call of Duty Zombies horde mode. Construct and purchase supplies and upgrades for your weapons, build turrets and place traps to protect you from the monstrous hordes of enemies you will face. The player will first have a choice of a few unique venues to play in, each with a different theme and layout. You are then prompted with another menu with your desired enemy type, depending on your selected category you will face a abundance of unique monsters with different strengths and weaknesses.

You take on the role as Leon who must survive and protect his girlfriend Jess at all costs. You will start with a blacksmiths hammer giving you access to constructs you can build to help defend yourself. Of course this is not free, you will have to carefully manage your HEX resources by building Hex productions. With a steady generating supply you must carefully invest in weapons and constructs, while in the mean time holding off the enemy. Jess will offer words of encouragement and advise, staying close to each other will slowly regenerate both hers and your health. You will then need to survive for as long as possible, there is no winning in this game, eventually you will be over run to the point of your inevitable death.

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Extract folder from zip, run launcher. Thats it!
https://www.dropbox.com/s/k1ogk0a6pvzcn ... .2.7z?dl=1
https://www.moddb.com/mods/survive/downloads/survive2

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Why should you donate?
Remember this stuff takes a lot of time, it would provide a massive incentive to continue and improve.
The amount of content i produce for this game will be based solely on the donations i receive, this does not include the basic content i have planned for the game on release.
https://www.paypal.me/ErminioLucente/1
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VISIT HERE FOR MORE INFO ON THE MOD : https://www.doomworld.com/forum/topic/9 ... 0-out-now/
Last edited by Ermin on Sun Oct 07, 2018 4:42 am, edited 1 time in total.

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yunoguy123
 
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[FINAL] Re: SURVIVE - (Version 1.0)

#2

Post by yunoguy123 » Mon Aug 27, 2018 7:25 am

Are you the maker of solace dreams cause holy hell it looks like it!

Edit: I probably should do research before posting things.
Why yes! I did cancel a terrible idea for being terrible!

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definitelynotdot
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[FINAL] Re: SURVIVE - (Version 1.0)

#3

Post by definitelynotdot » Mon Aug 27, 2018 11:20 am

I like the idea, the standalone mod.

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Ermin
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[FINAL] Re: SURVIVE - (Version 1.0)

#4

Post by Ermin » Sun Oct 07, 2018 4:39 am

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WARHEAD UPDATE 1.2 !!!
Here is a complete list of changes below...

-2 New legendary weapons from the shadow warrior series.
-The sticky bomb can now be used as a item and can be acquired when purchasing ammo.
-The Nuke launcher can now be obtained, making this the most devastating weapon in the game.
-Legendary weapons has a 20% increase in appearing.
-Museum has been slightly altered.
-A few price changes.
-A fix for reloading the fostech shotgun.
-Intro sequence cut from the boss stage.
-100MB shaved off from game.


If you would like more from this mod then show me your interest, notify a friend. Help the mod grow.

Please notify me of any bugs.
https://www.dropbox.com/s/k1ogk0a6pvzcn ... .2.7z?dl=1

https://www.moddb.com/mods/survive/downloads/survive2

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