[ALPHA] (0.1.4) ζetaBots: The ZScript Bot

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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[ALPHA] (0.1.4) ζetaBots: The ZScript Bot


Post by Gustavo6046 » Mon Apr 02, 2018 12:31 am


Status: Alpha
Version: 0.1.4

Download Links: ζetaBots are an early attempt at reviving the Doom bot scene, made possible by the new implementation of ZScript being made stable. Their predecessors, DecoBots, did perform well, but needed a player to follow, and were rather dumb at times.

The main concerns with ζetaBots were universal game support and node pathing and saving; in fact, a single CVar stores the whole node list for the maps of a single game! (Doom II's nodelist CVar differs from Hexen's) It will be guaranteed to be gigantic, since the CVar stores a serialization format that allows multiple levels into one. The navigation system was heavily inspired by Unreal Tournament (1999), which reuses Unreal (1998)'s engine (which was developed since 1995) - so if you know UnrealScript and how to use PathNodes in Unreal, you might know how to use ZTPathNodes here!

ζetaBots will be capable of using any weapon they find, because they use a special model where a ζetaBot class controls a 'doll actor' (made to look and sound like a player), which can pick up any weapons, which are used. The kinds of dolls and weapons are known thanks to special modules - ζetaModules, which also add support for items in general (OnPickUp).


Main Features:
  • Multiple male and female voices!
  • Pathnode system with A* pathfinding!
  • Supports any weapons and player classes! (given there are modules for them, supplied by their respective modders)
  • Constraints akin to real players! (max speed, max firing rate, etc etc)
  • Weapon rating system!
"Screenshots or didn't happen!" Well, here we go:
Spoiler: Screenies, yey! (Open)
  • Mowing zombies with a friend has never been so fun!
  • A cool 360 degree GIF of 5 pistols VS. 2 barons

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[ALPHA] Re: (0.1.4) ζetaBots: The ZScript Bot


Post by Laggy Blazko » Mon Apr 02, 2018 5:39 am

Neat stuff. Good luck with that.
Maybe some old version get's zandronum support in the year 2030 or something, haha.

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[ALPHA] Re: (0.1.4) ζetaBots: The ZScript Bot


Post by ibm5155 » Tue Apr 03, 2018 3:36 pm

nice zandronum mod
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!

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[ALPHA] Re: (0.1.4) ζetaBots: The ZScript Bot


Post by NEWSDAVIDBR » Wed Apr 04, 2018 3:50 am

This is great!

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