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Another Yet Another Map
Posted: Mon Aug 20, 2012 12:04 am
by Qent
Download
A couple of Skulltag deathmatch maps for 4-24 players. Please tell me what you like/dislike about them/how to improve them!
QUMP01 - A map I did a while back featuring a strong E1M1 influence. This map has
not been updated since the last post.
Spoiler: QUMP01 screenshots (Open)
QUMP02 - My second attempt at a D2M1 remake that I just made.
Spoiler: QUMP02 screenshots (Open)
RE: Yet Another Map
Posted: Mon Aug 20, 2012 12:14 am
by katZune
we need more maps like this! details + gameplay ;), i don't like those maps with details everywhere and is a f*cking square :|, but this one have both!
RE: Yet Another Map
Posted: Mon Aug 20, 2012 2:13 am
by mytis
As katZune said, you've found a very good balance between level design and detailing. I remember playing this map some time back, looks like you've made some improvements since then. Great aesthetics, good use of stock texture's, keep up the good work.
Also, I seem to recall this formerly being part of some mappack. Are you just tossing it up as a standalone map now?
RE: Yet Another Map
Posted: Mon Aug 20, 2012 2:24 am
by Qent
Pretty much. I'd like to make more maps like this so I figured I'd better get some feedback.
RE: Yet Another Map
Posted: Mon Aug 20, 2012 8:11 am
by HexaDoken
Was this map by chance inspired by D1 E1M1?
RE: Yet Another Map
Posted: Mon Aug 20, 2012 3:00 pm
by Qent
Oh you. :P
RE: Yet Another Map
Posted: Mon Aug 20, 2012 5:46 pm
by Disguise
Needs more BFG10Ks.
RE: Another Yet Another Map
Posted: Thu Aug 23, 2012 8:24 pm
by Qent
I updated the first post. I haven't changed the first map yet, but I added another one. Sorry, no 10ks!
RE: Another Yet Another Map
Posted: Thu Aug 23, 2012 8:49 pm
by Neewbie
You sir are really good at it
RE: Another Yet Another Map
Posted: Thu Aug 23, 2012 9:13 pm
by katZune
tbh the first map have more work... but both still being very good :)
RE: Another Yet Another Map
Posted: Thu Aug 23, 2012 10:03 pm
by Qent
So current issues with QUMP02 are...
- Some people think the BFG is too easy to get. I think I'll swap the BFG and Blursphere, but make the lift normal speed. OR EVEN put the BFG in the cave. Unfortunately, I see no way around having a BFG somewhere.
- Blurspheres suck. I think they're okay though, so
.
- Fire plasma over the Railgun bridge in OGL if you think high FPS is overrated.
- Chaingun spawn in the hallway is broken. Huh.
RE: Another Yet Another Map
Posted: Fri Aug 24, 2012 12:11 am
by Combinebobnt
Qent's Dwango Pack
RE: Another Yet Another Map
Posted: Sat Aug 25, 2012 3:51 am
by TheBladeRoden
Hmm half of everything is missing textures for me
RE: Another Yet Another Map
Posted: Sat Aug 25, 2012 4:02 am
by Qent
Both of these are Skulltag maps. To play in Zandronum they require skulltag_actors.pk3 (included with your Zandronum package) and
skulltag_data_126.pk3 (linking r126 because it's the latest, but you could rip skulltag_data.pk3 from Skulltag 98d as well).
RE: Another Yet Another Map
Posted: Sat Aug 25, 2012 4:25 am
by TheBladeRoden
Qent wrote:
Both of these are Skulltag maps. To play in Zandronum they require skulltag_actors.pk3 (included with your Zandronum package) and
skulltag_data_126.pk3 (linking r126 because it's the latest, but you could rip skulltag_data.pk3 from Skulltag 98d as well).
oops yeah that data solved more than one problem
RE: Another Yet Another Map
Posted: Mon Aug 27, 2012 1:41 am
by Qent
Update:
QUMP01
- Made the grenadelauncher harder to reach.
- Made the windy hall windier.
- Fixed the blursphere so you no longer need compat_nogravity_spheres.
QUMP02
- Swapped the BFG and the blursphere.
- Made the BFG-now-blursphere lift faster and bumpable.
- Replaced the railgun jump pads with ladders.
- Replaced the cell pack with a doomsphere.
- Rotated the cave 180 degrees.
RE: Another Yet Another Map
Posted: Mon Aug 27, 2012 1:55 am
by Devon
Don't put in BFG's, they suck for DM.
Nice maps man, keep it up.
RE: Another Yet Another Map
Posted: Mon Aug 27, 2012 5:55 am
by IdeIdoom
Devon wrote:
Don't put in BFG's, they suck for DM.
Nice maps man, keep it up.
If you mean by sucking as in incredibly OP for DM, then yeah, remove 'em.
RE: Another Yet Another Map
Posted: Mon Aug 27, 2012 3:20 pm
by Qent
Aw c'mon, sometimes mindless spam is fun (lots of Execution DM maps). And, if it's hard to get, then getting it should be rewarding.
RE: Another Yet Another Map
Posted: Mon Aug 27, 2012 6:31 pm
by katZune
bfg is fine ONLY if u make obstacles (walls) and if hard to get