[ALPHA] Island of Doom

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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skaarjman
 
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Joined: Thu Nov 30, 2017 9:53 pm

[ALPHA] Island of Doom

#1

Post by skaarjman » Tue Feb 20, 2018 8:39 pm

Uses many hacks for achieving certain visuals just like in Far cry 3 without degrading performance.

I will continue to work on this when Zandronum will catch up with GZDooM features.
phpBB [media]
Spoiler: Screenshot - latest (Open)
Image
Spoiler: Screenshot v0.18 (Open)
Lens flare, sun glare, plant idle animations and banana plants move when "touched"
Image
Spoiler: New effects (Open)
Image
Last edited by skaarjman on Sun Jan 13, 2019 10:50 pm, edited 6 times in total.

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Ænima
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[ALPHA] Re: Unnamed, Far cry 3 - like MOD

#2

Post by Ænima » Sun Feb 25, 2018 11:17 pm

skaarjman wrote:
Tue Feb 20, 2018 8:39 pm
Spoiler: Screenshot (Open)
Approaching a radio tower.
Also, whoops two suns - testing purposes
Image
Two suns,
Watching them both fighting,
Two suns fighting, one's abiding,
Two skies,
Seeing them both dying,
Two skies fading, one's abating


(lol couldn’t help myself)


That looks sick though. I assume the light beams are big models?
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skaarjman
 
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Joined: Thu Nov 30, 2017 9:53 pm

[ALPHA] Re: Unnamed, Far cry 3 - like MOD

#3

Post by skaarjman » Tue Feb 27, 2018 6:45 pm

Ænima wrote:
Sun Feb 25, 2018 11:17 pm



That looks sick though. I assume the light beams are big models?
That is correct !

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fr blood
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[ALPHA] Re: Unnamed, Far cry 3 - like MOD

#4

Post by fr blood » Tue Feb 27, 2018 7:09 pm

Looks amazing, well done!

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Ivan
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[ALPHA] Re: Unnamed, Far cry 3 - like MOD

#5

Post by Ivan » Tue Feb 27, 2018 7:29 pm

Looks quite good for an alpha to be honest. Keep it up!
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