Doom Monsters covered in Wounds

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Doom Monsters covered in Wounds

#1

Post by UnTrustable » Sun Feb 04, 2018 11:07 am

Doom Monsters covered in wounds.
First i called it: "Doom Monsters in hurt"(MIH)

A couple of months i play the wad Chillax.
It has maps filled with thousands and even more than thousands of Doom Monsters.
A friend of mine and i, we died billions of times....
And sometimes it even happend we died against an almost dead monster.
So i was thinking, what if we COULD SEE, graphically, when a monster is half weak, or is near death...?
Would that improve your choice of which monster to attack first?
If you have to face 20 Cyberdemons, whould it not be more clever to shoot the weak first?
Originally, you cant see visually whether the Doom monsters is half dead...
So here it goes:

Im starting a community project, who can help me out changing all the Doom(2) Monsters, graphically (sprite artists?).
I would prefer the Doom monsters who are having Hit Points above the 100...
I mean, normally a player goes out in the field with at least the shotgun...
One or 2 shotgun blasts is enough to kill a Zombie, or a Sergeant(Shotgunguy), or even the DoomImp.
So lets say we do the following monsters:

Zombieman : HP_20 (NO)
Shotgunguy : HP_30 (NO)
Wolfenstein SS : HP_50 (NO)
DoomImp : HP_60 (NO)
Chaingunner: HP_70 (NO)
Lost Soul : HP_100 (NO)
Demon(Pinky): HP_150 (YES - 1 set of wounds?) - Done - UnTrustable
Revenant : HP_300 (YES - 1 or 2 set of wounds?) - Done - UnTrustable
CacoDemon : HP_400 (Yes - 1 or 2 sets of wounds?) - Done - Madcat
Pain Element : HP_400 (YES - 1 or 2 sets of wounds?) - Done - Madcat
Arachnotron : HP_500 (Yes - 2 or 3 sets of wounds?) - Done - Madcat
HellKnight : HP_500 (Yes - same sets as the Baron Of Hell) - Done - UnTrustable
Mancubes : HP_600 (YES - 3 or 4 sets of wounds?) - Done - UnTrustable
Archvile : HP_700 (YES - 3 or 4 sets of wounds?) - In Progress - UnTrustable
Baron of Hell : HP_1000 (YES - 3 or 4 sets of wounds) - Done - UnTrustable
SpiderMasterMind : HP_3000 (YES - how many sets of wounds is negotiable) - Open
CyberDemon : HP_4000 (YES - how many sets of wounds is negotiable) - Open
Icon of Sin : HP_??? (NO)

I have all the codings (Decorate) under my control.
If someone decide to make the monster of their choice arm-less...then let me know, and make sure you make an arm that can be tossed from the said monster.
Same goes for the limbs... if someone decide to make the monster of their choice loosing one leg, and so it can't walk, then DO so.
I would not mind if the said monster has 2 ways of having hurt-behaviours
I can make it dying the original way, or make it dying while' missing body-parts'. I can do both...

EDIT: If it happens that more people want the same spot, not too many please, it is allowed.
Spoiler: Download section. (Open)
Spoiler: A screenshot, to give you the idea...? (Open)
Image
Spoiler: A YouTube, to give you the idea..? (Open)
Maybe you have to put the video on full screen.
Even i have trouble in seeing 'the wounds' in small video size.
Stage 1 of 4 - 1 set of wounds -> https://www.youtube.com/watch?v=O4VSjLv0z7s
Stage 2 of 4 - 2 sets of wounds -> https://youtu.be/Il5Im1OmRVg
You will get all the credits you deserved.
Keep in mind, all the results in this project is to improve or to make it more fun for the Doom community, and all the results are giving for free.
However... If someone wants to use this for THEIR own project, ASK us, or give us our well deserved credits.
Last edited by UnTrustable on Mon Oct 15, 2018 8:44 pm, edited 12 times in total.

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#2

Post by UnTrustable » Sun Feb 11, 2018 4:46 pm

No ONE ??

User avatar
Gaia74
 
Posts: 50
Joined: Mon Dec 26, 2016 3:39 am
Location: Mexico
Contact:

Re: Doom Monsters covered in Wounds

#3

Post by Gaia74 » Sun Feb 11, 2018 5:32 pm

ummm is a good idea for me

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: Doom Monsters covered in Wounds

#4

Post by madcat » Mon Feb 12, 2018 5:40 am

I might try someday in the future

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

Re: Doom Monsters covered in Wounds

#5

Post by Ænima » Tue Feb 13, 2018 12:42 am

Sounds like a lot of effort, might be easier just to do ACS-based color translations on everything and bring them closer to greyscale as they get closer to death. :p

Awesome idea though. I’ve definitely thought of it before, at least for cyberdemons and spider masterminds.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

User avatar
Matiu
Posts a lot
Posts: 754
Joined: Thu May 29, 2014 7:56 pm
Location: Santiago De Chile
Clan: FS (ZD)
Clan Tag: Your Pal
Contact:

Re: Doom Monsters covered in Wounds

#6

Post by Matiu » Tue Feb 13, 2018 3:28 am

Good Luck on this mod, man.
also seems great idea!
Current FS member (ZDaemon), former GOH member, former SNS Staff and former ZDaemon Discord Admin.
Youtube Channel | Matiu's Purple World | Instagram | Twitter
Image

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#7

Post by UnTrustable » Wed Feb 14, 2018 10:39 pm

Spoiler: Big picture (Open)
Image
Last edited by UnTrustable on Fri Feb 16, 2018 4:58 pm, edited 1 time in total.

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#8

Post by UnTrustable » Fri Feb 16, 2018 4:56 pm

Image

User avatar
Evilm0nk
Forum Regular
Posts: 106
Joined: Sun Jun 10, 2012 2:16 am
Location: Arizona

Re: Doom Monsters covered in Wounds

#9

Post by Evilm0nk » Fri Feb 16, 2018 11:38 pm

I like the Idea, I am sure the coding part will be less fun then the sprite work. Either way looks like good progress to me. :biggrin:

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#10

Post by UnTrustable » Sat Feb 17, 2018 5:54 am

That is correct... there is no challenge in the coding part at all. True on that.
It is indeed the sprites that takes alot of time, so i was hoping for some help from the community.
Aside of that the idea is cool, which IS indeed cool, i see not much activity on this forum, so i don't consider
myself as being lucky that people can help me with the sprites.... :cry:

I am also curious of how many sprite artists are still in the Doom community and are still active?

Anyways, the main idea is to NOT change the standard monster its behaviour, just only the wounds.
A download link is already available. Just go see the BaronOFHell.
Sure, im making the monsters eventually having a more challenging code.
However, they will not having a more complicated code, than my Hitler-Boss has. :wink:
..or the d'sparil of Heretic (the 2 actors-in-one) :wink:

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#11

Post by UnTrustable » Sat Feb 17, 2018 9:58 am

.......Outchy....! %$@&% !!
Image

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#12

Post by UnTrustable » Sun Feb 25, 2018 10:15 pm

Okay, this topic is not going to be a community project but just a one-person project.
Some moderator can close this topic.
Whatever that is available (downloadable) stays on, for now....
I keep my future progress to myself.
Sorry. I thought i had waited long enough for people to reply on this.

Inkubus
 
Posts: 28
Joined: Wed Dec 12, 2012 7:23 am

Re: Doom Monsters covered in Wounds

#13

Post by Inkubus » Mon Feb 26, 2018 7:33 pm

I have had the idea for this mod for a long time.

My idea has been to show different wounds at 50% health and at 25% health, and the wounds would correlate directly with those of the dying frames (so it doesn't look like wounds magically disappear or appear depending on the original death animations)

The biggest reason I have never started working on it has been that, excluding monsters from the secret levels in DOOM II, there are 17 monsters for which multiple frames multiplied by 8 directions (because I planned on using pre-existing 8 direction mods so it looks good) would have to be drawn up, which could end up being quite a lot of sprites. Without looking at Slade or anything, I reckon at least 544 sprites (17 monsters X 8 directions X 2 movement frames X 2 health levels) for just the original monsters from DOOM II (again, excluding secret level SS and Commander Keen).

I'd be interested in helping you, so it wouldn't have to be a one-man project. But, as awesome as it truly would be, it might be a better idea to, say, have them drop blood sprites at increasing rates, such as they do when they die in some popular mods (you know what I'm talking about, the little blood droplets that fall to the ground and fade away after a second or two).

User avatar
madcat
Forum Regular
Posts: 359
Joined: Mon Jul 08, 2013 7:16 pm
Location: Czech republic
Clan Tag: [Sun]

Re: Doom Monsters covered in Wounds

#14

Post by madcat » Tue Feb 27, 2018 6:29 am

"I am also curious of how many sprite artists are still in the Doom community and are still active?" - I am still active

Inkubus
 
Posts: 28
Joined: Wed Dec 12, 2012 7:23 am

Re: Doom Monsters covered in Wounds

#15

Post by Inkubus » Tue Feb 27, 2018 8:37 pm

Also don't forget this is just zandronum, only part of the DOOM community collective. Did you post elsewhere?

User avatar
Matiu
Posts a lot
Posts: 754
Joined: Thu May 29, 2014 7:56 pm
Location: Santiago De Chile
Clan: FS (ZD)
Clan Tag: Your Pal
Contact:

Re: Doom Monsters covered in Wounds

#16

Post by Matiu » Tue Feb 27, 2018 8:50 pm

Inkubus wrote:
Tue Feb 27, 2018 8:37 pm
Also don't forget this is just zandronum, only part of the DOOM community collective. Did you post elsewhere?
It's only here... don't even think that this should be posted on Odamex or ZDaemon.
Current FS member (ZDaemon), former GOH member, former SNS Staff and former ZDaemon Discord Admin.
Youtube Channel | Matiu's Purple World | Instagram | Twitter
Image

Inkubus
 
Posts: 28
Joined: Wed Dec 12, 2012 7:23 am

Re: Doom Monsters covered in Wounds

#17

Post by Inkubus » Tue Feb 27, 2018 11:17 pm

I meant like doomworld or zdoom not odatrash or zgaymon

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#18

Post by UnTrustable » Wed Feb 28, 2018 6:42 pm

I am not welcome to DoomWorld, so it seems.
I dont know why, i guess they dont want to know me, and what i can GIVE to the Doom community..
well, thats their shortcoming. :wink: (not my choice by the way, but thats the way it has become during these last couple of years.)
And im not going to some forum where i know that im not welcome.
Same happened to the Skulltag forums a couple of years ago... sadly......for some reason some moderators thought i was just a little kid, who shouts to loud....
I would say, get to know me, before people tag names to someone... :wink:
Anyways....
This project is not becoming a community project of which i was hoping so badly to become...
So... i stop asking for some help.
The final version of the Baron will be realesed some day....
The rest will not... i keep THAT for myself. :cry:
Topic may be closed, locked and put away....

User avatar
Ænima
Addicted to Zandronum
Posts: 3523
Joined: Tue Jun 05, 2012 6:12 pm

Re: Doom Monsters covered in Wounds

#19

Post by Ænima » Fri Mar 02, 2018 6:26 pm

You know, it’s really sad that you still behave like this. Starting projects and then immediately cancelling them once you get a milligram of criticism. This is like the 100th time you’ve done this.


Aren’t you in your 30’s? Maybe grow up and stop acting as if everyone around here is salivating over your next mod release. We’re not.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

User avatar
UnTrustable
Forum Regular
Posts: 250
Joined: Sun Jun 10, 2012 9:04 pm

Re: Doom Monsters covered in Wounds

#20

Post by UnTrustable » Fri Mar 02, 2018 6:41 pm

Thats the issue, there is no critism... Wish there were some....
And no, its far from the 100th time..

and yes, i should have waited for a couple more months... :cry:

All i ask is some help... would YOU like to help me out,?
Last edited by UnTrustable on Fri Mar 02, 2018 7:53 pm, edited 1 time in total.

Post Reply