Mortal Kombat II v2.6 released

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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doomero
Forum Regular
Posts: 134
Joined: Tue Jun 05, 2012 3:45 am

Mortal Kombat II v2.6 released

#1

Post by doomero » Mon Dec 11, 2017 10:01 pm

This new version of MKII, contain a lot of bugs fixed, enhanced the code. This mod is for play online (1-4 players), contain 2 modes: mortal kombat (1vs1: p1 vs p2, p1 vs cpu, cpu vs p2), 2 on 2 kombat (2vs2: p1 vs p2, p1,p3 vs p2,p4, p1,p3 vs cpu, cpu vs p2,p4) . Also contain some DooM cameos (for example; Shang Tsung can transform to a cyberdemon or spider mastermind and execute a fatality, or the toasty! replaced by a cacodemon).

download the beta 2.6 fix 3 here:

https://allfearthesentinel.net/zandronu ... .6fix4.pk3

about this version:



The throws are not included yet (including the air throws too)

The electrocution move of Raiden is not included yet.

Some sequences of buttons for some fatalities, friendships and babalities change (but included on wall textures the information about how to execute these).

Not included yet the singleplayer arcade ladder. (with Kintato and Shao kahn).



How to play:



For customize the controls for this mod: go to options, controls, customize controls and the bottom of the list, the mortal kombat buttons are there.



know bugs:



Sometimes (10% of the cases), the map is restarted, still not know the cause.

Sometimes the double KO on mode 2vs2 change the round ssytem script.



Remember:



The principal purpose of this mod, is to play online (coop recommended), but on deathmatch: the winner telefrag the loser and that count a frag (LOL).



Credits:
Spoiler: (Open)

Netherrealm studios (Mortal Kombat creators)

DooMero: mod creator.

TheDiegoMula: graphic designer.

Firelord: sound/sprites support.



Sprites and sounds from mortal kombat warehouse and sprites resource.



ideas and coding:



Blue Shadow

Cynertron

TheDiegoMula

Ibm5155

Markos Antao

PsychosilverTH

Sious

Utkr

Camaleon Maligno



Beta testers (including from older versions):



Alphaent

Asaf Alcalah Tinah

Cynertron

Demmon Break Master

TheDiegoMula

Doomguy

Fabri

Firelord

Flynn Taggart

Ibm5155

Mrskillalot

Princelunar

PsychosilverTH

Utkr

Yankor

Yorik

Kurama Hiwa Daysuke.
Here the video of the mod:

phpBB [media]


https://youtu.be/UE3H_7J-Atw
Last edited by doomero on Mon Jan 08, 2018 8:21 pm, edited 2 times in total.

User avatar
Zalewa
Developer
Posts: 329
Joined: Wed May 30, 2012 3:28 pm

Re: Mortal Kombat II v2.6 released

#2

Post by Zalewa » Tue Dec 12, 2017 5:46 pm

Even though this is version 2.6, this is the first time I see this. 200 Kilobytes of DECORATE per character, 7 MB of DECORATE total. Holy fuck.

doomero
Forum Regular
Posts: 134
Joined: Tue Jun 05, 2012 3:45 am

Re: Mortal Kombat II v2.6 released

#3

Post by doomero » Tue Dec 12, 2017 6:42 pm

Yes, for each character, the code was very complex, but at the same time was very funny to make.

User avatar
Zheg
 
Posts: 37
Joined: Sun Jan 26, 2014 4:13 am

Re: Mortal Kombat II v2.6 released

#4

Post by Zheg » Mon Dec 18, 2017 1:49 am

te quedo mamalon doomero
puro talento chingon
yo tmb soy modder, espero poder trabajar sobre un mod contigo en algun futuro
yo soy spriter, modelador 3d y codder, no tanto como tu

doomero
Forum Regular
Posts: 134
Joined: Tue Jun 05, 2012 3:45 am

Re: Mortal Kombat II v2.6 released

#5

Post by doomero » Wed Dec 20, 2017 2:14 am

Gracias, espero que lo juegues mas en linea

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