Page 3 of 5

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Sat Oct 13, 2012 11:14 pm
by Combinebobnt
Some new partial/testing versions of mspd while we work our way up to 5.3. Been working hard on duel maps, and plan to prob add some new dm maps as well.

Mspd 5.2.1

Mspdmaps v2-t4

5.2.1 Randomspawner

These versions might have some bugs too so report them if you find them thx.

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Sun Oct 14, 2012 3:28 am
by DTDsphere
Lol, you're still working on it.

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Sun Oct 14, 2012 4:36 am
by Combinebobnt
Yes, unlike paper doom, I actually intend to finish this wad instead of letting it die a horrible death.

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.1)

Posted: Sun Nov 04, 2012 9:35 pm
by Combinebobnt
Beta 5.22 is almost done (just gotta do a few things and stuff ya know), so that's when I'll update the OP.

But for mspdmaps, duel mapping is going along VERY smoothly. We now have 8 full maps and a functioning hub (using the same alexmax duel32 code you all know and love and I made sure that I got permission to use it TWICE).

Heres a download link:

Mspdmaps v2 t9

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.1)

Posted: Sun Nov 04, 2012 9:37 pm
by one_Two
I played duel mspd online today and was very impressed. The level with the sludge that damages your health was a bit fiddly and annoying to play though.

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.1)

Posted: Sun Nov 04, 2012 10:56 pm
by Stoner
Nice joke wad, Bob.

<3

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.1)

Posted: Sun Nov 04, 2012 11:16 pm
by Combinebobnt
Thanks stoner. Have fun using idchoppers in 5.22.

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.2)

Posted: Tue Nov 06, 2012 3:38 am
by Combinebobnt
5.22 is done

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.2)

Posted: Sat Nov 10, 2012 2:24 pm
by thebestmlTBM
Combinebobnt wrote: 5.22 is done
Wow the flamethrower is new in this wad.
Sound like you're beginning to change it up a notch.

Plus it still works on Skulltag which is a good thing.

Anyways thanks for the update release.

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.2)

Posted: Sun Dec 23, 2012 2:36 pm
by Combinebobnt
Fixed the download links and added a few mirrors just in case.

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.2)

Posted: Tue Mar 26, 2013 1:03 am
by Combinebobnt
Made a very small update (5.23).

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.3)

Posted: Tue Apr 02, 2013 12:03 pm
by thebestmlTBM
So far so good my friend. keep it up, until you hit the real deal. (which is 5.3) Image

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.3)

Posted: Sat Aug 03, 2013 5:46 pm
by MotorWülf
Hello, I just made an account here to say thanks for this wad.
Have had a lot of fun with it, and hope you keep up the good work!

[BETA] RE: MSPaintDoom (Current Version: beta 5.2.3)

Posted: Tue Sep 03, 2013 3:12 am
by Combinebobnt
Here is a little testing version of 5.3. Once I'm done with testing I'll update the main op with the real version and etc. If there are no bugs, this is exactly what 5.3 will be, so you are free to use this.

[BETA] RE: MSPaintDoom (Current Version: beta 5.3 Testing)

Posted: Tue Sep 03, 2013 6:43 pm
by MotorWülf
Awesome, will get back to you once I get a chance to play some.
I did launch it earlier though and the image for the percent sign in the fullscreen hud was messed up for me. The background was transparent, I guess

[BETA] RE: MSPaintDoom (Current Version: beta 5.3 Testing)

Posted: Tue Sep 03, 2013 11:56 pm
by Combinebobnt
Fixed the percent sign, prob my fault for not even looking at this wad in opengl.

[BETA] RE: MSPaintDoom (Current Version: beta 5.3 Testing)

Posted: Sun Sep 08, 2013 9:18 pm
by MotorWülf
Only other problem I've noticed is that the flamethrower's freeze doesn't recolor enemies in openGL mode like it does in software.
Grenades not disappearing in water is nice though.

EDIT:
Enemies gibbed by the rifle disappear

DOUBLE EDIT
Okay, I can't recreate this offline

[BETA] RE: MSPaintDoom (Current Version: beta 5.3)

Posted: Wed Oct 02, 2013 1:07 am
by Combinebobnt
After a TON of testing I finished 5.3 and here is a link.

[BETA] RE: MSPaintDoom (Current Version: beta 5.3)

Posted: Fri Nov 15, 2013 5:00 am
by scroton
I may be alone in this, but it feels like PC speaker sounds (or actual sounds close to those) would fit this really well.

[BETA] RE: MSPaintDoom (Current Version: beta 5.3)

Posted: Sat Feb 22, 2014 8:12 pm
by Combinebobnt
The rifle making monsters disappear is due to this bug: http://zandronum.com/tracker/view.php?id=773

An update to the main wad is going to come soon so if you have any ideas that you might want to get in now is the time to share. All but 20 of doom2.wad's textures have been completed along with some stuff from gothictex and skulltag.

(something else really big for mspd is in the works too)