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[BETA] RE: MSPaintDoom

Posted: Wed Jul 11, 2012 11:51 pm
by Combinebobnt
I finally got a new computer, so I'll be able to actually continue working on 5.2 and stuff now. It wasn't that far from completion anyway.

[BETA] RE: MSPaintDoom

Posted: Thu Jul 12, 2012 12:17 am
by thebestmlTBM
Combinebobnt wrote: I finally got a new computer, so I'll be able to actually continue working on 5.2 and stuff now. It wasn't that far from completion anyway.
Well Congratulations.
I hope you make an Trailer Video of it with my intro on it.

[BETA] RE: MSPaintDoom

Posted: Thu Jul 12, 2012 6:20 pm
by Combinebobnt
Due to the vanilla mode that will be made alongside 5.2, "Only in Zandronum" won't be true, so I can't.

[BETA] RE: MSPaintDoom

Posted: Thu Jul 12, 2012 6:37 pm
by thebestmlTBM
Combinebobnt wrote: Due to the vanilla mode that will be made alongside 5.2, "Only in Zandronum" won't be true, so I can't.
but in the download, the the title is "Zandronum" and the logo.
plus I did the improvement.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
http://www.mediafire.com/?qvin961wsrgiw1f

Here's the Example
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
Plus there is the Alternitive Version that was made by Medicris
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
But you need to ask him for that

[BETA] RE: MSPaintDoom

Posted: Fri Jul 13, 2012 8:45 pm
by DTDsphere
Do text plz.

[BETA] RE: MSPaintDoom

Posted: Mon Jul 16, 2012 3:57 am
by Combinebobnt
Updated with a video now, including thebestmlTBM's intro.

Not much left to beta 5.2 besides vanilla mode and maybe working more on the ctf maps if I feel like it. It still currently works with skulltag 98d, although some stuff might mess up if as a consequence (mainly with the st content), so doing so wouldn't really be recommended on release.

[BETA] RE: MSPaintDoom

Posted: Mon Jul 16, 2012 8:02 am
by President People
The Zandronum intro's great and all, but I think it'd be cool if it got the MSPaint treatment for this particular mod. :)

[BETA] RE: MSPaintDoom

Posted: Mon Jul 16, 2012 1:40 pm
by Hece
Well done mod. I like it very much.

[BETA] RE: MSPaintDoom

Posted: Sun Jul 22, 2012 9:50 pm
by Combinebobnt
Should I just release 5.2 before zandronum 1.0, because the update is already done with everything on the list completed and I haven't found any bugs in the testing servers. The wad still runs in skulltag 98d fine, hard doom mspd is done (although I might want to do a few more tests of it), vanilla mode is done and can even be thrown in the skins folder (although some monster deaths are going to look bad because I didn't feel like drawing a bunch of new frames for what was already previously done in decorate), and mspddm is now renamed to mspdmaps, and even has a single functional ctf map in it now. I'm pretty much just sitting here with the wad waiting on the original zand 1.0 planned release date, which doesn't make all that much sense to me as it doesnt even need new zdoom features at this update.

[BETA] RE: MSPaintDoom

Posted: Mon Jul 23, 2012 4:19 am
by Catweasel
I'd go ahead and release it now, Zandronum works fine as it is, and it works in Skulltag still, so I don't personally see a reason to wait. I'm curious, what's the Hard Doom mode do?

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Tue Jul 24, 2012 4:18 am
by Combinebobnt
5.2 is dun and this topic updated as well. Ifoc will get their servers updated with this in some time, so don't worry about that.

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Tue Jul 24, 2012 4:13 pm
by thebestmlTBM
Combinebobnt wrote: 5.2 is dun and this topic updated as well. Ifoc will get their servers updated with this in some time, so don't worry about that.
I always knew it was good to be true.
Thanks :wink:

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Thu Aug 30, 2012 7:09 pm
by CommanderKeenFsr
[spoiler]Script error, "mspdbet51.PK3:mspdbet51.WAD:DECORATE" line 4574:
Replaced type 'BFG10kShot' not found in NewBfg10kShot[/spoiler]

Keep getting this error :sad:

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Thu Aug 30, 2012 7:32 pm
by katZune
i love the vanilla mode :), is epic!

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Thu Aug 30, 2012 7:35 pm
by CommanderKeenFsr
Never mind. Deleted Skulltag actors for some reason.
*Edit*
Well it seems that running the vanilla mode works fine, but when I throw in the other mods, I get different errors.

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Thu Aug 30, 2012 8:02 pm
by Combinebobnt
5.2 works perfectly (to my knowledge) on zand without st_data/st_actors. But for 5.1, yes you will need st data and actors.

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Thu Aug 30, 2012 8:13 pm
by CommanderKeenFsr
Combinebobnt wrote: 5.2 works perfectly (to my knowledge) on zand without st_data/st_actors. But for 5.1, yes you will need st data and actors.
Random Spawner does this
[spoiler]Script error, "mspd-randomspawner5.0.PK3:mspd-randomspawner5.0.wad:DECORATE" line 507:
Replaced type 'NewSpawnShot' not found in RandomSpawnShot[/spoiler]

lmsfix does this
[spoiler]Script error, "mspd-lmsfixv3.PK3:mspd-lmsfixv3.wad:DECORATE" line 10:
Unexpected 'LMSPaintMarine' in definition of 'LMSPaintPlayer'[/spoiler]

AM I DOING THIS WRONG ENOUGH GUYS
And it's still not working even when I install 5.2.
Am I doing something wrong?
Problem FINALLY solved.
I forgot to put msPdoom first. Sorry about all of this posting madness.

[BETA] RE: MSPaintDoom

Posted: Sat Sep 01, 2012 1:39 am
by thebestmlTBM
President People wrote: The Zandronum intro's great and all, but I think it'd be cool if it got the MSPaint treatment for this particular mod. :)
you know that's not a bad idea.
You won't mind if I make it for this wad?

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Sat Sep 01, 2012 3:15 am
by Combinebobnt
I hardly ever make videos, but if you want, that's ok.

[BETA] RE: MSPaintDoom (new version: beta 5.2)

Posted: Sat Sep 08, 2012 2:30 am
by Combinebobnt
Added a link to a quick patch that should fix hand grenades in the wad.