[BETA] MSPaintDoom (Current Version: beta 6.0hf for zan3.0)
- Combinebobnt
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[BETA] RE: MSPaintDoom
I finally got a new computer, so I'll be able to actually continue working on 5.2 and stuff now. It wasn't that far from completion anyway.
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[BETA] RE: MSPaintDoom
Well Congratulations.Combinebobnt wrote: I finally got a new computer, so I'll be able to actually continue working on 5.2 and stuff now. It wasn't that far from completion anyway.
I hope you make an Trailer Video of it with my intro on it.
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I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
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http://www.youtube.com/watch?feature=pl ... y3GE#t=22s
- Combinebobnt
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[BETA] RE: MSPaintDoom
Due to the vanilla mode that will be made alongside 5.2, "Only in Zandronum" won't be true, so I can't.
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[BETA] RE: MSPaintDoom
but in the download, the the title is "Zandronum" and the logo.Combinebobnt wrote: Due to the vanilla mode that will be made alongside 5.2, "Only in Zandronum" won't be true, so I can't.
plus I did the improvement.
The [video] tag is deprecated, please use the [media] tag
http://www.mediafire.com/?qvin961wsrgiw1fHere's the Example
The [video] tag is deprecated, please use the [media] tag
Plus there is the Alternitive Version that was made by Medicris
The [video] tag is deprecated, please use the [media] tag
But you need to ask him for that==============================================
I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s
[BETA] RE: MSPaintDoom
Do text plz.
- Combinebobnt
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[BETA] RE: MSPaintDoom
Updated with a video now, including thebestmlTBM's intro.
Not much left to beta 5.2 besides vanilla mode and maybe working more on the ctf maps if I feel like it. It still currently works with skulltag 98d, although some stuff might mess up if as a consequence (mainly with the st content), so doing so wouldn't really be recommended on release.
Not much left to beta 5.2 besides vanilla mode and maybe working more on the ctf maps if I feel like it. It still currently works with skulltag 98d, although some stuff might mess up if as a consequence (mainly with the st content), so doing so wouldn't really be recommended on release.
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[BETA] RE: MSPaintDoom
The Zandronum intro's great and all, but I think it'd be cool if it got the MSPaint treatment for this particular mod. :)
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
[BETA] RE: MSPaintDoom
Well done mod. I like it very much.
- Combinebobnt
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[BETA] RE: MSPaintDoom
Should I just release 5.2 before zandronum 1.0, because the update is already done with everything on the list completed and I haven't found any bugs in the testing servers. The wad still runs in skulltag 98d fine, hard doom mspd is done (although I might want to do a few more tests of it), vanilla mode is done and can even be thrown in the skins folder (although some monster deaths are going to look bad because I didn't feel like drawing a bunch of new frames for what was already previously done in decorate), and mspddm is now renamed to mspdmaps, and even has a single functional ctf map in it now. I'm pretty much just sitting here with the wad waiting on the original zand 1.0 planned release date, which doesn't make all that much sense to me as it doesnt even need new zdoom features at this update.
Last edited by Combinebobnt on Sun Jul 22, 2012 9:52 pm, edited 1 time in total.
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[BETA] RE: MSPaintDoom
I'd go ahead and release it now, Zandronum works fine as it is, and it works in Skulltag still, so I don't personally see a reason to wait. I'm curious, what's the Hard Doom mode do?
- Combinebobnt
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
5.2 is dun and this topic updated as well. Ifoc will get their servers updated with this in some time, so don't worry about that.
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
I always knew it was good to be true.Combinebobnt wrote: 5.2 is dun and this topic updated as well. Ifoc will get their servers updated with this in some time, so don't worry about that.
Thanks
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I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
[spoiler]Script error, "mspdbet51.PK3:mspdbet51.WAD:DECORATE" line 4574:
Replaced type 'BFG10kShot' not found in NewBfg10kShot[/spoiler]
Keep getting this error
Replaced type 'BFG10kShot' not found in NewBfg10kShot[/spoiler]
Keep getting this error
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
i love the vanilla mode :), is epic!
Whitout a good PC ATM, i will back when 2.0 come out, :)
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
Never mind. Deleted Skulltag actors for some reason.
*Edit*
Well it seems that running the vanilla mode works fine, but when I throw in the other mods, I get different errors.
*Edit*
Well it seems that running the vanilla mode works fine, but when I throw in the other mods, I get different errors.
Last edited by CommanderKeenFsr on Thu Aug 30, 2012 8:00 pm, edited 1 time in total.
- Combinebobnt
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
5.2 works perfectly (to my knowledge) on zand without st_data/st_actors. But for 5.1, yes you will need st data and actors.
Last edited by Combinebobnt on Thu Aug 30, 2012 8:03 pm, edited 1 time in total.
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
Random Spawner does thisCombinebobnt wrote: 5.2 works perfectly (to my knowledge) on zand without st_data/st_actors. But for 5.1, yes you will need st data and actors.
[spoiler]Script error, "mspd-randomspawner5.0.PK3:mspd-randomspawner5.0.wad:DECORATE" line 507:
Replaced type 'NewSpawnShot' not found in RandomSpawnShot[/spoiler]
lmsfix does this
[spoiler]Script error, "mspd-lmsfixv3.PK3:mspd-lmsfixv3.wad:DECORATE" line 10:
Unexpected 'LMSPaintMarine' in definition of 'LMSPaintPlayer'[/spoiler]
AM I DOING THIS WRONG ENOUGH GUYS
And it's still not working even when I install 5.2.
Am I doing something wrong?
Problem FINALLY solved.
I forgot to put msPdoom first. Sorry about all of this posting madness.
Last edited by CommanderKeenFsr on Thu Aug 30, 2012 8:25 pm, edited 1 time in total.
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[BETA] RE: MSPaintDoom
you know that's not a bad idea.President People wrote: The Zandronum intro's great and all, but I think it'd be cool if it got the MSPaint treatment for this particular mod. :)
You won't mind if I make it for this wad?
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I DON'T KNOW A DAMN WHHOOOAAAHHH! You are not driping ugly juice all over my new couch, shoes on and everything you trying to Rick James my s***? Ho... Oh lord please. WHHOOOOOHH!
~DashieXP
http://www.youtube.com/watch?feature=pl ... y3GE#t=22s
- Combinebobnt
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
I hardly ever make videos, but if you want, that's ok.
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- Combinebobnt
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[BETA] RE: MSPaintDoom (new version: beta 5.2)
Added a link to a quick patch that should fix hand grenades in the wad.
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