[BETA] MSPaintDoom (Current Version: beta 6.0hf for zan3.0)
Posted: Mon Jun 04, 2012 6:32 pm
Download the latest version of mspd with the link below:
Beta 6.0hf Package
Some files for Mspd to work on GZDoom + some addons
(made by Panzermann11)
TSPG beta6.0hf main
TSPG beta6.0 randomspawner
TSPG beta6.0 maps
Shotgun sound patch for Zan3.0
Other Files on TSPG
All Files on Ifoc
Dynamic Lights
Much more vanilla (without randomspawner)
More Textures + All doom2 tex finally in except rsky2
Most subpar textures improved
Weapon improvements
A few map improvements
Smaller filesize
Learning how to spell
Fixing bugs so small I need a microscope
Official Extras and Addons:
"Vanilla" Mode
A wad that acts as a graphics replacement wad. You can throw this in your skins folder and take mspaint graphics wherever you so desire!
Due to the shortcuts in the main wad, there are no gibbing animations for monsters, and some monster deaths will look really bad; other than that, everything should be fine.
Hard Doom Style
An addon that changes all the monsters to those very similar to that of the wad Hard Doom, with a randomspawner built in.
There is no leveling system or sonic railgun in this, as well as no dark versions of cyberdemons or spider masterminds.
Eon weapons
This but in mspaint. Allows easy playing with dbab/aeondm/neondm (+ gets rid of ceiling lamp monsters...)
Summary:
For a summary of MspaintDoom (abbreviated as mspd), it is a wad that converts your beloved doom2 into something that a child would draw in mspaint. However, this is NOT just a simple sprite replacement. I wanted this to be more than just new images, so I did the whole deal and added all new gameplay and decorate coding and such. If you don't like this newschool-ish gameplay, I did my best to also maintain PlayerVsPlayer combat similar to how it was originally with only minor changes, and the vanillamode wad also exists. Also, I took the honor of mspainting a good part of the realm667 bestiary and a few weapons for the randomspawner addon, just to add some more content to play with. The wad has tons of new content, so it comes with a map pack as well, mostly pvp for now. You can also feel free to map for this wad if you please too, as everything placeable in a map editor is already sorted in the DoomBuilder2 thing menu for convenience.
Some items on the list are not done, and others may not be permanent.
• All of DOOM2 + Skulltag weapons + 22 all new carefully balanced weapons!
• An addon that randomly spawns weapons, ammo, and mspaint monsters. (All your doom2 favorites, ALOT of common realm667 enemies, and a bunch of original ones.)
• A set of home cooked maplists:
- • Deathmatch
• Duel
• EVERYTHING in Doom2 has been replaced with a paint counterpart:
- • Weapons
• Items
• Decorations
• Monsters
• Textures and Flats
• HUD/Menu elements (status bar face not replaced yet)
• Most of the Skulltag Specific content (medals, monsters, weapons, items, runes, etc.) (Skulltag content is STAYING in mspd, even for zandronum.)
Mspd supports ALL gamemodes too.
Spoiler: Doom2 Map27 Gore Room Struggle (Open)
Spoiler: Doom2 Map18 Courtyard Clash (Open)
Spoiler: Mspddm06 Temple PVP (Open)
Spoiler: Mspddm07 Plasma Suppression (Open)
Spoiler: (old) Mspddu08 Rocket Combat (Open)Videos:
Spoiler: Beta 6 Doom2 (Open)
Spoiler: Beta 6 Doom2Map01 (Open)
Spoiler: Mspd DM (Open)
Spoiler: Randomizer 4-way TDM (Open)
Spoiler: Beta 5.5 Doom2 (Open)
Spoiler: Beta 5.2t with deus vult (Open)
Beta 5.5
Beta 5.4
Beta5.3
Beta5.1
Beta5.0
Beta4.8f
Beta4.2
Beta4hf
Beta3
Beta2hf
Server List:
There are some IFOC servers and occasionally some TSPG servers hosted.
(I got tired of updating this.)