[WIP] QC:DE v2.2 OUT NOW! (Apr 19th)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
satclub
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[WIP] Re: QC:DE v2.0 OUT NOW! (Nov 30)

#61

Post by satclub » Sat Dec 01, 2018 7:26 pm

Please adding Hexen,Rise of the triad,Duke Nukem 3D,Outlaws and Nitemare 3D monsters and adding Hexen player's classes,Outlaws Marshall player and Nitemare 3D Hugo from Quake Champions.

Please separate Doom monsters from Quake and Quake 2 monsters and create decorate files from Quake,Quake 2,Quake 4 and Doom 4 monsters.

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dbthanatos
 
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[WIP] Re: QC:DE v2.0 OUT NOW! (Nov 30)

#62

Post by dbthanatos » Mon Dec 03, 2018 8:29 pm

That's a whole lot of requests. The game already allows custom monster sets, and the community has made already many, inlcuding heretic, hexen, DN3D, Shadow Warrior, Strife, Wolf3d and more.

I dont understand what you're saying about the decorate files.

@Doomenator: Not much we can do other than warp every single one of these particles, since you cant just warp the 1st one unless you add a whole bunch of checks for this little thing. Basically, not worth to add a bunch of checks everywhere for this

satclub
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[WIP] Re: QC:DE v2.0 OUT NOW! (Nov 30)

#63

Post by satclub » Tue Dec 04, 2018 2:31 pm

Hexen,DN3D,Nitemare 3D,Rise of the triad and others lots of monsters is unavelables from your mode !
I searched for the monsters of these games in the files of your fashion but without success!
Regarding the decorates is it possible to create for each batch of monsters to make each lot independent of others especially when we summon the monsters?

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dbthanatos
 
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[WIP] Re: QC:DE v2.0 OUT NOW! (Nov 30)

#64

Post by dbthanatos » Tue Dec 04, 2018 9:00 pm

satclub wrote:
Tue Dec 04, 2018 2:31 pm
Hexen,DN3D,Nitemare 3D,Rise of the triad and others lots of monsters is unavelables from your mode !
I searched for the monsters of these games in the files of your fashion but without success!
Regarding the decorates is it possible to create for each batch of monsters to make each lot independent of others especially when we summon the monsters?
Well, i was trying to say nicely "If you want them desperately, you can code them yourself".

And the decorate, i dont know what difference it makes if they're in their own file or all in one. Either way, you can just compile them into one decorate file, it's just copy paste.

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Doomenator
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[WIP] Re: QC:DE v2.0 OUT NOW! (Nov 30)

#65

Post by Doomenator » Wed Dec 05, 2018 1:28 pm

dbthanatos wrote:
Mon Dec 03, 2018 8:29 pm
Not much we can do other than warp every single one of these particles, since you cant just warp the 1st one unless you add a whole bunch of checks for this little thing. Basically, not worth to add a bunch of checks everywhere for this
I don't think the smoke effect is necessary for railgun at all. In the original game, this smoke slightly envelops the beam and it is almost invisible.

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Sean
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[WIP] Re: QC:DE v2.0 OUT NOW! (Nov 30)

#66

Post by Sean » Fri Jan 18, 2019 10:22 pm

request: remove this fuCKING AWFUL FONT so i can actually read chat, thankyou
<capodecima> i dont say any more word without my loyer jenova

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dbthanatos
 
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[WIP] Re: QC:DE v2.2 OUT NOW! (Apr 19th)

#67

Post by dbthanatos » Fri Apr 19, 2019 2:54 pm

Well, it's time. We all wanted to go postal over here!

v2.2 has been released.

phpBB [media]


Download at the usual place (hit "select another mirror" if it asks to login)
Download here!

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[v_nash] Chillrend
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[WIP] Re: QC:DE v2.2 OUT NOW! (Apr 19th)

#68

Post by [v_nash] Chillrend » Wed Feb 10, 2021 1:24 pm

Damn cool mod. Once my friends took me there, and now you can't drag me out! It's really fun to play both alone and with friends, so I want to express my gratitude to the creators of the mod for their efforts, and at the same time share something with the community. No one's against it, right? It's a little bit of fanart on the basis of funny situations that happened to me during the game in QCDE with two of my friends.

"Jumper case" (Map: QCDE33 - Silence) - My friend and I were on the same jumper at the same time. Usually this kind of thing ends badly, but this case is characterized by the fact that we were on top of each other. My friend is Doomslayer on top, and I am Sorgaul on the bottom, don't understanding why I can't jump. And for my friend it seems to have been a surprise. It seems that at that moment we did not notice each other or noticed too late, and in the end we were blown up by a third friend with a rocketlauncher. Perhaps the moral of the story is that it's better not to end up on a jumper with someone else. Although sometimes it happens completely by accident.
Spoiler: (Open)
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"Familyfriendly BFG" (Map: QCDL01 - Bad place) - I jump on the shelf with the rocketlauncher to get it, and suddenly my friend jumps with me. My friend is pinning me in a corner, and even more - in three walls, and he becomes the fourth wall and is close to me. Standing in front of me, my friend uses the ability of his champion and shoots with BFG literally in my face, but it does almost no damage to me, and in the end my friend is shot by me with a supershotgun. We called this case "familyfriendly BFG" and came up with the idea for this drawing.
Spoiler: (Open)
Image
P.S. You may have noticed that Sorgaul doesn't look quite like she does ingame. It's not a mistake, I did it on purpose. You can consider it a stylistic decision. I hope, despite this, the character is recognizable, because I still tried to convey the main features. Both originals (full size, high quality): https://www.artstation.com/artwork/lxXwEk
Hic mortui vivunt, hic muti loquuntur
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