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[WIP] Re: Quake Champions: Doom Edition (Inquisitor reveal)

Posted: Mon Dec 25, 2017 9:06 am
by dbthanatos
Ivan wrote:
Fri Dec 22, 2017 9:44 pm
I hope that fighter sprite is a placeholder. And also, robot class with doomguy arms holding rifle? Hmmm you might want to use new sprites for that part...
Well, thing is, unless a sprite artist comes to draw 50+ sprites of a fighter with a gun, we'll continue with the suspension of disbelief of a magic sword that fires rockets :P

And how about some music?

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[WIP] Re: Quake Champions: Doom Edition (Inquisitor reveal)

Posted: Mon Dec 25, 2017 3:23 pm
by satori
Suddenly I'm glad QC exists, just for this mighty mod. Would love to try this. MM Classes on steroids.

[WIP] Re: Quake Champions: Doom Edition (Inquisitor reveal)

Posted: Mon Dec 25, 2017 7:42 pm
by Ivan
dbthanatos wrote:
Mon Dec 25, 2017 9:06 am
Ivan wrote:
Fri Dec 22, 2017 9:44 pm
I hope that fighter sprite is a placeholder. And also, robot class with doomguy arms holding rifle? Hmmm you might want to use new sprites for that part...
Well, thing is, unless a sprite artist comes to draw 50+ sprites of a fighter with a gun, we'll continue with the suspension of disbelief of a magic sword that fires rockets :P

And how about some music?

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I really want that "The Abyss" soundtrack from your soundguy honestly. Rest are meh.

[WIP] Re: Quake Champions: Doom Edition (Bitterman reveal)

Posted: Tue Dec 26, 2017 8:10 pm
by dbthanatos
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[WIP] Re: Quake Champions: Doom Edition (Galen reveal)

Posted: Sat Dec 30, 2017 3:19 pm
by dbthanatos
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[WIP] Re: Quake Champions: Doom Edition (Galen reveal)

Posted: Sun Dec 31, 2017 7:03 am
by Combinebobnt
guess ill never have to play the actual game now

god gave that cleric so much holy strength he could throw that slug several times the speed of sound. and uh rockets too

[WIP] Re: Quake Champions: Doom Edition (Galen reveal)

Posted: Mon Jan 01, 2018 1:26 am
by dbthanatos
Combinebobnt wrote:
Sun Dec 31, 2017 7:03 am
guess ill never have to play the actual game now
You mean this game, or the actual QC?
Combinebobnt wrote:
Sun Dec 31, 2017 7:03 am
god gave that cleric so much holy strength he could throw that slug several times the speed of sound. and uh rockets too
Some people have voiced this concern for the senselessness of it, but so far I havent found sprites of a cleric with a gun :P

[WIP] Re: Quake Champions: Doom Edition (Galen reveal)

Posted: Mon Jan 01, 2018 4:26 am
by Combinebobnt
actual qc

[WIP] Re: Quake Champions: Doom Edition (Kane+CTF)

Posted: Tue Jan 02, 2018 8:42 pm
by dbthanatos
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[WIP] Re: Quake Champions: Doom Edition (Caleb Reveal)

Posted: Sun Jan 07, 2018 9:06 pm
by dbthanatos
Ah yes. I had to have him in here.

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[WIP] Re: Quake Champions: Doom Edition (Caleb Reveal)

Posted: Mon Jan 08, 2018 4:23 am
by Ivan
Best Caleb easter egg ever, shooting Perfect Dark to establish dominance.

[WIP] Re: Quake Champions: Doom Edition (Caleb Reveal)

Posted: Mon Jan 15, 2018 8:03 pm
by dbthanatos
Ivan wrote:
Mon Jan 08, 2018 4:23 am
Best Caleb easter egg ever, shooting Perfect Dark to establish dominance.
I loved that easter egg, though it took a while for us to actually find it :lol:

In other news!
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We added some code to aid these known modes in Zandronum. HUD displays the scores better and some extra sounds and all :P

[WIP] Re: Quake Champions: Doom Edition (Trailer & Release Date pg1)

Posted: Tue Feb 06, 2018 6:52 pm
by dbthanatos
And another update.

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[WIP] Re: Quake Champions: Doom Edition (Trailer & Release Date pg1)

Posted: Fri Feb 09, 2018 3:43 pm
by dbthanatos
The last update before release in less than 24hrs :D

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[WIP] Re: Quake Champions: Doom Edition (Trailer & Release Date pg1)

Posted: Sat Feb 10, 2018 8:55 am
by nup0z
I can't wait. Finally get to play QC on Linux ;)

[WIP] Re: Quake Champions: Doom Edition (OUT NOW!)

Posted: Sat Feb 10, 2018 2:54 pm
by dbthanatos
Well, It's finally out! Come join us in the innaguration deathmatch session.

​​​​​​​Discord Link:
https://discord.gg/XzD2TdV

[WIP] Re: Quake Champions: Doom Edition (OUT NOW!)

Posted: Sat Feb 10, 2018 10:10 pm
by Combinebobnt
nice mod maps and release but is it compatible with brutal doom?

[WIP] Re: Quake Champions: Doom Edition (OUT NOW!)

Posted: Sun Feb 11, 2018 2:03 am
by nup0z
Played some deathmatch earlier and it was awesome man. Super polished and plays so well. Thanks a lot, you've all done a great job.

[WIP] Re: Quake Champions: Doom Edition (OUT NOW!)

Posted: Sun Feb 11, 2018 6:51 am
by Razgriz
Great job with the mod, you had a fantastic release party it seems, and it's still ongoing!

[WIP] Re: Quake Champions: Doom Edition (OUT NOW!)

Posted: Mon Feb 19, 2018 8:25 pm
by dbthanatos
Combinebobnt wrote:
Sat Feb 10, 2018 10:10 pm
nice mod maps and release but is it compatible with brutal doom?
Absolutely... not :D
nup0z wrote:
Sun Feb 11, 2018 2:03 am
Played some deathmatch earlier and it was awesome man. Super polished and plays so well. Thanks a lot, you've all done a great job.
Razgriz wrote:
Sun Feb 11, 2018 6:51 am
Great job with the mod, you had a fantastic release party it seems, and it's still ongoing!
Thanks! it sure was a blast! On the release day I played something like 7hrs straight :lol:

Here's a bit of that (in terrible quality!)

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