What is this?
"QC: Doom Edition” is a mod that brings the weapons from the latest Quake game, into Doom, with delicious pixelated flavor. More than just weapons, it also brings the "Champions” mechanic -- different player classes, each one with unique status, speed, active and passive abilities
➢ All weapons from Quake Champions, with faithful firing times for best transferable experience
➢ 17 champions to play, each with unique abilities
➢ Single player enabled
➢ Cooperative enabled
➢ Monster sets to mix and match: Doom, Quake, Quake 2, Quake 4
➢ Deathmatch enabled
➢ Capture the Flag enabled
➢ Other multiplayer modes supported (Duel, LMS, Domination)
➢ GZDoom 1.8.6 compatible (for single player)
➢ GZDoom 3.2.x compatible (for single player + fancy effects)
➢ Zandronum 3.x compatible (for SP and all types of multiplayer)
➢ D-Touch and Delta Touch compatible (for Quakin’ on the go!)
➢ Selectable starting weapon
➢ Enhanced bots for better "local deathmatch” or to add to servers
➢ AeonQCDE: a dedicated version of AeonDM with custom spawn points for a better Quake-like experience
➢ QCDEmaps: A set of QCDE spcific maps (mostly new ones) including some QC ones!
➢ Damage numbers
➢ Optional weapon bar and hit beeps
➢ Moarrr crosshairs
➢ Champion details help screen
➢ And more!
Why would you even?
Because sometimes the world doesn't need another hero, it needs a monster I'm unoriginal like that :P
Other than that, because I always find I want to use weapons from a game, moreso a DM only game like QC, in a single player environment where a zillion maps are available. The fun of those weapons in a semi-endless solo environment. And since we were at it, we might as well enable the DM part to play with Zandronum.
What's new in v1.3.0?
➢ New Champion: Keel
➢ New Champion: Sarge
➢ New Maps: Furious Heights, Lost Rail & Phrantic
➢ And plenty of balance changes and fixes
Developers (the usual suspects):
- Captain J
Go get QC:DE (and it's related files) over here: