Duel40a (May 27, 2015)
RE: Duel32d (September 17th, 2013)
What's the point of keeping around maps that never get played but besides a select few players
If you really want to go play the map, go host it yourself. These are suppose to be not only competitive means, but also to keep attracting players to come back. There's absolutely no benefit of removing maps that get played more than pobla, boo, and majority of the remaining list.
If you really want to go play the map, go host it yourself. These are suppose to be not only competitive means, but also to keep attracting players to come back. There's absolutely no benefit of removing maps that get played more than pobla, boo, and majority of the remaining list.
Last edited by RoSKing on Wed Dec 04, 2013 5:40 pm, edited 1 time in total.
RE: Duel32d (September 17th, 2013)
We need more Dwango 1 in Duel32! I see the others, but why not a true classic?
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RE: Duel32d (September 17th, 2013)
What? Foxtrot is a really good map.RoSKing wrote: wait, so you remove SIPOOMA but not foxtrot? What sense does this make? SIPOOMA was played more than twice as much and played almost as much as some of the "standard" 1v1 maps. Even that piece of shit exodus got less plays than SIPOOMA.
RE: Duel32d (September 17th, 2013)
Here are stats as of today:RoSKing wrote: What's the point of keeping around maps that never get played but besides a select few players
Code: Select all
Map Pick PComp PC% Rand RComp RC%
boo 44 31 70% 60 54 90%
brit10 map07 35 29 82% 42 39 92%
brit11 map01 38 17 44% 61 55 90%
brit11 map05 17 9 52% 59 53 89%
class219 map01 89 74 83% 66 63 95%
doom2 map01 75 58 77% 65 54 83%
dwango5 map01 424 391 92% 46 44 95%
dwango5 map07 102 85 83% 55 48 87%
dwango6 map01 41 31 75% 55 49 89%
dweller2 map11 112 104 92% 49 43 87%
eondm1e map05 157 134 85% 67 64 95%
exec map03 52 39 75% 47 45 95%
exodus1on1 30 24 80% 62 57 91%
exposed 53 46 86% 58 55 94%
eyedea 46 37 80% 52 47 90%
foxtrot 50 42 84% 58 51 87%
greenwar map20 272 259 95% 51 48 94%
greenwar map24 77 66 85% 61 54 88%
fuloser 53 42 79% 63 59 93%
judas23_ 655 609 92% 47 44 93%
king1 320 298 93% 59 57 96%
lazarus1j map01 32 24 75% 51 50 98%
lazarus1j map04 70 64 91% 57 52 91%
moo2d 165 150 90% 62 59 95%
oblivx 164 148 90% 54 52 96%
pobla8 51 46 90% 37 31 83%
ssl2 496 458 92% 60 58 96%
styxdm01 map01 171 156 91% 46 43 93%
styxdm01 map02 55 42 76% 49 45 91%
uroburos 70 59 84% 57 55 96%
tedp map01 54 34 62% 46 39 84%
xenosx9 map04 53 37 69% 53 51 96%
shoot 689 637 92% 0 0 -
bfgd5m1 49 34 69% 0 0 -
Generally, I've removed and added maps using a combination of these stats and player feedback. But I'm not so sure that the status quo is maintainable - I hate retreading the same ground over and over again when I do a duel32 release. There are a couple of ways forward:
- Put more priority on the stats as a measure of popularity (picks) and quality (random completions). I'm afraid that this would homogenize the style of maps that are kept around. I'm probably not going to remove doom2 map01 anytime soon, but other controversial maps might not have that predigree to fall back on...what happens to them?
- Put more priority on player feedback as a measure of quality. This generally turns into "whoever yelled at AlexMax most recently/convincingly" - the decision to go with 32 maps instead of upping to 40 or 48 was the direct result of this, as well as some of the recent removals. Also, keep in mind that depending on who you ask even popular maps like greenwar map20 and uroburos can grate on players.
- Up the maplist to 40 or 48. The more maps are in the pack, the less likely I am to remove someone's controversial favorite, but more likely that maps that...just plain stink...stick around, the worse discover-ability is for new maps, the harder the pack is to maintain, et cetera.
Last edited by AlexMax on Wed Dec 04, 2013 11:00 pm, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Duel32d (September 17th, 2013)
Spoiler: Now we do it the Skips way (Open)There's also another idea floating around in my head called Pick 4. It would select 4 random maps from the 32 and allow players to pick from those 4. Two problems:
- Twice the potential places to stall picking.
- I seriously have nowhere on the map to put the warp to Pick 4. It's not a substitute for Random, so it can't replace that.
Last edited by AlexMax on Thu Dec 05, 2013 5:42 am, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Duel32d (September 17th, 2013)
Duel32e is in final testing on FUNCRUSHER and will be available for general release within a day or two.
- The START map has been completely overhauled. Brought back the skybox from older releases and gave the insides a good once-over.
- EONDM1E MAP05 is upgraded to EONDM1F MAP05
- TEDP MAP01 is gone, replaced with EONDM1F MAP14
- RANDOM will now bring you to the Random Dimension. If either player is happy with the randomly picked map, you can play it, or if both players would rather skip to another map that can be done as well. You can see a picture of the completed working Random Dimension here.
- BFGD5M1 has been updated and is now stocked with infinicells, which never vanish and always bring your cell count to 40 and 200 respectively.
- A replaceable 256x128 texture called _AD_256. Run a server? You can replace this 256x128 texture with whatever you like via a PWAD.
EDIT: Duel32e has been released. If you recorded any demos with test3, that is identical to the final product. If you recorded any demos with test1/2 toss them.
- The START map has been completely overhauled. Brought back the skybox from older releases and gave the insides a good once-over.
- EONDM1E MAP05 is upgraded to EONDM1F MAP05
- TEDP MAP01 is gone, replaced with EONDM1F MAP14
- RANDOM will now bring you to the Random Dimension. If either player is happy with the randomly picked map, you can play it, or if both players would rather skip to another map that can be done as well. You can see a picture of the completed working Random Dimension here.
- BFGD5M1 has been updated and is now stocked with infinicells, which never vanish and always bring your cell count to 40 and 200 respectively.
- A replaceable 256x128 texture called _AD_256. Run a server? You can replace this 256x128 texture with whatever you like via a PWAD.
EDIT: Duel32e has been released. If you recorded any demos with test3, that is identical to the final product. If you recorded any demos with test1/2 toss them.
Last edited by AlexMax on Mon Dec 09, 2013 11:44 pm, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Duel32e (December 8th, 2013)
Happy New Year! Here's a list of everybody's win count since I started taking consistent logs a few years ago:
http://files.funcrusher.net/static/duel_wins_2013.txt
Congratulations to player for being the undisputed champion of duel32!
Generated with:
http://files.funcrusher.net/static/duel_wins_2013.txt
Congratulations to player for being the undisputed champion of duel32!
Generated with:
Code: Select all
cut -d ' ' -f 2- /opt/zandronum/log/duel32-*.log | grep -v '^CHAT' | grep 'wins!$' | tr '[A-Z]' '[a-z]' | sort | uniq -c | sort -nr
Last edited by AlexMax on Tue Dec 31, 2013 3:04 am, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
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RE: Duel32e (December 8th, 2013)
Damm player is pretty good
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Zdoomwars Kosher Maps
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RE: Duel32e (December 8th, 2013)
Fuck me, this is old:
1 ide idoom[dn] wins!
1 ide idoom[dn] wins!
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
--------------------------------------------------------------------
21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: Duel32e (December 8th, 2013)
Thanks for coming with another stats idea, AlexMax!
http://sickedwick.net/misc/uk.txt
http://sickedwick.net/misc/fr.txt
http://sickedwick.net/misc/tx.txt
Looks like we have some more interesting winner names here ;)
Congrats Skinlainen, IdeIdoom and Strych.
Ditto for GV:AlexMax wrote: Happy New Year! Here's a list of everybody's win count since I started taking consistent logs a few years ago:
http://sickedwick.net/misc/uk.txt
http://sickedwick.net/misc/fr.txt
http://sickedwick.net/misc/tx.txt
Looks like we have some more interesting winner names here ;)
Congrats Skinlainen, IdeIdoom and Strych.
Ijon Tichy wrote:I like how your first responses to concerns being raised was to start insulting people, accusing random people on the Internet of being Shadowfox, and digging up irrelevant shit from the past. It really inspires confidence in me that you guys are level-headed and rational folks.
<BlueCool> you guys IQ is the same as my IP, Dynamic
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RE: Duel32e (December 8th, 2013)
Ew, NRM on top!
I don't know if the fact that stats of all players called and playing as player were all collected together.Combinebobnt wrote: Damm player is pretty good
RE: Duel32e (December 8th, 2013)
Yeah obviously.Chr0nique wrote: Ew, NRM on top!
I don't know if the fact that stats of all players called and playing as player were all collected together.Combinebobnt wrote: Damm player is pretty good
RE: Duel32e (December 8th, 2013)
I'm still taking community map requests for a potential Duel40/Duel48. So far, though, the only things that are for certain is that I am replacing lazarus1j map01 with lazarus1j map16 and bringing back greenwar map16 and sipooma due to repeated requests.
Here are a the community submissions I have so far that I'm seriously entertaining:
Here are a the community submissions I have so far that I'm seriously entertaining:
- coll_n_devi map02 by Collision
Last edited by AlexMax on Tue Dec 31, 2013 5:07 pm, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
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RE: Duel32e (December 8th, 2013)
I'd like opinions on FastDM MAP07 and FastDM MAP11 as OS duel maps. They're hexen format but they have no thing bridges and could work as at least Boom compatible maps, if not vanilla doom.
EDIT - only thing keeping me from saying they'd work in vanilla doom (if converted to Doom format) is possible visplane/other vanilla limitation issues.
Also just wanted to say I liked Lazarus MAP01 personally, and I'm disappointed to see it go.
EDIT - only thing keeping me from saying they'd work in vanilla doom (if converted to Doom format) is possible visplane/other vanilla limitation issues.
Also just wanted to say I liked Lazarus MAP01 personally, and I'm disappointed to see it go.
Last edited by jwaffe on Tue Dec 31, 2013 5:40 pm, edited 1 time in total.
RE: Duel32e (December 8th, 2013)
I hate pimping my own shit but I would quite like an opinion on these two to see if any of these are worthy? Would be nice if they got some play time or too at least see if these are worthy. http://www.doomworld.com/idgames/index.php?id=17333 http://www.doomworld.com/idgames/index.php?id=17377
[quote=Zero X Diamond ]Careful, you don't want to push that Pikachu dude to action. Who knows what unspeakable things lie in store for you? Maybe he'll... send you another nasty tweet![/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
[quote=Sonter_Man]Autism runs amok on zandaemon[/quote]
RE: Duel32e (December 8th, 2013)
So many of my aliases in those winlists lol
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RE: Duel32e (December 8th, 2013)
Here is an older duel map I made for sfm-duel with some patching up that you can use if you want. Title is "Corridor 9"
SUPERFAST: DUEL DM CTF DOM
Zdoomwars Kosher Maps
Naturemod LMS
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RE: Duel32e (December 8th, 2013)
I support that suggestion, I also recommend MAP22 of that wad, "Fissured Cloister" by Argentum,Combinebobnt wrote: Here is an older duel map I made for sfm-duel with some patching up that you can use if you want. Title is "Corridor 9"
Last edited by jwaffe on Wed Jan 01, 2014 7:37 pm, edited 1 time in total.
RE: Duel32e (December 8th, 2013)
I'm going to have to release Duel32f soon - I found a bug in the random picker which prevents the last map from being shown as a random map (xenos in this case). However, thanks to additional logging features added to duel32e, I can get a much better idea of what maps people don't like based on how often they're skipped in Random. Here's the duel32e stats so far:
Based on these numbers there's at least five or six maps that I should remove right off the bat based on these stats alone. However, I'd like to get the bugfix out soon, so who knows...
And no, boo does not actually have a 32% completion rate. That's part of the bug. :)
EDIT: Found and fixed the bug. As I suspected, an off-by-one in the random picker meant that Xenos was never randomly picked and half the time that "boo" was shown as a random pick, you couldn't actually use the map portal.
Code: Select all
Map Pick PComp PC% Rand RComp RC% Skip S% Blind BComp BC%
brit11 map01 6 6 100% 14 13 92% 10 41% 5 4 80%
greenwar map24 38 32 84% 8 8 100% 3 27% 3 3 100%
dwango6 map01 19 10 52% 3 3 100% 12 80% 4 1 25%
brit11 map05 5 4 80% 8 7 87% 7 46% 6 3 50%
exposed 47 42 89% 12 12 100% 6 33% 9 9 100%
bfgd5m1 18 13 72% 0 0 - 0 - 0 0 -
dweller2 map11 46 40 86% 10 10 100% 12 54% 7 6 85%
dwango5 map07 68 55 80% 5 5 100% 10 66% 8 7 87%
dwango5 map01 174 149 85% 8 7 87% 4 33% 7 6 85%
exodus1on1 11 10 90% 11 9 81% 12 52% 9 8 88%
greenwar map20 141 133 94% 20 17 85% 1 4% 6 4 66%
styxdm01 map02 9 6 66% 9 9 100% 7 43% 8 8 100%
eondm1f map05 82 74 90% 11 11 100% 8 42% 9 7 77%
xenosx9 map04 29 21 72% 0 0 - 0 - 5 4 80%
brit10 map07 10 9 90% 9 9 100% 10 52% 7 6 85%
doom2 map01 42 35 83% 7 7 100% 10 58% 4 3 75%
fuloser 32 31 96% 9 9 100% 4 30% 10 5 50%
judas23_ 315 293 93% 17 16 94% 5 22% 6 5 83%
ssl2 246 230 93% 5 5 100% 5 50% 3 3 100%
class219 map01 65 61 93% 23 20 86% 5 17% 7 7 100%
moo2d 115 107 93% 17 16 94% 1 5% 15 13 86%
oblivx 43 39 90% 14 13 92% 0 0% 10 9 90%
exec map03 15 11 73% 12 12 100% 10 45% 5 5 100%
uroburos 49 48 97% 11 11 100% 12 52% 6 6 100%
styxdm01 map01 59 56 94% 18 18 100% 5 21% 8 5 62%
king1 201 179 89% 19 19 100% 5 20% 8 8 100%
foxtrot 33 23 69% 8 8 100% 9 52% 5 5 100%
shoot 252 205 81% 0 0 - 0 - 0 0 -
eyedea 33 29 87% 10 8 80% 3 23% 5 3 60%
pobla8 45 38 84% 14 13 92% 6 30% 8 7 87%
lazarus1j map01 16 11 68% 10 9 90% 8 44% 11 9 81%
lazarus1j map04 66 57 86% 14 12 85% 5 26% 6 5 83%
eondm1f map14 37 32 86% 6 5 83% 10 62% 4 3 75%
boo 65 24 36% 11 10 90% 22 66% 13 12 92%
And no, boo does not actually have a 32% completion rate. That's part of the bug. :)
EDIT: Found and fixed the bug. As I suspected, an off-by-one in the random picker meant that Xenos was never randomly picked and half the time that "boo" was shown as a random pick, you couldn't actually use the map portal.
Last edited by AlexMax on Wed Jan 15, 2014 5:36 am, edited 1 time in total.
The only limit to my freedom is the inevitable closure of the
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
universe, as inevitable as your own last breath. And yet,
there remains time to create, to create, and escape.
Escape will make me God.
RE: Duel32e (December 8th, 2013)
I noticed just one person can select the rand pick to choose it?