Page 1 of 1

Hectic X 1.2 My First Mod!

Posted: Thu Oct 26, 2017 11:58 pm
by Gaia74
Another update!!!!

Greetings From Mexico!

here is my first mod Hectic X, of a 13 year old boy

yes i have 13 years

Now I Rebalanced and new enemies , now with more difficulty and enhanced belphegor from skulltag

and what I said earlier

Hectic X is a mod with new enemies, new weapons, new powerups, Some enemies has new attacks with decorate made for me, and yes ........ new traps, for example a baron can be a bruiser demon

Is hard some replaces of cyberdemon is very strong

can played with every map why the mod use vanilla

and i give credits for the sprites which are not mine

This all files need

The Replacer and Enhanced Classic Weapons
http://www.mediafire.com/file/b6zhfqpbl ... od+1.2.wad
The monsters
http://www.mediafire.com/file/1w7evz5gp ... c+V3.3.wad
and new weapons
http://www.mediafire.com/file/d7337u49v ... od+1.1.wad

can use weapons mods with my mod only charge all but the weapons file no

need skulltag content of course and some weapons the secondary fire

some items can spawn allies :D

have a good day and sorry for my bad english D:

i accept construtive critics :D and any question say it

some images

Re: Hectic X 1.1 My First Mod!

Posted: Fri Oct 27, 2017 8:54 am
by Catastrophe
https://zandronum.com/forum/viewtopic.p ... 34#p108534 You should use just one thread don't make a new one for the same mod.

Re: Hectic X 1.1 My First Mod!

Posted: Fri Oct 27, 2017 3:12 pm
by Gaia74
Catastrophe wrote:
Fri Oct 27, 2017 8:54 am
https://zandronum.com/forum/viewtopic.p ... 34#p108534 You should use just one thread don't make a new one for the same mod.
ups

my error :U

Re: Hectic X 1.1 My First Mod!

Posted: Fri Oct 27, 2017 11:44 pm
by Empyre
So, I use all three files to replace both monsters and weapons? It is not clear exactly what each file does.
Also, in what order should I load them?

Re: Hectic X 1.1 My First Mod!

Posted: Sat Oct 28, 2017 12:39 am
by Gaia74
Empyre wrote:
Fri Oct 27, 2017 11:44 pm
So, I use all three files to replace both monsters and weapons? It is not clear exactly what each file does.
Also, in what order should I load them?
Hectic x 1.1 is the replacer of weapons and monsters, and is the original weapons smoothed

the hectic 3.2 is all monsters.

and weapons mod is the weapons

the order is no important but use this order

is you want only the weapons only charge the weapons mod

and same of the monsters

weapons mod
Hectic 3.2
hectic x 1.1

Re: Hectic X 1.2 My First Mod!

Posted: Sun Nov 26, 2017 10:52 pm
by Gaia74
Another Update Read The First Post!!

Re: Hectic X 1.2 My First Mod!

Posted: Tue Nov 28, 2017 12:01 pm
by marco75
Doesn't work for me. What am I doing wrong?

Code: Select all

OS: Windows 7 (NT 6.1) Build 7601
    Service Pack 1
M_LoadDefaults: Load system defaults.
Using program directory for storage
Gameinfo scan took 1 ms
W_Init: Init WADfiles.
 adding D:/Doom/zandronum/zandronum.pk3, 689 lumps
 adding D:/Doom/doom2.wad, 2919 lumps
 adding D:/Doom/zandronum/announcer/ZanACG.pk3, 104 lumps
 adding D:/Doom/zandronum/announcer/ZanGeneric.pk3, 105 lumps
 adding D:/Doom/wads/weapons mod 1.1.wad, 1083 lumps
 adding D:/Doom/wads/hectic v3.3.wad, 7985 lumps
WARNING: duplicate S_END marker found.
 adding D:/Doom/wads/hectic x mod 1.2.wad, 1 lumps
I_Init: Setting up machine state.
CPU Speed: 3300 MHz
CPU Vendor ID: GenuineIntel
  Name: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
  Family 6, Model 42, Stepping 7
  Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
S_InitData: Load sound definitions.
G_ParseMapInfo: Load map definitions.
Texman.Init: Init texture manager.
Invalid data encountered for texture hectic v3.3.wad:HWARN0
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Tried to register class 'ArchvileFire' more than once.
Tried to register class 'Gas' more than once.
Tried to register class 'BigGas' more than once.
Tried to register class 'DropFire' more than once.
Tried to register class 'Thamuz' more than once.
Tried to register class 'BDS' more than once.
Tried to register class 'DarkCyberGhostA' more than once.
Tried to register class 'DarkCyberGhostB' more than once.
Tried to register class 'DarkCyberGhostC' more than once.
Tried to register class 'DarkCyberGhostD' more than once.
Tried to register class 'DCBM1Trail' more than once.
Tried to register class 'DCBMiss2' more than once.
Tried to register class 'DCBMiss2Trail' more than once.
Tried to register class 'DCBMiss3' more than once.
Tried to register class 'DCBMiss3M' more than once.
Tried to register class 'DCBMiss3MG' more than once.
Tried to register class 'BruiserFireSpawner' more than once.
Tried to register class 'BruiserBallTrail' more than once.
Tried to register class 'BruiserFire' more than once.
Tried to register class 'Vile2' more than once.
Tried to register class 'VileFireSpawner' more than once.
Tried to register class 'VileFireD3' more than once.
Tried to register class 'FireBall' more than once.
Tried to register class 'IOSFireballTrail' more than once.
Tried to register class 'IOSFirebalExploder' more than once.
Tried to register class 'IOSDeathSFX1' more than once.
Tried to register class 'FTFire' more than once.
Script error, "hectic x mod 1.2.wad:DECORATE" line 666:
Parent type 'SuperShotgunGuy' not found in NewSsgGuy

Execution could not continue.

1 errors while parsing DECORATE scripts

Re: Hectic X 1.2 My First Mod!

Posted: Tue Nov 28, 2017 5:21 pm
by Empyre
NewSsgGuy inherits from SuperShotgunGuy, which is defined in Skulltag_Content.pk3. That means that you need to load Skulltag_Content even though Gaia74 didn't say that you need to.

I also see some errors that Gaia74 needs to look at:
WARNING: duplicate S_END marker found.
Invalid data encountered for texture hectic v3.3.wad:HWARN0
... and a whole lot of classes that are tried to register more than once.

Re: Hectic X 1.2 My First Mod!

Posted: Tue Nov 28, 2017 8:22 pm
by Gaia74
i said this need skulltag content :u

and i gonna to look these errors thanks empyre

Re: Hectic X 1.2 My First Mod!

Posted: Tue Nov 28, 2017 9:32 pm
by Empyre
Before I said that you didn't say to load Skulltag_Content, I carefully searched the first post looking for it. I looked again just now. It isn't there.

Re: Hectic X 1.2 My First Mod!

Posted: Tue Nov 28, 2017 9:44 pm
by Gaia74
here? xD
Gaia74 wrote:
Thu Oct 26, 2017 11:58 pm
can use weapons mods with my mod only charge all but the weapons file no

need skulltag content of course and some weapons the secondary fire

some items can spawn allies :D

have a good day and sorry for my bad english D:

i accept construtive critics :D and any question say it

some images

Re: Hectic X 1.2 My First Mod!

Posted: Wed Nov 29, 2017 4:03 am
by Empyre
So it is there, but is hard to see it in the middle of all that other text. That is important information. If you capitalize it like this: Skulltag_Content, it will be easier to see.

Re: Hectic X 1.2 My First Mod!

Posted: Wed Nov 29, 2017 7:56 pm
by Gaia74
lel

ok xD