My First mod :D

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Gaia74
 
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My First mod :D

#1

Post by Gaia74 » Fri Sep 15, 2017 7:32 pm

Hello guys!!

here is my first mod Hectic X

Hectic X is a mod with new enemies, new weapons, new powerups, Some enemies has new attacks with decorate made for me, and yes ........ new traps, for example a baron can be a bruiser demon

Is hard some replaces of cyberdemon is very strong

can played with every map why the mod use vanilla

and i give credits for the sprites which are not mine

This all files need

The Replacer and Enhanced Classic Weapons
http://www.mediafire.com/file/kp41ddddw ... od+1.0.wad
The monsters
http://www.mediafire.com/file/lt3r1w912 ... c+V3.0.wad
and new weapons
http://www.mediafire.com/file/ltu6grb6x ... s+mod!.wad

can use some weapons mods with my mod only charge all but the weapons file nope

need skulltag content of course and some weapons the secondary fire

some items can spawn allies :D

have a good day and sorry for my bad english D:

i accept construtive critics :D

some images


Bonus : I'm a little young for make this xD
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Peanut
 
Posts: 53
Joined: Tue Jun 26, 2012 4:15 am

Re: My First mod :D

#2

Post by Peanut » Fri Sep 15, 2017 8:11 pm

Okay, before we get any of the comments usually associated with these kinds of releases, I would like to say something. This is a first mod. While I'm in no position to censor anybody on this forum, I merely ask that any criticism given towards this mod is purely constructive and can help better guide the author in the right direction. I'm not sure how much this community has changed in regards to "firsts" but if it's anything like I remember it, I can already tell you that your comment isn't helpful in the slightest. You know who you are.

As for the subject, I'll give it a whirl when I get home from work and lend you my thoughts.

Edit: There's a bug with one of your decorate scripts that crashes Zandro during launch.

[spoiler]Script error, "Hectic X mod 1.0.wad:DECORATE" line 233:
Invalid state parameter a_weaponready[/spoiler]
Last edited by Peanut on Sat Sep 16, 2017 6:01 pm, edited 1 time in total.

Catastrophe
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Joined: Sat Jun 02, 2012 2:44 am

Re: My First mod :D

#3

Post by Catastrophe » Sat Sep 16, 2017 3:32 am

Really similar to some of the first mods I made when starting out, keep at it bro.

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Gaia74
 
Posts: 50
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Location: Mexico
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Re: My First mod :D

#4

Post by Gaia74 » Sat Sep 16, 2017 3:44 pm

thanks :D

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Gaia74
 
Posts: 50
Joined: Mon Dec 26, 2016 3:39 am
Location: Mexico
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Re: My First mod :D

#5

Post by Gaia74 » Sat Sep 16, 2017 8:25 pm

Peanut wrote:Okay, before we get any of the comments usually associated with these kinds of releases, I would like to say something. This is a first mod. While I'm in no position to censor anybody on this forum, I merely ask that any criticism given towards this mod is purely constructive and can help better guide the author in the right direction. I'm not sure how much this community has changed in regards to "firsts" but if it's anything like I remember it, I can already tell you that your comment isn't helpful in the slightest. You know who you are.

As for the subject, I'll give it a whirl when I get home from work and lend you my thoughts.

Edit: There's a bug with one of your decorate scripts that crashes Zandro during launch.

[spoiler]Script error, "Hectic X mod 1.0.wad:DECORATE" line 233:
Invalid state parameter a_weaponready[/spoiler]
but i use my mod and work.......

need the ultime version of zandronum

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