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[WIP] Zheg Mighty Adventures

Posted: Wed May 10, 2017 5:35 am
by Zheg
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Hello everyone, welcome to my project thread, Zheg Mighty Adventures!

I am proud to announce that the project is currently under construction and I'm really excited to share some details with all of you. I have a video below that will show some sneak preview screenshots of the progress that I currently have done.

Demo GamePlay
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Screenshots
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NOTE: i used the map from Who Dun it Mod made by Zeberpal, just for testing propose.

My goal with ZMA is to bring an exited experience to the player.
I've decided to mimic the action style gameplay of God Hand from PS2, with some of puzzle and shooting events. What this means is that you will be able to beat enemies with your hands and wield guns while resolving puzzles and killing everyone.

What will be included in ZMA:

- A customization combo system
- A menu with upgrading stats for your combos or weapons
- Alot of puzzles
- New detailed mappack only for this mod
- Comedic storyline
- Power-ups
- New decorated enemies
- Maybe voice acting
- Intermission narratives between maps

What will not be included in ZMA:

- Saddly, multiplayer support (later ill try to make this happen)
- Other playable charactes (maybe reskined)


What Weapons will be included:

Slot 1: Fists. Knife, Baseball Bat, Katana, Axe, Mace
Slot 2: Handgun, Revolver, Alot of throwable weapons (stones, brick, etc...)
Slot 3: Shotgun, Assault Rifles, Bow

What Items and Power-Ups will be included:

Berserk Mode
Adrenaline Mode (Time Freeze)
Food (healing items)

If any of you have questions, suggestions, or cool ideas, feel free to post them in this thread. I also want to thank all of those who have enjoyed my older videos of Doom Hand; your support is very much appreciated and it makes me very happy to see all of you enjoying my wads.

I also would like to remind all of you that i cancelled the doomhand because i wanted to start a new project.
I'll be sure to keep all of you posted on anything new with the progress of the project.

Don't forget to like my page and subscribe for updates and more stuff i make.
Imagehttps://www.facebook.com/zheg.games/
Imagehttps://www.youtube.com/user/edypagaza/

[WIP] Re: Zheg Mighty Adventures

Posted: Wed May 10, 2017 5:45 am
by fr blood
This is what I call a truly original mod, which Zandronum are you using 2.1 or 3.0 beta?

[WIP] Re: Zheg Mighty Adventures

Posted: Wed May 10, 2017 6:27 am
by Zheg
fr blood wrote:This is what I call a truly original mod, which Zandronum are you using 2.1 or 3.0 beta?
2.1 :lol:

[WIP] Re: Zheg Mighty Adventures

Posted: Wed May 10, 2017 3:11 pm
by Doomenator
That dude is so cool that fights with their glasses on. :cool:

[WIP] Re: Zheg Mighty Adventures

Posted: Wed May 10, 2017 3:35 pm
by jdagenet
So this is a single player mod for a multiplayer port, uh....
Not the best of moves I'll tell you that. If you were aiming for single player you should've made this for GZDoom. It would appeal to more people and you'd have access to all the latest and greatest modding properties and functions that Zandronum is years behind in.
Even then, designing this for 2.1.2 was a bad choice considering 3.0 is just right around the corner (I hope, don't let us down Torr...).

[WIP] Re: Zheg Mighty Adventures

Posted: Wed May 10, 2017 4:30 pm
by Zheg
jdagenet wrote:So this is a single player mod for a multiplayer port, uh....
Not the best of moves I'll tell you that. If you were aiming for single player you should've made this for GZDoom. It would appeal to more people and you'd have access to all the latest and greatest modding properties and functions that Zandronum is years behind in.
Even then, designing this for 2.1.2 was a bad choice considering 3.0 is just right around the corner (I hope, don't let us down Torr...).
i know that, the way that i choosed for 2.1.2, its because ill try to make it multiplayer in some time

[WIP] Re: Zheg Mighty Adventures

Posted: Wed May 10, 2017 4:56 pm
by Catastrophe
Looks really cool. Great work dude.