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Doom Atmosfear

Posted: Sun Apr 23, 2017 10:36 pm
by stradex
Doom Atmosfear

Image
Hi everyone!, this is a little addon I make for zandronum called Doom Atmosfear (Works with 2.1.2 but IDK if it works with 3.0). It intend to make the game weather & time more dynamic, in fact this adoon is part from a bigger mod I'm still developing called "Stalker Doom".
It should be compatible with any mod (or atleast most of them)

It includes:
  • Time lapse (24hs, day & night)
  • Flashlight (for Software & OpenGL) [Software flashlight sucks] [OpenGL flashlight credits to "The Zombie Killer" from zdoom]
  • Rain
  • Fog
  • Wind
  • Lighting rays
CVARS:
  • dt_sethour (default -1) : It changes the hour in the game (values from 0 to 23, -1 means no change)
  • dt_secspermin (default 15) : The real life seconds to pass per minute in the mod.
  • dt_quality (default 2): The quality of the effects. (rain & wind) - Values from (0 - 4) (I recommend to keep the value below of 3)
Video gameplay (Playing it with Invasion Simulator mod)
[media]https://www.youtube.com/watch?v=D5N5cdjzqHg[/media]

Download: Doom Atmosfear v1 - beta

Re: Doom Atmosfear

Posted: Sun Apr 23, 2017 10:47 pm
by Combinebobnt
is this better than nash's wad

also those raindrops on the screen rofl. I don't think they match your screen size on the video either

Re: Doom Atmosfear

Posted: Sun Apr 23, 2017 11:00 pm
by Empyre
It looks like you have done a terrific job, but I don't like the idea of making the maps dark. It looks like you have a cvar for that, though. Falling snow would be a great addition.

Re: Doom Atmosfear

Posted: Sun Apr 23, 2017 11:09 pm
by stradex
Empyre wrote:It looks like you have done a terrific job, but I don't like the idea of making the maps dark. It looks like you have a cvar for that, though. Falling snow would be a great addition.
I can release a version with only the weather effects but without the time lapse addon and the flashlight. (Or even better, make a cvar for that)

Re: Doom Atmosfear

Posted: Mon Apr 24, 2017 9:33 am
by Doomenator
Nice mod. But I think that the countdown should begin in the morning or afternoon. The code for the flashlight is better to use from the TerminusEst13. And raindrops on the screen look awful.
Version with only the weather effects and without count to time of day, is also useful.

Re: Doom Atmosfear

Posted: Mon Apr 24, 2017 3:10 pm
by Doomenator
Zandronum 3.0 beta
PFEnh.pk3+DoomAtmosfear-v1-beta.pk3
[spoiler]
phpBB [media]
[/spoiler]

Re: Doom Atmosfear

Posted: Mon May 01, 2017 1:00 am
by stradex
Doomenator wrote:Zandronum 3.0 beta
PFEnh.pk3+DoomAtmosfear-v1-beta.pk3
[spoiler]
phpBB [media]
[/spoiler]

Hey, thanks for the testing. In the next weekend I would make some changes to the mod based on all the suggestions you made.