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Looking for helpful critique for single player level

Posted: Thu Apr 06, 2017 1:32 pm
by Peanut
Haven't made any maps in a long time and finally decided to sit down and start making shit. Problem is, I haven't made any single player levels since '05. Kinda looking for some critiques or thoughts from anyone willing to sit through it. Thinking of turning this into a megawad focusing on chocolate doom and I just wanna make sure I'm on the right track.
Spoiler: pics for tits (Open)
E1M1.rar
Edit: Haven't done a difficulty balance yet, so everything is default on UV.

Re: Looking for helpful critique for single player level

Posted: Thu Apr 06, 2017 3:32 pm
by Ivan
It's been a while since I've seen such low resolution Doom screenshots.

I'll check and give feedback later.

Re: Looking for helpful critique for single player level

Posted: Thu Apr 06, 2017 5:42 pm
by Ænima
Whoa, Peanut! Where have you been, dude?

Re: Looking for helpful critique for single player level

Posted: Thu Apr 06, 2017 9:24 pm
by Peanut
Ænima wrote:Whoa, Peanut! Where have you been, dude?
Oh, moving to a new state, settling down. That whole jazz.

Re: Looking for helpful critique for single player level

Posted: Fri Apr 07, 2017 1:43 am
by Combinebobnt
looks like the prequel to fava beans

Re: Looking for helpful critique for single player level

Posted: Mon Apr 17, 2017 4:47 am
by madcat
Wow, I can't tell if this map was made by you or Id Software back in 1993. I have only found one bad thing - some COMP textures with neighbouring LIT look cut in half (but then again, this can be seen in original Doom too)

Awesome work