Looking for helpful critique for single player level

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Peanut
 
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Looking for helpful critique for single player level

#1

Post by Peanut » Thu Apr 06, 2017 1:32 pm

Haven't made any maps in a long time and finally decided to sit down and start making shit. Problem is, I haven't made any single player levels since '05. Kinda looking for some critiques or thoughts from anyone willing to sit through it. Thinking of turning this into a megawad focusing on chocolate doom and I just wanna make sure I'm on the right track.
Spoiler: pics for tits (Open)
E1M1.rar
Edit: Haven't done a difficulty balance yet, so everything is default on UV.
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Ivan
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Re: Looking for helpful critique for single player level

#2

Post by Ivan » Thu Apr 06, 2017 3:32 pm

It's been a while since I've seen such low resolution Doom screenshots.

I'll check and give feedback later.
=== RAGNAROK DM ON ... uh... dead forever? ===
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Ænima
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Re: Looking for helpful critique for single player level

#3

Post by Ænima » Thu Apr 06, 2017 5:42 pm

Whoa, Peanut! Where have you been, dude?
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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Peanut
 
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Re: Looking for helpful critique for single player level

#4

Post by Peanut » Thu Apr 06, 2017 9:24 pm

Ænima wrote:Whoa, Peanut! Where have you been, dude?
Oh, moving to a new state, settling down. That whole jazz.

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Combinebobnt
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Re: Looking for helpful critique for single player level

#5

Post by Combinebobnt » Fri Apr 07, 2017 1:43 am

looks like the prequel to fava beans

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madcat
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Re: Looking for helpful critique for single player level

#6

Post by madcat » Mon Apr 17, 2017 4:47 am

Wow, I can't tell if this map was made by you or Id Software back in 1993. I have only found one bad thing - some COMP textures with neighbouring LIT look cut in half (but then again, this can be seen in original Doom too)

Awesome work

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