[FINAL] [ZCC] Zandronum's Community Classes - Vanilla Version Released

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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fr blood
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#41

Post by fr blood » Sun May 21, 2017 10:27 am

Will the project be focused on "Free For All" or "Team Game" because I would like to make a class which is able to summon minions for support in the fight, and knowing how annoying it is to code an AI to make difference between the allies and the foes of his master, that information is important for me.

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[FINAL] Re: [ZCC] Zandronum's Community Classes

#42

Post by Catastrophe » Sun May 21, 2017 7:43 pm

fr blood wrote:Will the project be focused on "Free For All" or "Team Game" because I would like to make a class which is able to summon minions for support in the fight, and knowing how annoying it is to code an AI to make difference between the allies and the foes of his master, that information is important for me.

Ideally it should work on both.

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[FINAL] Re: [ZCC] Zandronum's Community Classes

#43

Post by Catastrophe » Sun May 28, 2017 11:01 am

Friendly reminder to everyone making a class: you have three days left before I start compiling everything.

And a small change of plans, I'll be keeping this 3.0 instead of 2.1.2 as it'd at least help test Zandro.

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Ivan
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#44

Post by Ivan » Sun May 28, 2017 8:18 pm

Catastrophe wrote:Friendly reminder to everyone making a class: you have three days left before I start compiling everything.

And a small change of plans, I'll be keeping this 3.0 instead of 2.1.2 as it'd at least help test Zandro.
Good call honestly. 3.0 is just much better overall.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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[FINAL] Re: [ZCC] Zandronum's Community Classes

#45

Post by Combinebobnt » Sun May 28, 2017 9:41 pm

if 3.0 was worse that wouldn't be much of an upgrade would it

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Erma
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#46

Post by Erma » Mon May 29, 2017 1:01 am

3 days to go :biggrin:
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Erma
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#47

Post by Erma » Wed May 31, 2017 11:31 am

Hype hype, tomorrow is the day :D
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#48

Post by Ivan » Thu Jun 01, 2017 12:16 am

Final contribution: Gargoyle

Didn't have time to add much detail to it, so the cooldown text etc. aren't there. It should be working fine however.

Just read the comments in the player class and it'll be fine.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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Erma
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#49

Post by Erma » Sun Jun 04, 2017 5:21 am

Patiently waiting on the release of this project :)

If you need help editing/compiling these classes, Catastrophe; let me know, okay? :)
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#50

Post by Catastrophe » Mon Jun 05, 2017 6:31 am

Thanks for the support, it should be released by 6/6

@Walkerrr your class is going to be left out unless you send me a version w/o warnings. I don't know how you think so I can't fix these reload issues.

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[FINAL] Re: [ZCC] Zandronum's Community Classes

#51

Post by Walkerrr » Mon Jun 05, 2017 3:06 pm

Ok, I'll check what's wrong with it.

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[FINAL] Re: [ZCC] Zandronum's Community Classes

#52

Post by Walkerrr » Mon Jun 05, 2017 4:27 pm

Here's the class, no more warnings and also modificated some details. Greetings!

www.sickedwick.net/uploader/files/Walkerrr_fixed.wad

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Erma
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#53

Post by Erma » Mon Jun 05, 2017 8:00 pm

Hype hype :D

@Walker those voice clips from your class. I instantly recognized the Fox voice clips when I got hurt. Didn't use my taunt or anything. The moment I blew myself up with my grenade (not knowing that it didn't actually fly very far), I was like: "heeey, this sounds familiar."
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#54

Post by Catastrophe » Tue Jun 06, 2017 1:55 am

Surprise!
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I finished earlier than expected, here's the link: http://allfearthesentinel.net/download?file=zcc-ncf.pk3
Keep in mind this is a test version that contains some balance changes (and bugs) from yours truly. Get on fragging!

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Erma
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#55

Post by Erma » Tue Jun 06, 2017 9:50 am

Wow! :o That looks neat. Looking forward to this :D

If there is a server up (name please!) and after I'm done with my work, I'll be sure to drop in :D

I have to mention though: I tested Revy in this version and noticed that the bulletcasings for the pistols are probably mismatching, or similar names for sprites or actors, because those things are huge right now. Just so you know! :biggrin:
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#56

Post by Ivan » Tue Jun 06, 2017 11:25 am

A bug with Heathenslayer (critical one): Alias for puke script was left as 701, but you renamed it to 4701. Should fix it.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

Catastrophe
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#57

Post by Catastrophe » Tue Jun 06, 2017 6:58 pm

Yes, the server is up here: zds://149.56.242.162:10767/za it also contains a fix for Ivan's heathen slayer.

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[FINAL] Re: [ZCC] Zandronum's Community Classes

#58

Post by Walkerrr » Tue Jun 06, 2017 7:16 pm

Trying to join but the "zcc-ncf+.pk3" not found :/

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[FINAL] Re: [ZCC] Zandronum's Community Classes

#59

Post by jdagenet » Tue Jun 06, 2017 8:24 pm

Walkerrr wrote:Trying to join but the "zcc-ncf+.pk3" not found :/
Yeah, having the same issue. Not sure exactly why it's happening since the file is clearly on TSPG.

Best bet for right now is to download it manually.
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[FINAL] Re: [ZCC] Zandronum's Community Classes

#60

Post by Combinebobnt » Tue Jun 06, 2017 11:06 pm

use the op class dont use 40 hp or that female useless women

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