The End Is Near
5 years since the Cannibalism Strike took action, the war between The Resistance and Walking Flesh Organization faded away. Only leaving the world broken, no one knows who won the war. Jason Milito, a survivor, tags along Danny Kain to stop The Source, a mysterious entity. As the journey continues, Jason does not know what he's getting himself into.
Game Modes
Play as Jason Milito, who tells the story of his adventure encountering The Source. Customizable loadout with different combinations. What will you discover?
Occuring during the events of the campaign, a new cast of survivors stranded to seek salvation against the undead horde. The mysterious forces of the Mystery Box, Wall Weapons, PowerGums, and Perks return.
Get a good kick back as you play challenging minigames to reach a high score.
Full Release Is Now Available To Download!
Note: This mod requires a decent computer to play. You will experience framerate drops. You have been warned.
Click Here To Download!
This mod has been optimized for Zandronum 3.0!
Spoiler: Screenshots (Apocalypse Update) (Taken withing GZDoom) (Open)
Spoiler: Changelog (Open)
Version 5.0
[General]
- Buffed the Colt M1911.
- Buffed the Glock 20.
- Buffed the Raging Bull.
- Texture Changes.
- Changed PowerGum over-world design.
- A few texture changes.
[Campaign]
<Major>
- (GZDoom) Fixed cutscenes where some actions do not happen.
<Minor>
- Re-done customization.
[Survival]
<Major>
- Remasterd West Washington Exo-Suit Factory as Der Riese (Project 115 - A New Threat).
- Remasterd Nuketown Zombies (Project 115).
- Added a new survival map The Darkest Hope.
- Updated Quadratic Drops PowerGum as Multi-Flavor Drops(Spawn All Five PowerUps [1x Use]).
- Added a new PowerGum (Certified Electrician 3x Uses [Spawn A Static Carpenter PowerUp]).
- Added a new PowerGum (Quantum Discharge 6x Uses [Kill nearby enemies when taken damage]).
- Added a new PowerGum (Radius Medic Lasts 3 Round [Regenerate other players health faster simply by standing next to them]).
- Added a new PowerGum (Free Loan 1x Use [All players gain 2000 points at the end of the round]).
- Added a new PowerGum (Locksmith 2x Uses [Open a door for free]).
- Added a new PowerGum (Quantum Discharge 6x Uses [Kill nearby enemies when taken damage]).
- Changed the PowerGum System.
<Minor>
- Decreased Death Machine PowerUp time to 30 seconds.
- Added a new PowerUp (Static Carpenter).
- Fixed a bug where certain zombies on the lower rounds won't give the player points.
- Fixed round sequence sounds.
- Fixed a door price in the starting room on Power Mill.
- Changed game over camera angles.
- Changed Project 115 (First Installment) zombie sounds.
- Added the MX-GL Grenade Launcher.
- Added the RPG Rocket Launcher.
- Added the B23R Pistol.
- Added the Ray Gun.
- Balanced the damaged for the Raygun Mark II, X4-Jasper, and all Elemental Staffs
[Arcade Mode]
<Major>
- Fixed a bug where zombies do not spawn in Zombie Run.
- Added No Man's Land
<Minor>
- Changed camera view on Trial Shuffle
- Removed lives in Apocalypse Island
Version 4.0 (EndGame Update)
[General]
[Campaign]
<Major>
<Minor>
[Survival]
<Major>
- Added EndGame.
- Added the Death Machine Minigun (PowerUp Weapon With A 1 Minute Duration)
- Added a new PowerGum (Divine Spirit 1x Use [Take 0 Damage From All Enemies]).
- Added a new PowerGum (Amelioration Negotiation 1x Use [Next Weapon Upgraded Via Pack-A-Punch Is Free]).
- Added a new PowerGum (Round Skippin 1x Use [Skip The Upcoming Round]).
- Added a new PowerGum (Mirror Trap 2x Uses [Damage Done To You Is Inflicted Upon The Attacker]).
- Added a new PowerGum (Fatal Contraption 1x Use [Spawn A Death Machine PowerUp]).
- Added a new PowerGum (Secret Shopper Lasts Until The End Of The Round [Any Gun Wall Buy Can Be Used To Refill]
- Changed the rewards recieved in the Prize Corner on Dreamventures.
- Replaced the Iconic Duo PowerGum with Quadratic Drops (Spawn All Four PowerUps [1x Use]).
- Fixed an error where certain PowerGums are not taken from the player and are not dispensed at the PowerGum Machines.
- Fixed an error where player 2, 3, 4 are invincible after being downed with Quick Revive.
- Fixed a bug where, on rare occasions, players whould hit a death barrier after leaving the Pack-A-Punch room on The Iron Shield.
- Fixed a bug where, in multiplayer, player perk slots do not reset after respawning or quick revive takes place.
- Fixed a bug where, in multiplayer, players 2, 3, and 4 can get a third weapon.
- Fixed a bug where, in multiplayer, players 2, 3, and 4 still have Juggernog after respawning.
- Fixed a bug where, in multiplayer, players 2, 3, and 4 do not get 1500 points after respawning.
- Fixed a bug where, in multiplayer, the Strength Drainage PowerGum does not work while players 2, 3, or 4 are holding it.
- Fixed a bug where the Red Division Juggernaut can get stuck in a spawn point.
- Fixed a bug where zombies can walk into a different path that is not meant for them.
- Fixed an exploit where the player can jump ontop of a book case on The Iron Shield.
- Players can no longer respawn mid-round.
<Minor>
- Increased zombie health.
- Fixed PowerGum description not displaying when picking them up quickly.
- Increased PowerGum description time.
- Removed scoreboards
- Changed player points position.
[Arcade Mode]
<Major>
<Minor>
Version 3.0 (Severance Update)
[General]
- Fixed Pack-A-Punched SKS crosshairs appearing while ADS.
- Red Division Juggernaut plays a global sound when killed.
- Death Barriers have been fixed.
- Menu cursor no longer twitches.
- Changed all main menu backgrounds.
[Campaign]
<Major>
- Added Chapter 3 (Agartha).
- Fixed an a bug where the player can not climb the second ladder in Chapter 1 Mission 1.
- Fixed an a bug where the player can not climb the pillar in Chapter 1 Mission 2.
- Fixed an a bug where the player will always fall after the bridge breaking in Chapter 1 Mission 2.
<Minor>
[Survival]
<Major>
- You can now only carry 2 weapons maximum.
- Added Power Mill (Skulltag Deathmatch Map into Survival Mode as a Bonus Map).
- Added Ground Zero
- Added a new PowerGum (Iconic Duo 1x Use [Spawn a Max Ammo and Nuke PowerUp]).
- Added a new PowerGum (Extra Credit 5x Uses [Spawn a Bonus Points PowerUp]).
- Evan Durham can now be played as during Easter Eggs.
<Minor>
- Blackberry Shock Top now has different plasma sounds.
- New Blackberry Shock Top machine textures.
- Fixed Gambling Free's PowerGum description.
- Added the Olympia Shotgun
- Added the OS-40 SMG.
- Added The X4-Jasper Wonder Weapon.
- Added the Raygun Mark II Wonder Weapon.
- Added Radiation Grenades.
- The Navajo Cycler Rifle is now available in every map (Except Natch Der Untoten).
- The Navajo Cycler Rifle bolt explosion delay is reduced.
- On The Iron Shield, the Navajo Cycler Rifle can now either crafted or be found in the Mystery Box.
- Removed certain geometry on Dreamventures to reduce frame rate drops.
[Arcade Mode]
<Major>
- Added Trial Shuffle.
<Minor>
Version 2.0 (Ascension Update)
[General]
- Changed a few PowerGum designs that included figures.
- Changed the Level 2 and Level 4 PowerGum design.
[Campaign]
<Major>
- Added Chapter 2 (Between Worlds).
- Fixed an issue where the player has unlimited Deployable Shields.
- Fixed a bug where the player will have the MORS Sniper Rifle after finishing Chapter 1 (Beginning of an End).
- Fixed an issue where the player can continue on without Danny in Chapter 1, Mission 2.
- Fixed an issue where the player can block Danny's jump in Chapter 1, Mission 2.
<Minor>
- Fixed Deployable Shield ammo not depleting after placing one.
[Survival]
<Major>
- Added The Iron Shield
- Added a new PowerGum (Gambling Free 1x Use [Spin the Mystery Box for free]).
- Added a new PowerGum (Strength Drainage 1x Use [Zombies health is reset to Round 1 health]).
- Fixed the mysterious PowerGum mechanic.
- Fixed an exploit where the player can aquire a PowerGum from the Campaign and use it in Survival.
<Minor>
- Added PowerGum descriptions when picking one up after despensing.
- Replaced finding Mystic Orbs with Extra Points.
- New PowerGum Machine design.
- Zombies now toss gibs after being shot
[Arcade Mode]
<Major>
- Added Zombie Run.
- Fixed an issue on Apocalypse Island where zombies health is raised higher than it should when entering a new island.
<Minor>
- Changed zombies spawn health on Apocalypse Island.
(Full Release) Version 1.0
[General]
[Campaign]
<Major>
- Added Mission 4 to Chapter 1 (The Gateway)
- Fixed an issue where the player has unlimited PowerGums
<Minor>
[Survival]
<Major>
<Minor>
[Arcade Mode]
<Major>
<Minor>
Version 1.1
[General]
- Added minor details in every map.
- Darkened the background in the main menu.
- Fixed select sound when selecting the credits option in the main menu.
- Campaign is now disabled during multiplayer.
- Players 2, 3, and 4 are now in a waiting room as the host chooses a game mode.
- Added footstep sounds for all characters.
[Campaign]
<Major>
- Danny and the player now move faster after killing the Red Division Sniper in Chapter 1 Mission 3.
- The player now moves faster when playing as Danny when facing the Red Division Sniper in Chapter 1 Mission 3.
- Fixed an issue of positioning when the player first encounters Danny without hurting him in Chapter 1 Mission 2 (Cause awkward conversation).
- Fixed an issue in Chapter 1 Mission 3 where the player can get stuck in 5 different sectors in the underground portion.
- Fixed an issued at the ending of Chapter 1 Mission 3 where Danny would remain idle between the elevator and door.
- Added an additional 3D floor in Chapter 1 Mission 1 which prevented players from advancing in the Suicidal Skill Level.
- Raised sewer floor height in Chapter 1 Mission 3 which prevented players from advancing in the Suicidal Skill Level.
<Minor>
- In Chapter 1 Mission 3, the player can not exit the building when facing the Red Division Sniper.
- Fixed typo in Chapter 1 Mission 3 when Danny is killed after killing the Red Division Sniper.
- Fixed Danny's facing directions before starting Chapter 1 Mission 3.
- Changed dialogue trigger when arriving to the tram in Chapter 1 Mission 3.
- Danny now has his talking animation in Chapter 1 Mission 3.
- Added a few zombies near the beginning of Chapter 1 Mission 2.
- Added "Press <Primary Fire Key> To Skip" in campaign cutscenes.
[Survival]
<Major>
- Fixed an issue where invisible blocks appeared near the Prize Corner on Dreamventures.
- Fixed an exploit where the player can aquire another PowerGum while Concealed Fighter is in their inventory.
- Fixed an exploit when aquiring Reinstitute from the Prize Corner while having another PowerGum in your inventory and despensing another PowerGum.
- Fixed an exploit where the player can aquire another PowerGum while Vampirism is in their inventory.
- Fixed an issue where zombies would move to another part of Dreamventures when the player is in the Quick Revive state or has Out Of Sight active.
<Minor>
- Fixed missing textures when riding Splash Mountain on Dreamventures.
- Replaced the impassable line inside Mummy Chase with a walkable middle texture on Dreamventures.
- Increased the chances of getting Mystic Orbs.
- Easter Egg parts now spawn in random fixed points on Dreamventures.
- Moved an Inferno Seeker spawn point on Dreamventures.
- Decreased background music volume on Dreamventures.
- Added the Assault Shield buildable.
- Change spare part pickup sound.
- Changed buildable constructed sound.
- Replaced the 3 rounded rectangular stands with a fountain to recreased framerate drops.
[Arcade Mode]
<Major>
- Added a new world, Nether Realm for Apocalypse Island.
- Added final boss for Apocalypse Island.
- Points now scatter across all worlds in Apocalypse Island.
- Fixed an exploit in the Lava Realm where the player can jump into boundaries out of reach from zombies in Apocalypse Island.
- Fixed an exploit in the Hell Realm where the player can jump into boundaries out of reach from zombies in Apocalypse Island.
- Added a lives system for Apocalypse Island.
- Fixed multiplayer camera respawn for Apocalypse Island.
- Fixed an issue when upgrading to the shotgun as it will take away 80 Mystic Orbs instead of 5 in Apocalypse Island.
- Added the Nuke Powerup for Apocalypse Island. Kill every zombie on the map (Costs 10 Mystic Orbs).
- Players now respawn on the current world in Apocalypse Island.
<Minor>
- Zombies now drop Mystic Orbs more frequently in Apocalypse Island.
- Decreased background music volume in Apocalypse Island.
Version 1.0
- Initial Release
As the final update and the end of Project 115 is here, it was really fun to make. Development starting on April of 2016 and all the way to June 22 of 2018. 2 years and 2 months to finally complete what is my best work here for Doom. Funny thing is, Despair was not supposed to exist. It pretty much started when I began to take elements from A New Threat and the first Project 115 and put them together and what do you know, Despair was born. I didn't expect for Despair to last long with me in development, but I wanted to make it great. I do not plan to make update this further other than support for the coming Zandronum and GZDoom updates. Will I make other projects for Doom? I perhaps will, but more of just personal mods. If you have been playing Project 115, any of the three installments or barely started playing, I want to say thank you so much for playing. Even if this mod doesn't shine bright as other mods out there, it still brings me happiness that this mod was able to some interest to be played. Now, the link to download the Apocalypse Update is above. Check the top of this post for the link.
- Fabysk