Screenshots
Spoiler: (Open)The mod received a major overhaul, see this post for more details.
(Requires Zandronum v3.0 or Higher, OpenGL Mode Recommended but not necessary)
REQUIRED FILE : Here
DOWNLOAD LINK : Here
Features
- New Type of Capture the Flag.
- New Race mode, ready to be played, finish 3 Laps and try to get the highest score.
- Breakable Monitors with Proper bouncing physics, Jump on them or spin into them to Break.
- New SRB2-ish Chasecam based on "TheArmyGuy's code" (Great thanks to him for allowing me to use it), Which will be enabled if Coop or Survival modes are on.
- Added additional options under options menu to let you configure it the way you want.
- Extended Player class states with New Spring, Gasp and Running animations.
- Spindash, Press your Alt fire key to spin.
- 4 Shield Powerups, Force Shield, Elemental Shield, WhirlWind Shield and Armageddon Shield, each with their unique abilities, Press Spindash in air to activate their abilities.
- Underwater system with low gravity, Elemental Shield allows you to breath Underwater, alternatively you can breath from air bubbles (don't drown !)
- Elemental Shield will protect you from Fire damagetype.
- All new SRB2 weapon rings recreated in DECORATE, complete with their features and ammo style.
- New ammo system, you need at least 1 Ring to fire a projectile from your current weapon, a shot costs 1 ring and bit of that weapon ammo type.
- Over 25 Maps fully ported to Doom in Hexen Format, complete with their gimmicks.
- over 50 Thing types recreated in DECORATE Format, with their original DoomedNums to make porting other SRB2 maps easier in the future.
- New Score system, you get 50 Points for damaging an opponent and 100 for killing him.
- New Health system, you need at least 1 Ring to not die, you get a thrust after getting hit and you lose control of your character and rings until you land again (though you will still be able to fire projectiles), If you have a shield you don't lose or drop rings.
- Player acceleration.
Spoiler: (Open)You can also change Maximum points before round ends using the next console command via RCON :
- RCON sv_maxpoints "VALUE"
- Spindash (Alt Fire).
- Scoreboard (default is "Z").
- Ability (default is "F").
- LordOZ_98