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A lot of the communitymembers of Zandronum and/or Ghouls vs. Humans Multiverse have been requesting a thoroughly describing infopage about all the currently existing classes in Ghouls vs. Humans Multiverse.
This may greatly help understanding how each different class works, what they're good against, what they're weak against and what their special abilities/properties are. I may want to implement all of this info into a map later on, in a sort of a "museum" style where people can get their info in game as well.
Do note; Any class is able to kill any other class. Just because something's weak or strong against another, doesn't mean the specific class is god mode against those specific classes or is just tickling the enemies to death.
In the meantime, I'll post the first class description here, just as a "template" to give you an idea how the class info is going to look like in total.
Very important note: YOU CAN SEE YOUR ALLIES' HEALTH PERCENTAGE BY LOOKING AT THEM DIRECTLY!
Let us begin with all of the humans! (I'll be placing these in spoilers, so that it won't be one giant wall of text and also because you can then select which info you want to see for yourself!)
Some info in general about the humans:
1) Any pistol(s) and precision weaponry (Like Lt Illucia's/Revy's rifle, Hunter lightning arrow, ...) are effective against ghouls that are weak to precision weaponry, like: creeper, ravager, yurei, ... things that are hard to hit!
2) Any weapon that is able to be zoomed in deals extra damage when zoomed.
3) Human healing (from Inari or Shosanna) deals damage to ghouls.
4) Any "plasmatic" weapon is effective against tanky ghouls. (e.g.: Cyborg, Inari, Templar/Strifeguy, Ivy, ...)
5) Any mech-like human (like Cyborg, Liberator, Templar, Terminator, ...) is immune to FleshJudge's stun ability.
6) All summons/constructs (e.g.: engineer mechs, Inari's sentinels, ...) are able to spot invisible/cloaked ghouls.
Spoiler: Marine (Open)
Marine is an allrounder class, equipped with an arsenal to take down any ghoul at any range and isn't exactly weak against anything. When in doubt of picking a class: pick marine! His unique trait here is that all of his weapons have a knockback, increasing the knockback range depending on how much damage you deal with the weapon of choice. (In this case, grenades have the biggest knockback range, followed by shotgun, machinegun and then pistols.)
Weapons:
1) Shotgun
2) Machinegun
3) Pistols
4) Grenades
Each of the first three weapons come equipped with grenades, which are thrown by using altfire.
Strong against:
* Sjas
* Creeper
* Ravager
* Yurei
* Mohoph
* Lamia
* DarkSovereign
* FleshJudge
* BlazeSpawn
Weak against:
* Emtalic
* Frostbite
* Amorbis
* Iodsa
Spoiler: Hunter (Open)
Hunter is a fast, but squishy human, equipped with multiple elemental arrows; making him/her/it capable of countering any hungry ghoul at any distance. Along with each elemental arrow, the hunter is also able to cast elemental spells to protect himself/herself/itself up close.
Weapons:
1) Bow and arrow / Burst spell (Casts a spell that damages all ghouls around the hunter in one burst, knocking them back.)
2) Fire arrows / Fire spell (Summons a fiery shield that encircles the hunter, dealing damage in a circle around the hunter.)
3) Ice arrows / Ice spell (Spawns little ice spikes that slows any ghoul that walks over them.)
4) Lightning arrows / Lightning spell (Spawns 4 lightning bolts to fall from the sky around the hunter.)
Important note! Hunter's ice arrows slows on hit as well! This is extremely effective against Jitterskull, Lamia, Choke and Sawyer (as a few examples).
Strong against:
* Sjas
* Creeper
* Jitterskull
* Frostbite (use fire arrows/magic against this one!)
* Ravager
* Jugulum (use ice arrows/magic against this one!)
* Iodsa
* Undeath
* Imposter (use ice arrows/magic against this one!)
* Amorbis (use fire arrows/magic against this one!)
* Lamia (use ice arrows/magic against this one!)
* Narake (use fire arrows/magic against this one!)
Weak against:
* Eyesore
* Soul Harvester
* Misty
* Emtalic
* Uboa
* Dark Sovereign
* Dark Justicar
* W.D. Gaster
* Blazespawn
Spoiler: Cyborg (Open)
Cyborg is a slower, but tanky "human". Equipped with a rapid firing plasma armcannon and a jetpack providing flight, the cyborg is an excellent skirmisher, excelling at taking down tankier ghouls. Cyborg's special ability is its ability to dash/launch itself in several directions, depending on the direction you're moving in the process. This makes it difficult for ghouls to catch the evasive cyborg! Cyborg also has a clear visor that runs out after a few minutes. This makes it easier for the cyborg to spot enemies through dark or foggy area's!
Weapons:
1) Plasma armcannon
2) Jetpack
Important note! The dash ability is activated by walking in any direction and pressing the activate item key. To launch yourself straight upward, you just stand still and use the activate item key. To launch forward: walk forwards and press the activate item key at any moment, etc.
Strong against:
* Jitterskull
* Frostbite
* Emtalic
* Iodsa
* Uboa
* Imposter
* FleshJudge
* W.D. Gaster
* Narake
Weak against:
* Creeper
* Ravager
* Yurei
* Amorbis
* Dark Sovereign
* Gravestalker
* Jugulum
* Clowny
* Undeath
Spoiler: Ghostbuster (Open)
The Ghostbuster is a defensive, but deadly support class; capable of changing the tides whenever he can kill a ghoul with either of his weapons. He has his Proton pack and a set of traps at his disposal, creating a ghoul-feared wall of defense. His special property is that he gains a new type of proton weaponry every time he has killed a ghoul, making him excellent and extremely powerful in all sort of situations.
Weapons:
1) Proton Pack
2) Traps
To change your proton weapon type, you'll have to kill a ghoul first (with either your standard proton pack OR traps) and use your altfire key on your Proton Pack.
Strong against:
* Emtalic
* Iodsa
* Uboa
* Imposter
* Lamia
* W.D. Gaster
Weak against:
* Creeper
* Ravager
* Jugulum
* Amorbis
* Undeath
* Dark Sovereign
* Dark Justicar
Spoiler: Engineer (Open)
The engineer is a support class, providing excellent covering fire with a nailgun, steamcannon and traps (buzz saws, actually!) that damage ghoul on contact. The engineer is also capable of creating defensive mechs to help him/her/it or the struggling teammates. Engineer has 2 type of mech available: A precise defender mech, capable of sniping enemies from great distances and a tanky guardian mech, equipped with a machinegun and missiles, a truly feared sight for the ghouls!
Weapons:
1) Nailgun
2) Buzz Saw Weapon
3) Steamcannon
4) Mech constructor
Constructing the defender mech is a lot faster in comparison to constructing the guardian mech.
To construct the defender mech, use altfire on the mech constructor. To construct the guardian mech, use primary fire on the mech constructor.
Do note; whenever you finished constructing it, a green beacon will appear at the location you've constructed the mech for a few seconds. If a ghoul or a human walks over the beacon during the constructing process, there is a high chance of the construction to fail. So keep the beacon covered as much as you can. I suggest you use your steamcannon in case there are hungry ghouls ready to attack!
Strong against:
* Creeper
* Sjas
* Ravager
* Yurei
* Mohoph
* Dark Justicar
* Dark Sovereign
* Clowny
Weak against:
* Frostbite
* Misty
* Emtalic
* Gravestalker
* Lamia
* Amorbis
Spoiler: Santa (Open)
Santa is here to bring you the merriest of Christmas, even for the ghouls! Santa is equipped with a snowball gun, holly "shurikens"/traps and a star cannon, spreading joy and a lot of death as the ghouls' Christmas present. Santa is a supportive class, providing excellent covering fire and a little base-building with his holly traps; narrowing any possible escape attempts by the ghouls!
Weapons:
1) Snowball gun
2) Holly shurikens/traps
3) Star cannon
Important note! Santa is able to slow units on hit if he uses his altfire on his snowball gun. This is extremely effective against Jitterskull and Sawyer, severely crippling their movement. Kite them to death!
Strong against:
* Jitterskull
* Creeper
* Ravager
* Lamia
* Jugulum
* Imposter
* Sawyer
* Uboa
Weak against:
* Amorbis
* Narake
* Frostbite
* Emtalic
* Clowny
* Blazespawn
* Terrorpuppet
Spoiler: Mage (Open)
The mage is a powerful spellcaster, proficient and slowing down enemy ghouls and scattering them apart with a strong blizzard spell! In enclosed area's, the blizzard spell can cause tons of damage to any and every ghoul in the area, ready to bring you eternal winter! The mage is also able to summon an electric field that is highly effective against tanky classes, along with a precise, ice firing wand to ensure no ghoul escapes from its sight!
Weapons:
1) Icewand
2) Icehands
3) Blizzardwand
The icehands weapon's primary fire slows down ghouls on his. This is extremely effective against fast ghouls and against Jitterskull and Sawyer to cripple their movement!
Important note! Mage regains a portion of its ammo whenever it gets hurt + Mage is capable of a barrage attack on his icewand: Firing the weapon continuously will give the mage a burst on his icewand; firing at 10 times the speed! While you do have an extreme rate for fire, the damage per hit is lower than the average shots. Of course, if you're able to hit all of the projectiles during a barrage, you'll do more damage than just an average shot.
Strong against:
* Jitterskull
* Choke
* Imposter
* Uboa
* Sawyer
* Lamia
* Jugulum
* Creeper
* Dark Sovereign
Weak against:
* Frostbite
* Emtalic
* Amorbis
* Narake
* Blazespawn
* Dark Justicar
* Misty
* Terrorpuppet
Spoiler: Corvus (Open)
Corvus is a fire manipulating spellcaster, being the fiery counterpart of mage; proficient in taking down ghouls with his fiery precision and bombarding ghoul with phoenixes! Corvus' firewand and dragon claw are his bread and butter to melt down ghouls from any distance with high precision!
Weapons:
1) Firewand
2) Phoenixwand
3) Dragon Claw
Just like Mage; Corvus regains a portion of its ammo whenever it gets hurt!
To charge the Dragon Claw, you have to use your other weapons (both the Firewand and Phoenixwand can be used for this) to transfer the used ammo to the Dragon Claw, so that it can be used to finish off any fleeing ghouls from your fiery power!
Important note!Corvus has a barrage attack on his Phoenixwand! Firing the weapon continuously will grant you a barrage attack, summoning Phoenixes to travel all around you; instead of the usual 1 Phoenix firing straight ahead of you!
Strong against:
* Creeper
* Choke
* Ravager
* Frostbite
* Narake
* Amorbis
* Sjas
* Mohoph
* Terrorpuppet
* Clowny
Weak against:
* Jugulum
* Lamia
* Uboa
* Yurei
* Dark Sovereign
* Dark Justicar
* Emtalic
Spoiler: Taradino Cassatt (Open)
Just like Marine, Taradino Cassatt is an allrounder, equipped with: dual pistols, an mp40 submachinegun and a flamethrower, able to launch fire grenades! With his flamethrower, Taradino Cassatt can fend off chasing ghouls, making them think twice if they should get Taradino Cassatt with his flamethrower at the ready.
Weapons:
1) Dual pistols
2) MP40
3) Flamethrower
Strong against:
* Creeper
* Amorbis
* Narake
* Yurei
* Ravager
* Dark Sovereign
* Dark Justicar
* Frostbite
Weak against:
* Emtalic
* Iodsa
* Uboa
* Jitterskull
* Misty
* W.D. Gaster
* Sawyer
Spoiler: Lara Croft (Open)
Lara Croft is one of the faster and agile classes, but also one of the weaker classes. She is proficient in jumping on higher area's no regular human can get to (besides Cyborg that can fly, for example...). Her high jump ability makes it easy to jump over ghouls or dodge them in the process. Equipped with a shotgun that can fire 10 shots in quick succession, dual pistols with high precision, a crossbow with regular AND explosive bolts; Lara Croft is one cat I'd recommend you'd try to catch WITH gloves on!
Weapons:
1) Rapid fire shotgun
2) Dual pistols
3) Crossbow
Strong against:
* Jitterskull
* Sjas
* Creeper
* Lamia
* Blazespawn
* Dark Sovereign
* Uboa
Weak against:
* Frostbite
* Emtalic
* FleshJudge
* Ravager
* Amorbis
* Narake
Spoiler: Caleb (Open)
Caleb is a slower, but powerful, hard hitting class; able to snipe ghouls with high precision with his trusty magnum and his rapid firing double barrel shotgun! Along with all that good stuff, he has a set of dynamite at the ready; blowing up any ghoul to bits and pieces!
Weapons:
1) Magnum
2) Double Barrel Shotgun
3) Dynamite
Important note! Caleb's Magnum is able to hit every target behind the initial target, ripping through them and able to damage multiple ghouls in one shot!
Strong against:
* Creeper
* Jitterskull
* Ravager
* Yurei
* Blazespawn
* Lamia
* Choke
* FleshJudge
Weak against:
* Dark Sovereign
* Frostbite
* Emtalic
* Sawyer
* Amorbis
* Narake
Spoiler: Duke Nukem (Open)
Duke Nukem, as he lives up to most of his games; he is a hard hitting badass and certainly doesn't show any sort of respect or mercy to the ghouls that have rampaged his town! He has a : high precision pistol, a shotgun that fires explosive shells, a set of pipebombs and a jetpack, providing him flight. Oh, I forgot to mention: He is also able to literally kick ghouls in the face or their asses collectively
Weapons:
1) Pistol
2) Shotgun w/ explosive shells
3) Pipebombs
4) Jetpack
5) Duke kicks!
Important note! You can activate your jetpack by using the activate item key on any weapon.
Strong against:
* Jitterskull
* Choke
* Creeper
* Frostbite
* Sawyer
* Narake
* Ravager
* Yurei
* Blazespawn
Weak against:
* Amorbis
* Emtalic
* Dark Justicar
* Dark Sovereign
* FleshJudge
* Lamia
* W.D. Gaster
Spoiler: Blazkowicz (Open)
Blazkowicz came from the depths from Castle Wolfenstein, only to witness his world being dominated by ghouls. Luckily, he has his powerful chaingun, submachinegun for a back-up weapon and a knife to make things personal. He is a pure hitscanner, meaning that he has no means of area of effect damage, but is able to pick off ghouls at any distance.
Weapons:
1) Chaingun
2) Submachinegun
3) Knife
Strong against:
* Sjas
* Jitterskull
* Lamia
* Blazespawn
* Dark Sovereign
* Choke
* Imposter
* W.D.Gaster
Weak against:
* Creeper
* Ravager
* Yurei
* Amorbis
* Frostbite
* Emtalic
* Clowny
* Iodsa
Spoiler: Knight (Open)
Knight is the sturdiest, tankiest and ballsiest class for the humans. With a strong bodyarmor, a sword that can manipulate air (of which the blade itself hurts a lot!), throwing axes which can be thrown or slammed onto the ground to create an electric field around you, scorching ghouls in every possible angle; you are bound to be a feared sight! Remember that the armor does slow you down a lot in exchange for an ultimate defense!
Weapons:
1) Sword and Shield
2) Axes and Shield
Important note! Holding down the primary fire key while equipping the Axe and Shield until the axe shimmers blue, you will be able to slam the axe onto the ground, creating the electrical field around you.
Strong against:
* Creeper
* Ravager
* Yurei
* Uboa
* Choke
* Iodsa
* Emtalic
Weak against:
* Jugulum
* Frostbite
* Misty
* Lamia
* Imposter
* Clowny
* Soul Harvester
* Gravestalker (the female poison zombie is able to 3 to sometimes 2 shot the knight!)
* Amorbis
Spoiler: Strife guy (Open)
Strife guy is a high damaging, anti-tank class, starting off his fight with a mech suit; capable of firing electrical plasma and small lightning storms at high speeds! This makes Strife guy extremely useful against ranged ghouls that stay on the ground (e.g. Choke, Amorbis, Creeper, ...). He can jump out of his mech suit once he has taken enough damage. A message will pop up whenever the ejection procedure is ready. Use your activate item key for this! Once he jumps out, his mech suit itself is a timebomb for about 2 seconds, providing a covering escape. Strife guy on himself is quick on his feet, though really vulnerable. Out of his suit, he has a submachinegun with an alternate fire mode, firing tiny explosive pellets.
Weapons:
1) Templar plasma (or electrical plasma!)
2) Submachinegun
Strong against:
* Frostbite
* Creeper
* Emtalic
* Uboa
* Narake
* Misty
Weak against:
* Jugulum
* Lamia
* Imposter
* Amorbis
* Dark Justicar
* Dark Sovereign
Spoiler: Ivy (Open)
Ivy is one of the faster classes, equipped with a plasma rifle, attached with a large refillable magazine, grenade launcher and a railgun; making her a lethal and speedy space-chick, ready to take on any target. Her plasma rifle is extremely efficient against tanky classes as well!
Weapons
1) Plasma Rifle
2) Railgun (this weapon can be zoomed in and will deal more damage if zoomed in.)
Strong against:
* Jitterskull
* Frostbite
* Creeper
* Yurei
* Ravager
* Emtalic
* Iodsa
* Uboa
* Imposter
* FleshJudge
* W.D. Gaster
Weak against:
* Amorbis
* Dark Sovereign
* Gravestalker
* Jugulum
* Clowny
* Undeath
* Dark Justicar
* Sjas
Spoiler: Crash (Open)
Crash is the bringer of mayhem and insanity incarnate, although she has her charms. She uses a plasma rifle, firing 2 types of plasma each shot along with a rapid fire alternate fire attack. Her cryo crossbow fires concentrated orbs of pure ice, mixed with plasma, firing fast projectiles with explosive damage. She also carries a set of Jack-In-The-Boxes that detonate and kill any ghoul after a few seconds. If all else fails, she carries a self-regenerating plasma pistol that is able to rip through enemies!
Weapons:
1) Plasma Rifle
2) CryoXBow
3) Jack-In-The-Boxes
4) Plasma Pistol
Strong against:
* Uboa
* Creeper
* Emtalic
* Frosbite
* Sawyer
* Eyesore
* Choke
Weak against:
* Dark Justicar
* FleshJudge
* Amorbis
* Gravestalker
* Imposter
* Blazespawn
* Yurei
* Jitterskull
Spoiler: Phazon (Open)
Phazon is a defensive and anti tank class, proficient in giving her allies covering fire and a mobile shield; protecting her allies from any danger. Her plasma rifle fires 3 bolts per shot, while her alternate fire mode projects a mobile shield, able to block any incoming danger; be it projectiles or ghouls themselves! Along with all that good stuff, she can spawn a drone that helps her out during her battle, which is spawned by using the activate item key.
Weapons:
1) Plasma Rifle
2) Drone
Strong against:
* Emtalic
* Uboa
* Creeper
* Choke
* Iodsa
* Blazespawn
* Amorbis (due to her shield)
* Terrorpuppet (due to her shield)
* FleshJudge
Weak against:
* Amorbis
* Jitterskull
* Yurei
* Ravager
* Jugulum
* Gravestalker
* Lamia
* Dark Justicar
Spoiler: Revy (Open)
Revy is one of the faster classes, proficient in taking down enemies from afar; an excellent and lethal sniper. Equipped with dual pistols and a lever action rifle, no one is safe from her sight.
Weapons:
1) Dual pistols
2) Lever action rifle
Strong against:
* Creeper
* Ravager
* Dark Sovereign
* Dark Justicar
* Yurei
* Blazespawn
* Lamia
* FleshJudge
* Jitterskull
Weak against:
* Emtalic
* Frostbite
* Amorbis
* Narake
* Clowny
* W.D.Gaster
* Blazespawn
Spoiler: Serious Sam (Open)
Serious Sam is a bulky, slow, but extremely hard hitting class; proficient at... well.. anything, really. He is capable of taking down ghouls from afar with his trust Desert Eagle; fending off hungry ghouls with his double barrel shotgun and to top it all off: he wields a cannon, firing several cannonballs, ensuring ghouls' demise with his "balls of steel"!
Weapons:
1) Desert Eagle
2) Double Barrel Shotgun
3) Cannon
Strong against:
* Creeper
* Jitterskull
* Ravager
* Misty
* Choke
* Sawyer
* Narake
Weak against:
* Emtalic
* Frostbite
* Lamia
* Imposter
* W.D.Gaster
* Amorbis
Spoiler: Dark Priest (Open)
Dark Priest is a class, skilled in both magic and weaponry, with two double barrel shotguns as her favorites. Her magic is harnessed from the souls she has gathered from slain ghouls, using their own power against them; she fires fireballs with unholy power and is capable of launching a giant energyball that slays most of the ghouls in one shot. She is also capable of cloaking herself and providing herself flight at the same time to escape any danger.
Weapons:
1) Double Barrel Shotguns
2) Unholy fire magic
Strong against:
* Creeper
* Choke
* Fleshjudge
* Soul Harvester
* Jitterskull
* Sawyer
Weak against:
* Yurei
* Amorbis
* Emtalic
* Frostbite
* Blazespawn
* Jugulum
Spoiler: Lt. Illucia (Open)
Illucia, coming straight from Skulltag, has come back to lay waste upon the ghouls that have annihilated her beloved marine corp. She is mayhem incarnate, equipped with a full-automatic, rapid-firing shotgun, a high caliber rifle and a nuke launcher.
Weapons:
1) Full-auto shotgun
2) Precision Rifle
3) Nuke Launcher
Strong against:
* Creeper
* Ravager
* Choke
* Fleshjudge
* Yurei
* Dark Sovereign
* Dark Justicar
* W.D.Gaster
Weak against:
* Emtalic
* Frostbite
* Amorbis
* Sjas
* Blazespawn
* Iodsa
Spoiler: Geraldine (Open)
Geraldine is a defensive zoning type class, being very efficient in buying the humans more time before any hungry ghoul comes charging in. She has a machinegun at her disposal, along with a spark pistol, of which the projectiles scatter in different direction upon impact, an alternate fire that poisons ghouls and to top it all off; she has a weapon that is capable of firing black holes and highly concentrated plasma bolts for a load of damage
Weapons:
1) Machinegun
2) Spark pistol
3) Black Hole Generator
Strong against:
* Creeper
* Lamia
* Jitterskull
* Emtalic
* FleshJudge
* Uboa
* Choke
Weak against:
* Frostbite
* Amorbis
* Narake
* Yurei
* Iodsa
* Undeath
Spoiler: Inari (Open)
Inari is the most efficient medic for the humans. Her heals also deal damage to ghouls, to make the ghouls think twice whether they should go for a kill or not. She has a rapid firing plasma rifle and a heal orb that releases a healing zone for the humans. She also is accompanied by a few sentinels that can spot cloaked and invisible ghouls, to ensure maximum protection and awareness for her teammates. Every time she gets hurt, she has a high chance of being able to summon an additional sentinel!
Weapons:
1) Plasma Rifle
2) Sentinels
Strong against:
* Emtalic
* Uboa
* Yurei
* Creeper
* FleshJudge
* W.D.Gaster
* Clowny
Weak against:
* Frostbite
* Eyesore
* Jitterskull
* Misty
* Choke
* Blazespawn
* Amorbis
* Jugulum
* Undeath
Spoiler: Dutch (Open)
Dutch is one of Revy's best friends and works extremely well in pairs! He supports his teammates by giving extremely powerful covering fire with his shotgun shells that rip through enemies. The magnum is a very precise and high damaging precision weapon, that automatically gives you bullets when landing a shot!
Weapons:
1) Magnum
2) Shotgun
Strong against:
* Frostbite
* Emtalic
* Choke
* Uboa
* Soul Harvester
* Creeper
* Narake
Weak against:
* Sjas
* Jugulum
* Blazespawn
* Dark Justicar
* Amorbis
Spoiler: Valmet (Open)
Valmet is the second youngest of the two sisters (Being Vivienne and Valmet). She is also the fastest continuous runner for the humans, making her a really hard target to hit and catch, at the cost of being extremely vulnerable when hit. She has a rapid firing pistol and a shotgun with quite the kickback at her disposal, capable of propelling herself in various directions. She can also kick ghouls for some fast and hard hitting "hand-to-hand" combat in case all else fails.
Weapons:
1) Pistol
2) Shotgun
Strong against:
* Creeper
* Jitterskull
* Choke
* Uboa
* Iodsa
* Soul Harvester
* Imposter
* Yurei
Weak against:
* Emtalic
* Frosbite
* Blazespawn
* Dark Justicar
* Amorbis
* Eyesore
* Creeper (the stun balls deal 4 times more damage on Valmet!)
Spoiler: Mel (Open)
Mel is one of the tankier, but slower classes for the humans, although she is capable of dashing in several directions using the same mechanic as cyborg. She is specifically trained in hand-to-hand combat, beating and kicking ghouls to a pulp. Her only ranged weapon is a crossbow that is only effective against aerial units (hitting an aerial ghoul with your fists and feet isn't an easy task to do!).
Weapons
1) Martial arts
2) Crossbow
Strong against:
* Ravager
* Creeper
* Uboa
* Emtalic
* Terrorpuppet
* Blazespawn
* Sjas
* Jugulum
Weak against:
* Lamia
* Misty
* Clowny
* Soul Harvester
* Dark Justicar
* Dark Sovereign
Spoiler: Leonhart (Open)
Leonhart is a bulky, but hard hitting class, similar to Serious Sam. In this case, he uses an extremely powerful minigun, a magic-imbued revolver and a machete; which is able of being thrown and returning like a boomerang!
Weapons:
1) SkullThrottle Minigun
2) Annihilator
3) Macheterang
Strong against:
* Choke
* Jitterskull
* Creeper
* Ravager
* Gravestalker
* Misty
* Eyesore
Weak against:
* Frostbite
* Emtalic
* Blazespawn
* Jugulum
* Lamia
* Imposter
Spoiler: Raimi (Open)
Raimi is more of an allrounder class, capable of taking down any ghoul, though he's more proficient in precise shooting and ambushes. He is able to cloak himself and blend in with the environment when standing still for a few seconds, providing him cover at any location. He has an assault rifle and a hard hitting semi-automatic rifle, both equipped with sights, making sure no ghoul is unseen from his view. He also has a few remote mines that he can detonate to blow up any ghoul in an instant.
Weapons:
1) Faltec20 (SMG)
2) Legionrifle (Sem-Automatic rifle)
3) Remote mines
Strong against:
* Yurei
* Creeper
* Ravager
* Blazespawn
* Dark Sovereign
* Dark Justicar
* FleshJudge
Weak against:
* Amorbis
* Emtalic
* Frostbite
* W.D. Gaster
* Narake
Spoiler: Terminator (Open)
Terminator is a mechanical unit, similar to cyborg, but is proficient in explosive weaponry and tanking heavy hits; being a feared frontliner for the humans. He is able to fire 2 types of missiles, each having an explosive radius (obviously). His super missiles are his most damaging weapons, capable of 2 to 3 shotting any ghoul. Do note; using super missiles takes 1/4th of your entire ammo cache. You can regenerate ammo by standing still. When Terminator is damaged, he will drop bombs in random directions, providing some "offensive defense" in case ghouls come charging in!
Weapons:
1) Missile Launcher
2) Bombs
Strong against:
* Creeper
* Ravager
* Choke
* Iodsa
* Uboa
* Emtalic
* Jitterskull
Weak against:
* Dark Justicar
* Lamia
* Jugulum
* Imposter
* Amorbis
Spoiler: Liberator (Open)
Liberator is a bit the big sister of Terminator, but a more defensive oriented class. Equipped with an ice beam cannon (which slows down ghouls on hit and can even root a jitterskull in place), she is able to protect her teammates by making sure no ghoul escapes or gets close. Her alternate fire fires highly concentrated ice bolts, ripping through ghouls and slowing every ghoul that's hit. Unlike Terminator; she almost has no weaknesses, being an excellent wall of defense and covering every teammate in the process.
Weapons:
1) Ice Beam cannon
Strong against:
* Jitterskull
* Lamia
* Imposter
* Sawyer
Weak against:
* Lamia
* Dark Justicar
* Clowny
* Amorbis
Spoiler: Lo Wang (Open)
Lo Wang is one of the faster classes and also an allrounder, proficient in quick hit 'n run tactics, along with zoning ghouls with his sticky bombs. He uses his signature dual uzis and a katana, slicing and dicing ghouls within his range!
Weapons:
1) Dual uzis
2) Katana
3) Sticky Bombs
Strong against:
* Choke
* Jugulum
* Blazespawn
* Terrorpuppet
* Misty
Weak against:
* Creeper
* Fleshjudge
* Amorbis
* Frostbite
Spoiler: Shosanna (Open)
Shosanna is the mother figure for the humans. Basically being a goddess, as is Yurei to the ghouls. Her attacks are extremely efficient against spirity classes, ghouls that drain life from humans (e.g. Creeper, Ravager, Yurei, Sawyer...). She is able to blind any ghoul, as well as heal and shield her teammates. Along with all that good stuff, she is also able to cloak herself and hide from danger for a few seconds. Do note: Any attack on Shosanna's Defensive attacks don't deal damage except the healing zone.
Weapons:
1) ShosannaOffense
2) ShosannaDefense
Strong against:
* Creeper
* Yurei
* Ravager
* Sawyer
* Uboa
* Soul Harvester
Weak against:
* Lamia
* Narake
* Yurei
* Imposter
* Amorbis
Spoiler: Zaiden (Open)
Zaiden is a special forces captain of the Post-War Technologies department and honed his skills through tenacity, perseverance and battle-hardened experience. His legs were replaced by mechanical ones to boost his movement speed and jump height, capable of keeping Ghouls at bay with his custom-made Sniper Rifle. He hits hard, but he hits precise, making him the hardest hitting sniper in the entire game: His sniper bullets works in two parts: it rails through his targets at any given distance and when hit, it creates an explosion that can slow down his target when he activates his scope to expose vulnerabilities. Along with that beauty of a rifle, he also comes equipped with a pistol, which he can smash his targets to a pulp. Every time Zaiden releases his clips from his weapons (being his sniper rifle or pistol), it charges his internal systems for an immense speed boost that can get him out of nasty situations. Reloading twice in total (e.g.: 2 x Sniper Rifle; 2 x Pistol, 1 x Sniper Rifle + 1 x Pistol) will make his speed boost ready for use!
Weapons:
1) Zaidenrifle (Sniper Rifle)
2) Zaidenpistol
Strong against:
* Creeper
* Yurei
* Ravager
* Sawyer
* FleshJudge
Weak against:
* Eyesore
* Emtalic
* Uboa
* Dark Sovereign
* W.D. Gaster
Spoiler: Mirabel (Open)
Mirabel is one of the tankier, if not (potentially) the tankiest class in the game. Mirabel is capable of draining Ghouls' health to store for her own, making her a very durable skirmisher. She excels at close to medium ranged combat with her plasma rifle and plasma rain, which she can store in her arsenal whenever she gets hurt. This plasma rain can melt Ghouls in mere seconds and is her deadliest ability, being the main reason why Ghouls always (or at least, "should"...) think twice before charging blindly on into a Mirabel. Her plasma rifle can also fire a fast sonic wave that (weirdly enough) doesn't deafen Ghouls, but rather blinds them for a brief moment. This rails through Ghouls and can do major damage when it connects.
Weapons:
1) Draining Plasma Rifle
Strong against:
* Emtalic
* Uboa
* Frostbite
* W.D. Gaster
Weak against:
* Amorbis
* Dark Justicar
* Yurei
* Jugulum
* Clowny
Spoiler: Eleza (Open)
Coming from humanity's wealthiest royal families during the age of D'Sparil's chaos, Eleza's parents were killed in an attempt to defend their home again D'Sparil and his horde of minions. Being the descendant of the Order of Multiflora, ranking below the Goddess Shosanna, becoming Shosanna's student, as well as becoming queen: Eleza has been taught the ways of divine magic to rebuild her kingdom with its people, along with summoning soldiers to her side at will, regardless of any given timeline. It is said that if she would fade from any timeline, besides her own, the mightiest ethereal mage of Multiflora would appear and protect any surviving humans from the hordes of the dark. Side by side, together with Shosanna, she's been considered a force to be reckoned with, despite her being extremely young at the age of 7. Her divine magic is exceptionally strong against ethereal beings such as Yurei herself, as well as the Creeper, Soul Harvester and in a way: Sawyer as well, considering that he was made by the Gravestalker under supervision of Yurei. Her small appearance, as well as her divine magic that heal her frequently whenever she uses them; is an underestimated force of magic, wielding the hope of humanity that she refuses to abandon.
Weapons:
1) Royal Wand
2) Royal Staff
Strong against:
* Yurei
* Creeper
* Soul Harvester
* Sawyer
* Uboa
* Ravager
Weak against:
* FleshJudge
* Amorbis
* Emtalic
* Jitterskull
* Terrorpuppet
* Blazespawn
Spoiler: Stiglitz (Open)
During World War 2, a group of Nazi scientists were attempting to create life after death, trying to make their own soldiers unstoppable in an attempt to gain world domination. They had a hidden underground laboratory in Castle Wolfenstein where failed specimen would rampage the entire facility, until Stiglitz, one of the scientists, figured out a way to create matter and life out of nothing. With that technology, Stiglitz was able to save his brethren from certain doom and able to create superhumans without harming them in any way. While he was focusing on getting his powerup-tool to work, he heard some gunshots in the hallways, disturbing his focus and immediately grabbed his Kar98, only to be shot by Blazkowicz, who was raiding the castle at that time. Blazkowicz hated his guts, but realized Stiglitz was the source of these superhumans and brought him to HQ. Since the Germans had lost WW2 and were having a manhunt on any surviving Nazi's, Stiglitz decided to tag along with Blazkowicz, who has given him protection from the Americans and a safe haven within the American soil. Both still hate eachother to this day, but Stiglitz is now working together with the most brilliant scientists in the world to upgrade his powerup-tool to perfection (which he eventually achieved). As of now, he is currently fighting alongside humanity; protecting what is left of it from the hordes of the Ghouls, that have distorted many different timelines. Stiglitz has been a valuable source of information and killing-prowess that can fend off Ghouls by powering up his allies. Some say he even knows how the Ghouls came to exist and how to turn them back to their original forms.
Weapons:
1) Kar98
2) GasgrenadeLauncher
3) Powerup-Tool
Strong against:
* Yurei
* Creeper
* Jitterskull
* Blazespawn
* Dark Sovereign
* Dark Justicar
Weak against:
* Emtalic
* Amorbis
* Frostbite
* Sjas
* W.D. Gaster
Spoiler: Vivienne (Open)
Vivienne is the eldest of the three sisters (being Valmet and Vivienne). As the eldest, she has the most random and quirky personality of all three of them. She is proficient in hexmagic and combines this magic with her arsenal, as she has designed the following weapons herself! Her pistol fires bullets that flinches enemies on hit. Using the altfire key while equipping the pistol will spawn a magical tornado that boosts her up, pushes everyone away from her, as well as damaging surrounding targets. Her Steampunker weapon fires projectiles that need to hit her allies instead of her enemies. Doing so will grant the initial target with a very brief invulnerability powerup, key is to keep shooting your allies! Her altfire on the Steampunker will drop a magic mine that sends ghouls flying away from her or above her, giving a neat zoning support for her teammates!
Weapons:
1) ViviPistol
2) Steampunker
Strong against:
* Creeper
* BlazeSpawn
* Iodsa
* Amorbis
* Dark Sovereign
* Lamia
* FleshJudge
Weak against:
* Narake
* Emtalic
* Jugulum
* W.D.Gaster
* Sjas
Spoiler: Doomguy (Open)
The one and only original Doomguy has joined the fray! He comes equipped with his trusty double-barrel boomstick, chaingun, rocketlauncher and the king of guns, the ultimate tool to slay any demon: the BFG9000! The last one only shoots once though!
Weapons:
1) Double Barrel Shotgun/Super Shotgun
2) Chaingun
3) Rocketlauncher
4) BFG9000
Strong against:
* Sjas
* Creeper
* Ravager
* Yurei
* Mohoph
* Lamia
* DarkSovereign
* FleshJudge
* BlazeSpawn
Weak against:
* Emtalic
* Frostbite
* Amorbis
* Iodsa
Spoiler: Aria (Open)That concludes all of the currently existing human classes. From here on out follow the Ghouls!
Aria is a tanky support, that uses means of music to support her allies and attack any fiendish ghoul! While playing music, she gives herself and all allies around her inspiration to keep fighting! This means that Aria can send music notes to, potentially, home in on ghouls to damage them and mess up their aim. She also gains armor that is a great defensive against all ghouls, which she shares with her allies around her. Ghouls entering this area for too long will start dancing and are unable to attack or move, unless they are damaged or after the dancing cycle ends.
Weapons:
1) AriaHeart (this, and Aria, are a direct reference to Crypt of the Necrodancer)
Strong against:
1) Sjas
2) Soul Harvester
3) Jitterskull
4) Mohoph
5) Clowny
Weak against:
1) Ravager
2) Yurei
3) Creeper
4) Misty
5) Blazespawn
Some info in general about the Ghouls:
1) Gauna and Yurei are the only Ghouls that can facetank extremely powerful attacks (like Illucia's nuke and even Shosanna's Judgement Beam). When Yurei is invisible, she takes no damage. Same goes for Gauna whenever she uses her tormented scream!
2) A FleshJudge is an extremely vulnerable, but extremely useful support class for the Ghouls, capable of stunning humans from afar!
3) Most of Ghoul healing will blind humans, except for Yurei. Healers are: Yurei, Gauna, Uboa and Dark Justicar
4) A lot of the ranged Ghouls (Like Jugulum, Lamia and Dark Sovereign) are good against tanky classes (e.g.: Knight, Templar, Mel, ...)
5) All Ghoul summons can spot stealth classes (like Valmet and Raimi) and are mostly a lot faster than the human summons, usually attacking in hordes or swarms.
Spoiler: Sjas (Open)
Sjas originates from the medieval ages, where he has worked as a royal jester. Long story short: his jokes became old with the royal family as well as the citizens of his kingdom. He eventually started a rampage on the kingdom and was saddened and enraged by the ignorance of the people that persecuted him. They burned him at a stake as punishment. He screamed so loud that the entire kingdom could hear it, as well as its nearby forest, which has become the Ghouls Forest where Yurei resides. Yurei has heard Sjas' inner thoughts of hatred and vengeance towards mankind and revived him as the most iconic Ghoul to ever exist: Sjas. Sjas is a flying ghoul that uses his screams as attacks, whether it's to blow up the eardrums of his victims or to defend himself from any danger. When hurt, he also gains short speed boosts so that he can get to his victims faster.
Weapons:
1) Sjas scream (altfire reflects)
Strong against:
* Cyborg
* Terminator
* Liberator
* Inari
* Shosanna
* Eleza
* Knight
Weak against:
* Corvus
* Hunter
* Mel
* Revy
* Serious Sam
Spoiler: Jitterskull (Open)
The Jitterskull was originally a giant that feasted upon human flesh. He came from a tribe of giants that were rampaging nearby towns and villages. When mankind decided to put an end to their tyranny, they slaughtered every single one of them. They've let the two most fearsome giants suffer the worst death imaginable to make an example of what happens when enemies force them towards extinction; these two giants were The JitterSkull and Choke. Long have they lived and devoured many innocent human beings, but they did that in order to survive. They came first before humanity did. Their heads were torn off and hanged on the gates of the royal kingdom of Multiflora. Many have gained respect for its warriors and decided to follow in their footsteps, so that they, too, can save mankind. Yurei caught word of where they were taking their heads and revived the two giants, only leaving them their head in return for eternal service towards her. Jitterskull and Choke both agreed and gained surreal powers from Yurei. Jitterskull is able to teleport short distances to confuse its enemies. With a powerful charge attack, he drags and eats any victim alive; regardless of what they consist of: be it flesh or metal, it does not matter. They only thing it knows is to devour more souls to please their savior.
Weapons:
1) Jitterskullweapon/mouth/teeth (altfire makes you move slowly, but ceases the teleporting ability in order to maneuver at a steady pace.)
Strong against:
* Mel
* Cyborg
* Mage
* Corvus
* Inari
Weak against:
* Revy
* Stiglitz
* Zaiden
* Hunter
* Valmet
* Knight
* Liberator