Ghouls vs. Humans: Multiverse Class info.

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#21

Post by Erma » Tue Jan 10, 2017 4:37 pm

fiorello1 wrote:I think uboa is a little bit useless...
That has been taken care of ;)
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bruiserdaemon
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Re: Ghouls vs. Humans: Multiverse Class info.

#22

Post by bruiserdaemon » Sat Jan 28, 2017 9:20 pm

Some humans are overpowered in the hands of goodplayers... like Karen and her zooming hitscans, they deal too much damage, and the terminator in narrow corridors it's almost invincible. Some ghouls appear to be weak like the eyesore and narake.

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Re: Ghouls vs. Humans: Multiverse Class info.

#23

Post by M_Ragequit » Sun Jan 29, 2017 11:34 pm

bruiserdaemon wrote:Some humans are overpowered in the hands of goodplayers... like Karen and her zooming hitscans, they deal too much damage, and the terminator in narrow corridors it's almost invincible. Some ghouls appear to be weak like the eyesore and narake.
Anything is overpowered in the hands of a good player.
For Karen you need good aim, and for Terminator you can either use anti-tank ghouls or attempt to lure him out.
Eyesore isn't weak if you play her properly, same goes for Narake; they're not just Choke incarnates, you have to think differently.
I really love how welcoming and friendly the Zandronum community is?

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Re: Ghouls vs. Humans: Multiverse Class info.

#24

Post by jdagenet » Mon Jan 30, 2017 4:38 am

bruiserdaemon wrote:... and the terminator in narrow corridors it's almost invincible...
Uh, Sjas reflect? Instant counter...

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Re: Ghouls vs. Humans: Multiverse Class info.

#25

Post by fiorello1 » Thu Mar 02, 2017 10:20 pm

Is this topic dead?
FIRE AURAAAAAAAAAAAAAAAAAAAA

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Re: Ghouls vs. Humans: Multiverse Class info.

#26

Post by Walkerrr » Mon Mar 13, 2017 1:48 am

Also server is dead...

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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#27

Post by Erma » Mon Jun 05, 2017 8:26 pm

It is only the dead that can be revived.

Hello! Been a long time since I've posted something here. I would like to announce that I'll be continuing to work on Ghouls vs. Humans : Multiverse, so expect updates in the near future.

There will be 2 new classes, potentially 3, that will be joining the fray; along with quite a few balance changes, reworks. This is all depending on how much time I would have on my hands, considering I got a job again, woohoo! But I'll try to work on it daily, little by little, so that you (if there are people still interested in playing) will have something to look forward to.

https://clyp.it/1b4j0td2
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Re: Ghouls vs. Humans: Multiverse Class info.

#28

Post by edddu » Wed Jun 28, 2017 3:27 pm

Erma wrote: There will be 2 new classes, potentially 3, that will be joining the fray; along with quite a few balance changes, reworks. This is all depending on how much time I would have on my hands, considering I got a job again, woohoo! But I'll try to work on it daily, little by little, so that you (if there are people still interested in playing) will have something to look forward to.
Awesome! I miss seeing this version of Ghouls Vs Humans, it's probably my favorite, or what I'd consider the most entertaining anyway. Can't wait to see the update and hopefully, it does get revived.
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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#29

Post by Erma » Mon Aug 28, 2017 11:56 am

Back to updating this, considering that people play this again.

Thank you for playing and see you on the server :)
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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#30

Post by Erma » Thu Aug 31, 2017 6:11 am

As of now, I'll put creating any additional classes on a hiatus and want to focus more on getting more maps made for the community.

Any of the Zandro, GVH or MV communitymembers are more than welcome to submit any maps (if you want to, ofcourse!), as I want to focus on the community more as well; having them showcase their art :)
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Re: Ghouls vs. Humans: Multiverse Class info.

#31

Post by skyrish10 » Thu Aug 31, 2017 7:45 am

Erma, for the next update, i like to include voice clips from Soul Calibur IV for a couple of classes
Spoiler: voices (Open)
Male Engineer: https://www.sounds-resource.com/playsta ... und/10849/ (Yun-Seong)
Female Engineer: https://www.sounds-resource.com/playsta ... und/10820/ (Cassandra)
Male Mage: https://www.sounds-resource.com/playsta ... und/10850/ (Zasalamel)
Female Corvus: https://www.sounds-resource.com/playsta ... und/10816/ (Amy)
Male Knight: https://www.sounds-resource.com/playsta ... und/10838/ (Siegfried, his voice is totally fitting to this class instead of Brolaf from LOL which is not fitting)
Female Knight: https://www.sounds-resource.com/playsta ... und/10823/ (Hildegard von Krone, ditto with male knight)
Strife Guy: https://www.sounds-resource.com/playsta ... und/10828/ (Maxi)
Inari: https://www.sounds-resource.com/playsta ... und/10835/ (Seong Mi-Na)
Karen: https://www.sounds-resource.com/playsta ... und/10840/ (Taki)
Zaiden: https://www.sounds-resource.com/playsta ... und/10829/ (Mitsurugi)

For some Ghouls:

https://www.sounds-resource.com/playsta ... und/10830/ (Nightmare)
https://www.sounds-resource.com/playsta ... und/10832/ (Revenant)
https://www.sounds-resource.com/playsta ... und/10845/ (Voldo)

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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#32

Post by Erma » Thu Aug 31, 2017 8:54 am

Voices as of now will stay put, but I will take a look at them.

As for those Ghouls you mentioned: none of them are classes that I made or appear in Ghouls vs. Humans : Multiverse.
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Re: Ghouls vs. Humans: Multiverse Class info.

#33

Post by Icon » Wed Sep 06, 2017 10:31 pm

Good wad!
I'm waiting for new update!
Orcha from aow and sans from undertale!!!

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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#34

Post by Erma » Thu Sep 07, 2017 12:42 pm

Glad you like it!

For now (and as mentioned before), we will stop making any additional classes for quite a while, as we want to focus more on getting more maps available for the community, by the community.

So if you, or anyone else, wants to create a map and wants to have it showcased on Ghouls vs Humans : Multiverse ; Feel free to do so, as all of us will welcome it with open arms!
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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#35

Post by Erma » Tue Sep 12, 2017 5:26 pm

Finally started on the Ghouls. Apologies that it took me so long!
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Re: Ghouls vs. Humans: Multiverse Class info.

#36

Post by Icon » Tue Sep 12, 2017 5:53 pm

Take your time! No need to rush! You can rest.
Multiverse already good enough! I'm still waiting for update anyway!!

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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#37

Post by Erma » Tue Sep 12, 2017 6:08 pm

Icon wrote:Take your time! No need to rush! You can rest.
Multiverse already good enough! I'm still waiting for update anyway!!
Thank you for your compliments/feedback! We're currently waiting on the development of community-made maps before we launch/patch the next update for 3.0
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Re: Ghouls vs. Humans: Multiverse Class info.

#38

Post by Icon » Mon Sep 18, 2017 6:57 pm

Sorry.. i can't wait anymore.
There some info about my new-ghoul class, if you're planning adding new classes in future, please pick this one.
It fits atmosphere!

[spoiler]Image
Story:
During experiments with time machine Dr. Emmett Brown noticed in the time-void continuum.... there one car seeks the truth.... why W.D Gaster rushed to the car and killed by Ghostcar?
Dr. Emmett Brown tried to close the teleport.... but no use! THE GHOST CAR invaded in our lovely-world... Now it seeks W.D Gaster for revenge.....


Feature:
Flying car seeks the truth in gvh saga! Control it feel it, vruum-vrumm hell yeah! Scare humans with ghost-wheels!
I added script, now it can transport ally ghouls! Use loud-beep sounds to make bloodbath from their ears... even sjas will be envy.


Weapons:

1) Beep-beep
2) Vruuum-vruum
3) Engine



Strong Against:
*W.D Gaster (If LMS/DM mode on)
*Doomguy
*Hunter
*Mel
*Duke Nukem


Weak Against:
*Tire Changer (New class SOON!)
*Engineer
*Lo Wang (Who wants some car?)
*Ghostbuster
[/spoiler]

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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#39

Post by Erma » Tue Sep 19, 2017 12:42 am

That's quite the odd idea you have there, but I welcome the gesture. A car is not something I would put as a playable class, maybe if it were an april fools joke thing like I did with Trollface and Robbie Rotten. If you want to make that class a thing, then go for it: I'm not adding it though to Multiverse though.

Like I said before: we're currently focusing on maps and really want quite the bunch to be made. As of now, only 1 (and a half) map have been made so far for next patch. If you want to make a map for GVH, go for it. Anyone who's willing to spend time on making maps for Ghouls vs. Humans : Multiverse (or any other GVH for that matter, perhaps we could use your map in all of the GVH's!) will forever be honored, thanked and praised by the community (that third part is, mostly, dependent on your mapping skills). I really want to focus more on the community and have something thrown in by all of you guys! :)
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Erma
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Re: Ghouls vs. Humans: Multiverse Class info.

#40

Post by Erma » Tue Sep 26, 2017 8:43 pm

Been a while since our last update, so without further ado: Ghouls vs Humans Multiverse has been updated and put back online. Available at TSPG for all to enjoy!
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