The Spirit World (Stand Alone Release)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Snakezz
 
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Re: The Spirit World (Stand Alone Release)

#21

Post by Snakezz » Wed Jul 31, 2019 2:59 am

SPIRIT WORLD UPDATE 4[/size]
7/30/2019
+ Beginning outdoor areas are now much larger.
+ Monster placements and several resources have been changed or modified in beginning outdoor and cave areas.
+Archvile in first large cave has been replaced by a Revanant.

~ There are already more than enough monsters in this first major cave area to fight, the archvile here just adds annoyance and cheap deaths too early in the map.
+ A small Puzzle like battle has been added to the first teleport temple branch off. (First 4 Red Pinky Hallway)
+ Enemies in the area AFTER the "time freeze" segment have been moved or switched with other monsters.
+ Small patches of enemies have been added to other small groups or otherwise untouched grounds.
+ An additional BFG can be found about two thirds of the way in to the map in the orange key temple.
+ A semi substantial battle now unfolds in the main teleport room after all keys are collected.
+ Players now take less damage from target shooting puzzle.

~ This puzzle is a good example of something that is cool if you understand it, but can potentially be a brick wall for players who don't pick up on the mechanic,
so in attempt to make it more accessible to more people, I lower the damage in hopes that players will have a greater chance of figuring it out before dying.
! To beat the puzzle you must shoot the targets with the floating rock above them. This rock teleports between the targets.
+ Created a teleport between the starting area and the teleport hub that creates a shortcut passed the beginning mountain/valley areas.
~ This teleport unlocks via the first switch you hit after returning from the "time freeze" crusher temple.
! This teleport is mainly for multiplayer when people die. This is so they can access important parts of the map after respawning.
+ Follow the armor power ups. Most armor power ups point to the right direction.
~ Placed over 50 armor powerups in the direct line of the players view. These were mostly placed to lead the way. If you are lost, look for helmets.
! Note for the mindful; Normal helmets mean walk here, or there is door. Max Armor Helmets are usually placed near a target that needs to be shot to open a door or progress in the map. Though not always in either case.
+ New Visuals for second cave area.
+ New platforming in 2nd cave area.

DOWNLOAD
https://www.mediafire.com/file/2zcle9nh ... 1.wad/file

This file replaces map 28.

User avatar
Snakezz
 
Posts: 77
Joined: Sun Jul 01, 2012 1:18 am
Location: Pennsylvania
Contact:

Re: The Spirit World (Stand Alone Release)

#22

Post by Snakezz » Wed Jun 30, 2021 11:40 pm

If anybody has the file for the map please send it to me.

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