Stand Alone
By zSnakez in 2011
Reworked by Slimedweller in 2012
Re optimized and distributed by zSnakez in 2016 (day of this topic)
This map is a part of a "remake" mod of DOOM 2 called Superskulltag. Where mappers re created maps in their own image,
but put their own spin, and incorporated a modern touch that would enhance gameplay, but preserve the image of the maps themselves, whilst introducing new gameplay mechanics.
This map in particular is loose a re imagining of map 28 from DOOM 2, but mostly offers new challenges with the peak moments from the original map, albeit heavily reinvisioned throughout.
I chose this map specifically to put my own spin on, because I felt like it was the one with the most breathing room in terms of implementing my own design. (only achievable because of the nuanced nature of the original DOOM2 map.)
(Update 1)
In this version of the map, there are several changes that the few who played it would be able to pick out.
I went back, looked at any fight or obstacle that was either way too difficult, or too easy, and I modified them to be more playable.
This includes several large scale battles, weapons and ammo that can be picked up, and a slight but "good" change in overall environmental interaction. This is what I have tried to do the past month a little bit at a time, kind of leading to this day. (I'm talking about the older RELEASED version of the map I made, not the differences between the original and the older version already released.)
Note this map is very long. Even after creating the map, and knowing the ins and outs; going in on god mode still took me 20 minutes to complete a play through going as fast as i could, and killing the necessary monsters to progress. A naked playthrough without cheats or knowing what your doing could take anywhere from 1 to 3 hours.
To play this map optimally it requires these common files:
DOOM2.wad, SKULLTAG_ACTORS_1-1-1.pk3, skulltagcontent2.1a.pk3, skulltag_data_126
To run this map online, use the name SSTMAP28.
To play this map with all its original flourishes in mind; please download superkulltag. (Note this mod is old and requires some jiggling to get working correctly, but this map can still be played with common zandronum files just fine, with minor gameplay differences.)
Before Playing: some visual glitches (mostly the last part of the map) may exist while playing this map with purely zandronum, none of these visual glitches effect game play at all, I also fixed most of them, and most of them that are still there will not be noticed. If this map seems impossible to you on single player, I have tested this map upwards of a hundred times in the past month, nothing is IMPOSSIBLE, I made sure most if not all the challenges presented in this map follow those guidelines.
I updated, and am re releasing this map to be experienced on its own, and it has been balanced for the occasion. This is the second public version. Please Enjoy.
THE SPIRIT WORLD DOWNLOAD (replaces map 28)
http://www.mediafire.com/file/prb5hgka5 ... 9.wad/file



Recommended play styles are Single player, Coop, or survival. Survival being the best, ultra violence difficulty being the most optimized.
Note: I only went back to update and re-distribute this map because of how large and complex, and perhaps awesome this map really is. I wanted to bring out the best of what it has to offer, whilst fixing the original issues. Please enjoy, "The Spirit World".
Side Note: If you think this map is partially inspired by the map "impure liquids" you are not crazy, I love that map :)
ORIGINAL SUPER SKULLTAG TOPIC
https://zandronum.com/forum/viewtopic.php?f=58&t=231