DoomWare Open Beta

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Superjustinbros
New User
Posts: 17
Joined: Mon Jan 13, 2014 11:18 pm

Re: DoomWare Open Beta

#41

Post by Superjustinbros » Wed Mar 24, 2021 5:20 am

Is there a full list of microgames in this wad? I want to give some feedback regarding some of them but I'd prefer to know what each microgame is called internally so I make sure I get/know all of them before writing up my analyses on each game.

User avatar
buu342
FNF Team
Posts: 51
Joined: Tue Nov 08, 2016 11:23 pm
Location: Earth

Re: DoomWare Open Beta

#42

Post by buu342 » Wed Mar 24, 2021 9:10 pm

Superjustinbros wrote:
Wed Mar 24, 2021 5:20 am
Is there a full list of microgames in this wad? I want to give some feedback regarding some of them but I'd prefer to know what each microgame is called internally so I make sure I get/know all of them before writing up my analyses on each game.
This is currently the only documented™ list, and it's super incomplete:
https://github.com/buu342/ACS-DoomWare/ ... igame-List

Those wiki pages will probably only start getting properly filled once I am close to finishing DoomWare. In the meantime, if you want the internal names, either check the ACS code (also in the Git repo) or check the CREDITS lump that comes with the WAD (which should also be in the Git repo).
Remember that you are unique, just like everyone else.

User avatar
buu342
FNF Team
Posts: 51
Joined: Tue Nov 08, 2016 11:23 pm
Location: Earth

Re: DoomWare Open Beta

#43

Post by buu342 » Fri Apr 23, 2021 8:38 pm

So for those that haven't been following, DoomWare Sundays have been happening every week since the 7th of March, with DoomWare Sundays #8 happening on the 25th of April

I've been trying to get weekly updates going, and DoomWare's in a state that it pretty much has all the features I want, now it's just a matter of making a few more minigames to reach that arbitrary 100 minigame number.

Here's a summary of all the cool new features:
  • Team support
  • Wacky modifiers, including a boss fight
  • Improved stat tracking, even allowing you to track players that aren't logged in
  • Automatic seasonal map skins
  • Minigame ban list
  • Network optimizations
  • Lots of bug fixes
  • And of course, over 10 new minigames!
As a reminder, DoomWare is now on GitHub, which allows you to easily access the source code, follow updates as soon as they come out, and, if you're interested in hosting or modding DoomWare, a (currently WIP) wiki with all the information you need to know!
https://github.com/buu342/ACS-DoomWare

And once again, if you're interested in participating in DoomWare events every weekend, join the MDF Discord Server to keep in touch!
https://discord.gg/YQyg4cf
Remember that you are unique, just like everyone else.

Post Reply