DoomWare Open Beta

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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buu342
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Re: DoomWare Open Beta

#21

Post by buu342 » Fri Sep 08, 2017 11:15 pm

What if I told you I have an update coming next week?
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Doomkid
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Re: DoomWare Open Beta

#22

Post by Doomkid » Sat Sep 09, 2017 3:32 am

That's awesome, I love Stupid LMS and this gives off a similar but even more hectic vibe, I'll host a server for it on Doomshack when the new version is released.

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Re: DoomWare Open Beta

#23

Post by buu342 » Sat Sep 23, 2017 12:36 pm

Sorry about a MASSIVE delay on the project's upcoming update. I've had a few unexpectedly busy weeks, mixed with the fact that I've been rewriting some of the wad's code (which broke a lot of things that had to be retested), it's been slow. However I am confident that the update will be coming in the next 2 days.
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Re: DoomWare Open Beta

#24

Post by Combinebobnt » Sat Sep 23, 2017 5:36 pm

how stable is this wad now

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Re: DoomWare Open Beta

#25

Post by Konda » Sat Sep 23, 2017 6:33 pm

^ I smell FNF. Better answer that question carefully

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buu342
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Re: DoomWare Open Beta

#26

Post by buu342 » Sat Sep 23, 2017 6:46 pm

Combinebobnt wrote:how stable is this wad now
With Zandronum 3.0, more stable than its ever been.
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buu342
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Re: DoomWare Open Beta

#27

Post by buu342 » Mon Sep 25, 2017 10:56 pm

Server is up!
149.56.242.162:10761
You can find the server by searching DoomWare Open Beta 1.8

What's new?
  • Added 10 new minigames
    Added Spectating after death by pressing O (or puke 988)
    Bug fixes
    Code optimization and shuffling
    6 Tie Breaker minigames
    Small gameplay polishes such as leader hat
    Lag fixes in certain minigames
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Re: DoomWare Open Beta

#28

Post by Marcaek » Sun Sep 02, 2018 1:07 am

Will there be any more done with this?

Something like this would be fun

https://forum.zdoom.org/viewtopic.php?f=43&t=61681

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buu342
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Re: DoomWare Open Beta

#29

Post by buu342 » Mon Sep 03, 2018 11:27 pm

Yeah this project is still alive, just chugging along as I'm battling though two other big projects and university.
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Re: DoomWare Open Beta

#30

Post by Asriel » Thu Sep 06, 2018 7:12 pm

Would it be possible to add team support to this mod?
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buu342
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Re: DoomWare Open Beta

#31

Post by buu342 » Sun Sep 09, 2018 12:17 am

Asriel wrote:
Thu Sep 06, 2018 7:12 pm
Would it be possible to add team support to this mod?
I am considering it down the line, but not anytime soon due to it requiring a rewrite of a lot of things (given that it wasn't really thought about at the start)
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Re: DoomWare Open Beta

#32

Post by buu342 » Thu Mar 14, 2019 3:22 pm

Hello everyone, sorry for the big block of silence but I've been busy with another project, however I'm currently back in DoomWare mode. I'd just like to bring the sad news that the next version of DoomWare (1.9 Beta), will not feature new minigames. Simply put, I've done so many mass changes that I want to ensure everything is stable before I start cramming in more games, because the new ones are bound to have a stack of bugs to go with them. What kind of mass changes? Well, I rewrote the entire gamemode from the ground up, in an attempt to clean up the code, make it more stable, and make it easier to add in more features. Here's a little teaser with what's new:

Image

ETA on version release: Soon.
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Re: DoomWare Open Beta

#33

Post by buu342 » Sat Mar 30, 2019 4:31 pm

Doomware Open Beta 1.9 is out! The OP has been updated with new images and new servers.

[TSPG] Britsteel: DoomWare Open Beta 1.9 (EU)
145.239.204.46:10676

[TSPG] Painkiller: DoomWare Open Beta 1.9 (US)
149.56.242.162:10715
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Re: DoomWare Open Beta

#34

Post by buu342 » Tue Sep 03, 2019 12:37 pm

Hey everyone,

This Sunday, MDF will be hosting a DoomWare tournament, running on the latest version (Beta 1.9H). It'd be awesome if you were to join, it's a friendly competition so there is nothing lost by not participating. It would be awesome to see you guys there!

The tournament is Sunday, September 8th @ 5:00PM EDT. If you wish to sign up, then feel free to do so by joining the server at https://discord.gg/DtQwknK, and putting your name in #doomware-signups.

Thank you, and I hope you guys join in on the fun!
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Re: DoomWare Open Beta

#35

Post by MicrotransactionGod » Sun Sep 08, 2019 10:49 pm

Hey! I'm having a issue. Whenever I boot a DoomWare server in any version, it'll say 'Protected Lump authentication failed'
It doesn't happen with any other gamemode

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