DoomWare Open Beta

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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buu342
 
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Re: DoomWare Open Beta

#21

Post by buu342 » Fri Sep 08, 2017 11:15 pm

What if I told you I have an update coming next week?
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Re: DoomWare Open Beta

#22

Post by Doomkid » Sat Sep 09, 2017 3:32 am

That's awesome, I love Stupid LMS and this gives off a similar but even more hectic vibe, I'll host a server for it on Doomshack when the new version is released.
Image
Image

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Re: DoomWare Open Beta

#23

Post by buu342 » Sat Sep 23, 2017 12:36 pm

Sorry about a MASSIVE delay on the project's upcoming update. I've had a few unexpectedly busy weeks, mixed with the fact that I've been rewriting some of the wad's code (which broke a lot of things that had to be retested), it's been slow. However I am confident that the update will be coming in the next 2 days.
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Re: DoomWare Open Beta

#24

Post by Combinebobnt » Sat Sep 23, 2017 5:36 pm

how stable is this wad now

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Re: DoomWare Open Beta

#25

Post by Konda » Sat Sep 23, 2017 6:33 pm

^ I smell FNF. Better answer that question carefully

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Re: DoomWare Open Beta

#26

Post by buu342 » Sat Sep 23, 2017 6:46 pm

Combinebobnt wrote:how stable is this wad now
With Zandronum 3.0, more stable than its ever been.
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Re: DoomWare Open Beta

#27

Post by buu342 » Mon Sep 25, 2017 10:56 pm

Server is up!
149.56.242.162:10761
You can find the server by searching DoomWare Open Beta 1.8

What's new?
  • Added 10 new minigames
    Added Spectating after death by pressing O (or puke 988)
    Bug fixes
    Code optimization and shuffling
    6 Tie Breaker minigames
    Small gameplay polishes such as leader hat
    Lag fixes in certain minigames
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Re: DoomWare Open Beta

#28

Post by Marcaek » Sun Sep 02, 2018 1:07 am

Will there be any more done with this?

Something like this would be fun

https://forum.zdoom.org/viewtopic.php?f=43&t=61681

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Re: DoomWare Open Beta

#29

Post by buu342 » Mon Sep 03, 2018 11:27 pm

Yeah this project is still alive, just chugging along as I'm battling though two other big projects and university.
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Re: DoomWare Open Beta

#30

Post by Asriel » Thu Sep 06, 2018 7:12 pm

Would it be possible to add team support to this mod?
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Re: DoomWare Open Beta

#31

Post by buu342 » Sun Sep 09, 2018 12:17 am

Asriel wrote:
Thu Sep 06, 2018 7:12 pm
Would it be possible to add team support to this mod?
I am considering it down the line, but not anytime soon due to it requiring a rewrite of a lot of things (given that it wasn't really thought about at the start)
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Re: DoomWare Open Beta

#32

Post by buu342 » Thu Mar 14, 2019 3:22 pm

Hello everyone, sorry for the big block of silence but I've been busy with another project, however I'm currently back in DoomWare mode. I'd just like to bring the sad news that the next version of DoomWare (1.9 Beta), will not feature new minigames. Simply put, I've done so many mass changes that I want to ensure everything is stable before I start cramming in more games, because the new ones are bound to have a stack of bugs to go with them. What kind of mass changes? Well, I rewrote the entire gamemode from the ground up, in an attempt to clean up the code, make it more stable, and make it easier to add in more features. Here's a little teaser with what's new:

Image

ETA on version release: Soon.
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Re: DoomWare Open Beta

#33

Post by buu342 » Sat Mar 30, 2019 4:31 pm

Doomware Open Beta 1.9 is out! The OP has been updated with new images and new servers.

[TSPG] Britsteel: DoomWare Open Beta 1.9 (EU)
145.239.204.46:10676

[TSPG] Painkiller: DoomWare Open Beta 1.9 (US)
149.56.242.162:10715
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Re: DoomWare Open Beta

#34

Post by buu342 » Tue Sep 03, 2019 12:37 pm

Hey everyone,

This Sunday, MDF will be hosting a DoomWare tournament, running on the latest version (Beta 1.9H). It'd be awesome if you were to join, it's a friendly competition so there is nothing lost by not participating. It would be awesome to see you guys there!

The tournament is Sunday, September 8th @ 5:00PM EDT. If you wish to sign up, then feel free to do so by joining the server at https://discord.gg/DtQwknK, and putting your name in #doomware-signups.

Thank you, and I hope you guys join in on the fun!
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Re: DoomWare Open Beta

#35

Post by MicrotransactionGod » Sun Sep 08, 2019 10:49 pm

Hey! I'm having a issue. Whenever I boot a DoomWare server in any version, it'll say 'Protected Lump authentication failed'
It doesn't happen with any other gamemode

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Re: DoomWare Open Beta

#36

Post by MSX » Fri Feb 14, 2020 12:23 pm

Is there any server up running this in Zandronum ? Damn, i would really like to play that for some stupid drunk night fun.

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Re: DoomWare Open Beta

#37

Post by buu342 » Fri Feb 14, 2020 2:08 pm

MSX wrote:
Fri Feb 14, 2020 12:23 pm
Is there any server up running this in Zandronum ? Damn, i would really like to play that for some stupid drunk night fun.
Nuclear Empire is always hosting a server with this addon. There also seems to be a Blue Firestick server as well. If there are no servers, you can always make one for free with TSPG or Britsteel
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Re: DoomWare Open Beta

#38

Post by buu342 » Mon Oct 05, 2020 4:16 pm

Saturday, October 10th, @ 5pm EDT, a DoomWare Pub Session is being hosted by MDF. Be sure to join! I've made some modifications to Halloween-ify the map.

Yes, there will be new minigames!

Join MDF's Discord to stay up to date with what's happening: https://discord.gg/YQyg4cf
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Re: DoomWare Open Beta

#39

Post by buu342 » Sun Oct 11, 2020 11:20 am

Just'd like to give a huge thank you to everyone who participated in last night's pub session. Not only was I not expecting it to last three and a half hours, I wasn't expecting to have a full server either! Seriously, you guys rock!

I recorded the first 45 minutes of last night's session and have put it in the OP.
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Re: DoomWare Open Beta

#40

Post by buu342 » Fri Mar 05, 2021 11:02 am

MDF has announced DoomWare Sundays. This will be a fun, casual session every Sunday @ 2pm EST / 8pm CET with a twist: there'll be a monthly leaderboard that tracks your progress and then resets. A winner will be announced for each month based on their performances.

Winning a full game is the most important thing. Each game won is worth 1 point. Within each game there are 25 rounds of minigames, so each round win is worth 0.04 or 1/25 of a point. Finally, 1UPs are worth 0.03 or 1/33 of a point. Combine all these things together and the result becomes your score and gets you a spot on the leaderboard.

You'll be able to track the leaderboard on their website (where you can see an example of how the scores work): https://www.doomfederation.com/doomware-leaderboards/

As usual, I recommend you join the MDF server to stay up to date with the event ^^
https://discord.gg/YQyg4cf

The first session will be happening Sunday, March 7th.
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