DoomWare Open Beta

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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buu342
 
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Re: DoomWare Open Beta

#21

Post by buu342 » Fri Sep 08, 2017 11:15 pm

What if I told you I have an update coming next week?
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Doomkid
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Re: DoomWare Open Beta

#22

Post by Doomkid » Sat Sep 09, 2017 3:32 am

That's awesome, I love Stupid LMS and this gives off a similar but even more hectic vibe, I'll host a server for it on Doomshack when the new version is released.

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buu342
 
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Re: DoomWare Open Beta

#23

Post by buu342 » Sat Sep 23, 2017 12:36 pm

Sorry about a MASSIVE delay on the project's upcoming update. I've had a few unexpectedly busy weeks, mixed with the fact that I've been rewriting some of the wad's code (which broke a lot of things that had to be retested), it's been slow. However I am confident that the update will be coming in the next 2 days.
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Combinebobnt
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Re: DoomWare Open Beta

#24

Post by Combinebobnt » Sat Sep 23, 2017 5:36 pm

how stable is this wad now

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Re: DoomWare Open Beta

#25

Post by Konda » Sat Sep 23, 2017 6:33 pm

^ I smell FNF. Better answer that question carefully

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buu342
 
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Re: DoomWare Open Beta

#26

Post by buu342 » Sat Sep 23, 2017 6:46 pm

Combinebobnt wrote:how stable is this wad now
With Zandronum 3.0, more stable than its ever been.
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buu342
 
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Re: DoomWare Open Beta

#27

Post by buu342 » Mon Sep 25, 2017 10:56 pm

Server is up!
149.56.242.162:10761
You can find the server by searching DoomWare Open Beta 1.8

What's new?
  • Added 10 new minigames
    Added Spectating after death by pressing O (or puke 988)
    Bug fixes
    Code optimization and shuffling
    6 Tie Breaker minigames
    Small gameplay polishes such as leader hat
    Lag fixes in certain minigames
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Marcaek
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Re: DoomWare Open Beta

#28

Post by Marcaek » Sun Sep 02, 2018 1:07 am

Will there be any more done with this?

Something like this would be fun

https://forum.zdoom.org/viewtopic.php?f=43&t=61681

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buu342
 
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Re: DoomWare Open Beta

#29

Post by buu342 » Mon Sep 03, 2018 11:27 pm

Yeah this project is still alive, just chugging along as I'm battling though two other big projects and university.
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Asriel
 
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Re: DoomWare Open Beta

#30

Post by Asriel » Thu Sep 06, 2018 7:12 pm

Would it be possible to add team support to this mod?
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buu342
 
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Re: DoomWare Open Beta

#31

Post by buu342 » Sun Sep 09, 2018 12:17 am

Asriel wrote:
Thu Sep 06, 2018 7:12 pm
Would it be possible to add team support to this mod?
I am considering it down the line, but not anytime soon due to it requiring a rewrite of a lot of things (given that it wasn't really thought about at the start)
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