[WIP] Zandro-Pong!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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stradex
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[WIP] Zandro-Pong!

#1

Post by stradex » Thu Nov 17, 2016 6:32 pm

(IMPORTANT, THE HOST NEED TO ACTIVATE SEND FULL BUTTON INFO AND INSTANT RESPAWN TO PLAY THIS.
"Compat_ClientsSendFullButtonInfo true" and "SV_ForceRespawn true" In the server or YOU WILL DIE).


Image

Movement: Press move up (ex: w) or move down (ex: s)

Download ZandroPong 0.1

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Ænima
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[WIP] Re: Zandro-Pong!

#2

Post by Ænima » Fri Nov 18, 2016 6:41 pm

lol very cool!

Should make an alternate version with a lost soul sprite as the ball.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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stradex
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[WIP] Re: Zandro-Pong!

#3

Post by stradex » Wed Aug 02, 2017 3:08 pm

I'm working on a new version with the possibility to play 2 vs 2 (TDM) and with (custom) unlagged [since the original mod didnt have unlagged]
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Empyre
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[WIP] Re: Zandro-Pong!

#4

Post by Empyre » Thu Aug 03, 2017 12:40 am

Make the paddles all the shorter length, swap the forward paddles (blue forward near red goalie, and vice versa), make a narrow goal (about 3 times the length of the shortened paddle) in the back, where all the rest of the back would bounce like the top and bottom, and you have a pong-style hockey game, like i remember from way back when (late 70s). It was fun then, and it might be fun now. A ball hitting a forward paddle from behind would bounce forward, rather than back.

I also remember a wall-ball game for 1 or 2 players, where the wall on the left was solid, and the players would take turns hitting it.
"For the world is hollow, and I have touched the sky."

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