Page 1 of 1

[FINAL] Progressive Duel 2

Posted: Mon Nov 07, 2016 3:28 am
by Ru5tK1ng
Image
Hello, for those of you who are not familiar with ProgDuel, it is a duel pack designed around non-OS gameplay. While the first part was a bit of an experiment and a dive into unexplored terrain, part 2 improves on the good and minimizes the bad. Prog utilizes weapons based off of EonWeapons as well as the Stackable Armor System detailed here: https://zandronum.com/forum/viewtopic.p ... 20#p101852

While controlling armor will give an advantage, it won't be the sole factor determining the match outcome. The pack features a simple lobby that labels each map with author and match pacing.

Per usual, since we used and abused certain features, this pack will only work on (g)Zdoom and Zandronum. The pack is self contained and doesn't require any external wads. It features an integrated hud timer and spectator updates on player health and armor. The cvars to control the timer are:

eon_timer = 0(off), 1(count down), 2(count up)
eon_timersize = 0(small), 1(med), 2(large)
eon_timer_x = Horizontal position
eon_timer_y = Vertical position

There is occasionally a duel server up on Pain Killer (when PK doesn't crash) if any one is interested in trying the pack out in a live setting. Have an ice day.

Download: https://allfearthesentinel.net/zandronu ... gduel2.pk3
Config: https://pastebin.com/qvqG4cPp
Credits: In the pk3 file

Map List:
Map00: Lobby Map
Map01: Take Two - Ru5tK1ng
Map02: Fade - Decay
Map03: White Noise - Razgriz
Map04: Heavy Silence - Ru5tK1ng
Map05: Tomb of the Unwanted - Dranzer
Map06: White Noise II - Razgriz
Map07: Rustrophobia - Ru5tK1ng
Map08: Nightfalls in October - Decay
Map09: Rockscape - Dranzer
Map10: Lava Bath - Dranzer
Map11: Ardens Oppressio - DragonFly
Map12: Corporate Takeover - Razgriz, Ivan
Map13: Sludge Factory - Ru5tK1ng
Map14: Unoccupied Territory - Ivan
Map15: Cyborg Arena - Hatred/Hatedaddy
Map16: Aure Entuluva - Decay

Screenshot Gallery:
https://imgur.com/a/7tuHk

[FINAL] Re: Progressive Duel 2

Posted: Mon Nov 07, 2016 3:29 am
by Dranzer
how come all the good maps are mine ? ??? ???

[FINAL] Re: Progressive Duel 2

Posted: Mon Nov 07, 2016 5:09 am
by Combinebobnt
can i remake the longest yard it has a railgun

[FINAL] Re: Progressive Duel 2

Posted: Sun Aug 13, 2017 9:23 pm
by stradex
Best duel mappack ever... AND I MEAN, EVER.
(Btw, you should update links)

[FINAL] Re: Progressive Duel 2

Posted: Mon Aug 14, 2017 12:49 am
by Ru5tK1ng
I would hope the quality would be above average after all the arguing we do when something needs improvement or a change. Link updated.

[FINAL] Re: Progressive Duel 2

Posted: Mon Aug 14, 2017 6:31 am
by Doomkid
Coming together nicely, did some testing with Decay the other day

[FINAL] Re: Progressive Duel 2

Posted: Wed Nov 01, 2017 1:08 am
by Ru5tK1ng
Finally after a very long time, almost a year, RC2 is released. All 16 maps are pretty much finished and aside from possible minor tweaks for the newer maps, everything is nearing 100% completion. The final release will probably be coming within a few weeks. In the meantime, I'll be looking for any bugs and working on integrating a version of eonweapons into the pk3 since both projects are nearing completion. Links updated in the first post.

[FINAL] Re: Progressive Duel 2

Posted: Wed Nov 01, 2017 1:48 am
by Dranzer
new maps are cool

[FINAL] Re: Progressive Duel 2

Posted: Wed Nov 01, 2017 4:45 pm
by Peanut
Those screen shots though... Is this still in progress? Would I be able to add to the roster?

[FINAL] Re: Progressive Duel 2

Posted: Wed Nov 01, 2017 5:02 pm
by Ru5tK1ng
Sorry, 16 maps is the limit and we're pretty much ready to finish the project. No more new maps.

[FINAL] Re: Progressive Duel 2

Posted: Wed Nov 01, 2017 7:02 pm
by Peanut
Ru5tK1ng wrote:
Wed Nov 01, 2017 5:02 pm
Sorry, 16 maps is the limit and we're pretty much ready to finish the project. No more new maps.
Oh yeah, well fine. I'll make my own duel pack. And it'll be great. With blackjack, and hookers. You know what, forget the whole thing!

[FINAL] Re: Progressive Duel 2

Posted: Fri Nov 03, 2017 12:16 am
by Combinebobnt
Peanut wrote:
Wed Nov 01, 2017 7:02 pm
Ru5tK1ng wrote:
Wed Nov 01, 2017 5:02 pm
Sorry, 16 maps is the limit and we're pretty much ready to finish the project. No more new maps.
skulltag duel
Don't worry you can help map for pro duel, the critically acclaimed sequel to this project.

[FINAL] Re: Progressive Duel 2

Posted: Fri Nov 03, 2017 1:52 am
by Ru5tK1ng
Produel is closer to being a sequel of duel40; they're both compilations.

[FINAL] Re: Progressive Duel 2

Posted: Fri Nov 03, 2017 1:54 am
by Razgriz
Combinebobnt wrote:
Fri Nov 03, 2017 12:16 am
Image

[FINAL] Re: Progressive Duel 2

Posted: Fri Nov 03, 2017 1:56 am
by Ivan
Razgriz wrote:
Fri Nov 03, 2017 1:54 am
Combinebobnt wrote:
Fri Nov 03, 2017 12:16 am
some image
Yes, a very respectable and modest representation. I applaud this amazing imagery.

[FINAL] Re: Progressive Duel 2

Posted: Fri Nov 03, 2017 5:40 am
by guydudeperson
I cracked up. If that's the case produel could use a lobby. I don't remember which maps I like but I could identify them. I could also just memorize but I'm the modest respectable image on a good day.

[FINAL] Re: Progressive Duel 2

Posted: Tue Dec 05, 2017 9:08 am
by Doomkid
So glad to see Pro Duel 2 released, it's really damn good, will be hosting soon

[FINAL] Re: Progressive Duel 2

Posted: Tue Dec 05, 2017 3:17 pm
by Decay
Doomkid wrote:
Tue Dec 05, 2017 9:08 am
So glad to see Pro Duel 2 released, it's really damn good, will be hosting soon
Doomkid wrote:
Tue Dec 05, 2017 9:08 am
So glad to see Pro Duel 2 released
Doomkid wrote:
Tue Dec 05, 2017 9:08 am
Pro Duel 2
It's P-R-O-G not P-R-O that brand name ripping off bullshit

[FINAL] Re: Progressive Duel 2

Posted: Fri Dec 08, 2017 9:27 am
by Doomkid
soerry i didn't mean to plagiarism, credits were included in the wad please dont report