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Lazy mans cursor system
Posted: Mon Aug 06, 2012 3:35 am
by Tosen
too much acs hurts brains so i made this stupid cursor system.
https://dl.dropbox.com/u/86298151/NewCursor.wad
RE: Lazy mans cursor system
Posted: Thu Sep 27, 2012 11:55 pm
by Professor Pants
I don't know why I never thought of actually using the player to be a cursor himself... Sometimes the simplest solutions are the best. I was expecting something to do with player pitch and player angle, and a whole lot of trig. The only downside here is that this doesn't seem to work with software rendering. Works great though.
RE: Lazy mans cursor system
Posted: Sat Sep 29, 2012 11:36 am
by one_Two
That's pretty cool actually. I'm presuming there's a way to do it with mouse input?
RE: Lazy mans cursor system
Posted: Sat Sep 29, 2012 1:32 pm
by Synert
Yeah, Shotgun Frenzy uses the mouse. It's probably
Professor Pants wrote:
something to do with player pitch and player angle, and a whole lot of trig.
RE: Lazy mans cursor system
Posted: Sat Sep 29, 2012 2:33 pm
by Ænima
Or just GetPlayerInput ...
RE: Lazy mans cursor system
Posted: Sat Sep 29, 2012 4:33 pm
by Watermelon
Ænima wrote:
Or just GetPlayerInput ...
This is what I used to make mine.
As proposed earlier, you have to take into account renderer and adjust it appropriately. I just make a buffer variable for momentum.