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[WIP] AeonDM (good release party incoming!!)

Posted: Sun Aug 28, 2016 4:13 am
by Razgriz
download me now! Hi friends, after too long I decided to make an AeonDM topic for Zandronum. What is AeonDM? Well if you played DBAB (which you probably have dozens of times) AeonDM is the spiritual successor of DBAB in every way. Originally it was going to be a small DM pack by Decay and I, with both of us putting in 5 maps each. But then we got more maps in from other members and now have launched a soon-to-be megawad that started sometime in January! Horray!

Here are some nice great screenshots showing a few maps

Spoiler: Vanish by Decay (Open)
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Spoiler: Decayed and Conquered by Decay/Dynamo (Open)
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Spoiler: Broken Hearts by Decay/Heavenwraith (Open)
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Spoiler: Havoc by Grymmoire (Open)
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Spoiler: The Heliomancers of Orionis by Argentum (Open)
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Spoiler: Urban Desolation by Ru5tK1ng (Open)
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Spoiler: Lava Laboratory by Razgriz (Open)
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Spoiler: Echoes of Night by Dranzer (Open)
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Note: Imgur sucks forreal.

Current list of Contributors:
  • Argentum
  • Combinebobnt
  • Decay
  • Dranzer
  • Dynamo
  • Grymmoire
  • Heavenwraith
  • Ivan
  • Jdagenet
  • Razgriz
  • Ru5tK1ng
What we will accomplish with Aeon
  • T/DM // T/LMS compatible maps
  • Vanilla and Eon weapon compatibility
  • 32+ new maps
  • memes?
Right now we are looking for people to do some detail/slave work if they're interested, if that's the case you can find us anywhere on:

Esper.net #MXU
zandronum IRC - almost any clan channel
Teamspeak : 67.80.37.169

Progress can also be seen here

Current maplist for DM Eon+Vanilla

Note: there is compatibility with eon weapons as well as vanilla, skill 4 for eon weapon placement and skill 3 + double ammo for vanilla.

[spoiler]Aeon01
Aeon02
Aeon03
Aeon04
Aeon05
Aeon06
Aeon07 ->Lag lot less for now
Aeon08
Aeon09
Aeon10
Aeon11
Aeon12
Aeon13
Aeon14
Aeon15
Aeon16
Aeon17
Aeon18
Aeon19
Aeon20
Aeon21
Aeon22
Aeon23
Aeon24
Aeon25
Aeon26
Aeon27
Aeon28
Aeon29
Aeon30
Aeon31
Aeon32
Aeon33[/spoiler]

Have an Ice day!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D :D

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 4:18 am
by Combinebobnt
does this run on remood

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 4:23 am
by Dranzer
i like my maps

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 4:53 am
by Combinebobnt
why are all the square maps by decay

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 5:48 am
by -_-
Nice big download button on the top but you forgot to put one on the bottom...

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 4:46 pm
by ARGENTVM
Dranzer wrote:i like my maps
i like my maps too


thank you rangle I hope you have a frozen H20 day as well.

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 5:10 pm
by Mobius
This isn't a port neutral wad though. When will it run on Odamex? You are alienating 40 percent of your DM base.

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 7:35 pm
by Jimp Argon
Theres a lot of missing textures when using Zandronum. I assume this is for skulltag only? I assume that because when I use Skulltag I do not see the missing textures that I see when I am using Zandronum. What I want to know is why? How are we supposed to play online? I mean sure... we could play online, but not without the missing textures.

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Aug 28, 2016 7:46 pm
by Razgriz
Oops shit I knew I forgot something, right now it needs to be ran with Dbabrm.pk3 because it uses a lot of resources from that pack. B36 is going to be cleaned up and have the majority of all currently used textures pulled over so it can stand alone.

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Sep 18, 2016 5:35 am
by Razgriz
Ok B37 is out! (b36 was a quiet release, also as stated you can now run it stand alone no problem!) but for 37 we have a nice update to 31, thanks to bob for r̶u̶i̶n̶i̶n̶g saving the village, and making it a lab instead.
[spoiler]Image[/spoiler]

So far all the maps have been queued as good to go for LMS (save for maybe one map or two), however the waiting is mostly for the underdetailed maps to finish. The good thing is that DM items and starts have been done for several maps already, so anyone wanting to try out the maps that have been confirmed for good to go item-wise will have a nice list to try out.

Note: there is compatibility with eon weapons as well as vanilla, skill 4 for eon weapon placement and skill 3 + double ammo for vanilla.


[spoiler]Aeon01
Aeon02
Aeon03
Aeon05
Aeon06
Aeon07
Aeon08 -> Questionable bfg but item placement is all done
Aeon09
Aeon10
Aeon11
Aeon12
Aeon13
Aeon14
Aeon15
Aeon20
Aeon23
Aeon25
Aeon27
Aeon28
Aeon31[/spoiler]

[WIP] Re: AeonDM (Beta 35)

Posted: Sun Sep 18, 2016 5:43 am
by Combinebobnt
its a ufo

[WIP] Re: AeonDM (Beta 37)

Posted: Sun Oct 16, 2016 6:57 am
by Dranzer
http://allfearthesentinel.net/download? ... ndmb39.pk3 Here is the latest update someone forgot to update....

[WIP] Re: AeonDM (Beta 37)

Posted: Sun Oct 16, 2016 6:58 am
by Combinebobnt
my maps in it

[WIP] Re: AeonDM (Beta 39)

Posted: Mon Oct 17, 2016 3:44 am
by Razgriz
Oops yea we have updated Aeon a few times already, we are on B39, and only a few maps have gotten item placement updates, chex out the first post! It's also been updated with the list of DM ready maps.
We are also very close to release, great news the job is almost done (except bob fix haven blast furnace tier).

[WIP] Re: AeonDM (Beta 39)

Posted: Sun Oct 23, 2016 9:13 pm
by Dranzer
deadline comming up soon plz finish

[WIP] Re: AeonDM (Beta 39)

Posted: Sun Oct 23, 2016 9:13 pm
by Combinebobnt
3/5

[WIP] Re: AeonDM (Beta 40)

Posted: Wed Oct 26, 2016 3:05 am
by Razgriz
The finish line is near friends, b40 is out with a lot of small fixes and a major update!

[spoiler]Image
Image
Image
Image
Image[/spoiler]

Can you believe this used to be emporium? me neither. Next on the list is re-ordering the maplist so that it's a bit more streamline, and then finishing up the last few maps and double check all spawns in both skill 3 and 4.

[WIP] Re: AeonDM (Beta 40)

Posted: Wed Oct 26, 2016 7:03 am
by Combinebobnt
here is oldporium that the no smile club helped kill. compare and contrast detail for fun.

[spoiler]emporium before the slugs moved in...
Image
Image
Image
Image
this room is sadly more finished than hunted[/spoiler]

[WIP] Re: AeonDM (Beta 40)

Posted: Wed Oct 26, 2016 3:06 pm
by Dranzer
why did you downgrade

[WIP] Re: AeonDM (Beta 40)

Posted: Wed Oct 26, 2016 5:04 pm
by ARGENTVM
Combinebobnt wrote:here is oldporium that the no smile club helped kill. compare and contrast detail for fun.

[spoiler]emporium before the slugs moved in...
Image
Image
Image
Image
this room is sadly more finished than hunted[/spoiler]
stop pretending to be gone