[WIP] AeonDM (good release party incoming!!)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Razgriz
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[WIP] AeonDM (good release party incoming!!)

#1

Post by Razgriz » Sun Aug 28, 2016 4:13 am

download me now! Hi friends, after too long I decided to make an AeonDM topic for Zandronum. What is AeonDM? Well if you played DBAB (which you probably have dozens of times) AeonDM is the spiritual successor of DBAB in every way. Originally it was going to be a small DM pack by Decay and I, with both of us putting in 5 maps each. But then we got more maps in from other members and now have launched a soon-to-be megawad that started sometime in January! Horray!

Here are some nice great screenshots showing a few maps

Spoiler: Vanish by Decay (Open)
Image
Spoiler: Decayed and Conquered by Decay/Dynamo (Open)
Image
Spoiler: Broken Hearts by Decay/Heavenwraith (Open)
Image
Spoiler: Havoc by Grymmoire (Open)
Image
Spoiler: The Heliomancers of Orionis by Argentum (Open)
Image
Spoiler: Urban Desolation by Ru5tK1ng (Open)
Image
Spoiler: Lava Laboratory by Razgriz (Open)
Image
Spoiler: Echoes of Night by Dranzer (Open)
Image
Note: Imgur sucks forreal.

Current list of Contributors:
  • Argentum
  • Combinebobnt
  • Decay
  • Dranzer
  • Dynamo
  • Grymmoire
  • Heavenwraith
  • Ivan
  • Jdagenet
  • Razgriz
  • Ru5tK1ng
What we will accomplish with Aeon
  • T/DM // T/LMS compatible maps
  • Vanilla and Eon weapon compatibility
  • 32+ new maps
  • memes?
Right now we are looking for people to do some detail/slave work if they're interested, if that's the case you can find us anywhere on:

Esper.net #MXU
zandronum IRC - almost any clan channel
Teamspeak : 67.80.37.169

Progress can also be seen here

Current maplist for DM Eon+Vanilla

Note: there is compatibility with eon weapons as well as vanilla, skill 4 for eon weapon placement and skill 3 + double ammo for vanilla.

[spoiler]Aeon01
Aeon02
Aeon03
Aeon04
Aeon05
Aeon06
Aeon07 ->Lag lot less for now
Aeon08
Aeon09
Aeon10
Aeon11
Aeon12
Aeon13
Aeon14
Aeon15
Aeon16
Aeon17
Aeon18
Aeon19
Aeon20
Aeon21
Aeon22
Aeon23
Aeon24
Aeon25
Aeon26
Aeon27
Aeon28
Aeon29
Aeon30
Aeon31
Aeon32
Aeon33[/spoiler]

Have an Ice day!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :D :D :D :D

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Combinebobnt
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[WIP] Re: AeonDM (Beta 35)

#2

Post by Combinebobnt » Sun Aug 28, 2016 4:18 am

does this run on remood

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Dranzer
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[WIP] Re: AeonDM (Beta 35)

#3

Post by Dranzer » Sun Aug 28, 2016 4:23 am

i like my maps
<Galactus>you're lightyears away from having me banned for this

^ 3 month ban (6months now nice evade)

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[WIP] Re: AeonDM (Beta 35)

#4

Post by Combinebobnt » Sun Aug 28, 2016 4:53 am

why are all the square maps by decay

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[WIP] Re: AeonDM (Beta 35)

#5

Post by -_- » Sun Aug 28, 2016 5:48 am

Nice big download button on the top but you forgot to put one on the bottom...

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[WIP] Re: AeonDM (Beta 35)

#6

Post by ARGENTVM » Sun Aug 28, 2016 4:46 pm

Dranzer wrote:i like my maps
i like my maps too


thank you rangle I hope you have a frozen H20 day as well.

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[WIP] Re: AeonDM (Beta 35)

#7

Post by Mobius » Sun Aug 28, 2016 5:10 pm

This isn't a port neutral wad though. When will it run on Odamex? You are alienating 40 percent of your DM base.
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"

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[WIP] Re: AeonDM (Beta 35)

#8

Post by Jimp Argon » Sun Aug 28, 2016 7:35 pm

Theres a lot of missing textures when using Zandronum. I assume this is for skulltag only? I assume that because when I use Skulltag I do not see the missing textures that I see when I am using Zandronum. What I want to know is why? How are we supposed to play online? I mean sure... we could play online, but not without the missing textures.

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Razgriz
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[WIP] Re: AeonDM (Beta 35)

#9

Post by Razgriz » Sun Aug 28, 2016 7:46 pm

Oops shit I knew I forgot something, right now it needs to be ran with Dbabrm.pk3 because it uses a lot of resources from that pack. B36 is going to be cleaned up and have the majority of all currently used textures pulled over so it can stand alone.

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[WIP] Re: AeonDM (Beta 35)

#10

Post by Razgriz » Sun Sep 18, 2016 5:35 am

Ok B37 is out! (b36 was a quiet release, also as stated you can now run it stand alone no problem!) but for 37 we have a nice update to 31, thanks to bob for r̶u̶i̶n̶i̶n̶g saving the village, and making it a lab instead.
[spoiler]Image[/spoiler]

So far all the maps have been queued as good to go for LMS (save for maybe one map or two), however the waiting is mostly for the underdetailed maps to finish. The good thing is that DM items and starts have been done for several maps already, so anyone wanting to try out the maps that have been confirmed for good to go item-wise will have a nice list to try out.

Note: there is compatibility with eon weapons as well as vanilla, skill 4 for eon weapon placement and skill 3 + double ammo for vanilla.


[spoiler]Aeon01
Aeon02
Aeon03
Aeon05
Aeon06
Aeon07
Aeon08 -> Questionable bfg but item placement is all done
Aeon09
Aeon10
Aeon11
Aeon12
Aeon13
Aeon14
Aeon15
Aeon20
Aeon23
Aeon25
Aeon27
Aeon28
Aeon31[/spoiler]

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Combinebobnt
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[WIP] Re: AeonDM (Beta 35)

#11

Post by Combinebobnt » Sun Sep 18, 2016 5:43 am

its a ufo

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Dranzer
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[WIP] Re: AeonDM (Beta 37)

#12

Post by Dranzer » Sun Oct 16, 2016 6:57 am

http://allfearthesentinel.net/download? ... ndmb39.pk3 Here is the latest update someone forgot to update....
<Galactus>you're lightyears away from having me banned for this

^ 3 month ban (6months now nice evade)

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[WIP] Re: AeonDM (Beta 37)

#13

Post by Combinebobnt » Sun Oct 16, 2016 6:58 am

my maps in it

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[WIP] Re: AeonDM (Beta 39)

#14

Post by Razgriz » Mon Oct 17, 2016 3:44 am

Oops yea we have updated Aeon a few times already, we are on B39, and only a few maps have gotten item placement updates, chex out the first post! It's also been updated with the list of DM ready maps.
We are also very close to release, great news the job is almost done (except bob fix haven blast furnace tier).

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Dranzer
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[WIP] Re: AeonDM (Beta 39)

#15

Post by Dranzer » Sun Oct 23, 2016 9:13 pm

deadline comming up soon plz finish
<Galactus>you're lightyears away from having me banned for this

^ 3 month ban (6months now nice evade)

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[WIP] Re: AeonDM (Beta 39)

#16

Post by Combinebobnt » Sun Oct 23, 2016 9:13 pm

3/5

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[WIP] Re: AeonDM (Beta 40)

#17

Post by Razgriz » Wed Oct 26, 2016 3:05 am

The finish line is near friends, b40 is out with a lot of small fixes and a major update!

[spoiler]Image
Image
Image
Image
Image[/spoiler]

Can you believe this used to be emporium? me neither. Next on the list is re-ordering the maplist so that it's a bit more streamline, and then finishing up the last few maps and double check all spawns in both skill 3 and 4.

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[WIP] Re: AeonDM (Beta 40)

#18

Post by Combinebobnt » Wed Oct 26, 2016 7:03 am

here is oldporium that the no smile club helped kill. compare and contrast detail for fun.

[spoiler]emporium before the slugs moved in...
Image
Image
Image
Image
this room is sadly more finished than hunted[/spoiler]

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Dranzer
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[WIP] Re: AeonDM (Beta 40)

#19

Post by Dranzer » Wed Oct 26, 2016 3:06 pm

why did you downgrade
<Galactus>you're lightyears away from having me banned for this

^ 3 month ban (6months now nice evade)

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[WIP] Re: AeonDM (Beta 40)

#20

Post by ARGENTVM » Wed Oct 26, 2016 5:04 pm

Combinebobnt wrote:here is oldporium that the no smile club helped kill. compare and contrast detail for fun.

[spoiler]emporium before the slugs moved in...
Image
Image
Image
Image
this room is sadly more finished than hunted[/spoiler]
stop pretending to be gone

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