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[WIP] VGP Invasion Volume 1

Posted: Thu Aug 25, 2016 11:35 pm
by Miles Lowroad
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Valhalla Game Plays as a development entity have discussed the implications of generating content for the greater Zandronum community specifically. This is technically our first group project. The concept is a series of invasion based map sets, each set made in layers; first starting with the map layout and scripting, then music and minor revisions, then full revision with more OpenGL aesthetics. We have concept maps finished for 5 maps (VGPINV01-VGPINV05) of the proposed 10 map pack.

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download link:

http://files.valhallagameplays.info/wad ... on1a_8.pk3

Please keep in mind that this is early alpha and contains none of Mr. Enchanter's revisions yet. These maps are bare bones. ALSO, if you would like to add anything to this map such as monsters, textures, weapons, or even maps, let us know! we are currently using a hodgepodge of resources, most of which are from Realm667. This project would be way cooler if we could get the communities original content added. Regardless, check it out and let me know what you think!

[WIP] Re: VGP Invasion Volume 1

Posted: Fri Aug 26, 2016 6:05 am
by fr blood
Good to see some people still caring about the invasion gameplay.

[WIP] Re: VGP Invasion Volume 1

Posted: Mon Sep 05, 2016 7:53 pm
by LadySlash
As a proud member of VGP team and a part of this project, I'd like to share some screens of the map I have been working on. :biggrin:
This is just its geometry and architecture. The placement of spawn points and items are still pending as well as proper lighting.

[spoiler]
Screenshot_Doom_20160905_214806.jpg
Screenshot_Doom_20160905_214818.jpg
Screenshot_Doom_20160905_214841.jpg
Screenshot_Doom_20160905_214855.jpg
Screenshot_Doom_20160905_215050~1.jpg
[/spoiler]

All the textures are taken from Hunter's Moon map core (yes, adapting the map to Hunter's Moon gameplay is in my plans as well)

[WIP] Re: VGP Invasion Volume 1

Posted: Mon Sep 05, 2016 9:22 pm
by Jimp Argon
Looking nice!