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PowerSlave_(PSX) TC

Posted: Sun Jul 10, 2016 8:16 pm
by Lex Safonov
Good night everyone (or morning). Not so long ago, I thought I'd try to do. Out in light port PowerSlaveEx, and I do not much thought, decided to move on to weapons. The matter did not end weapons)
Maud has not completed yet, made weapons, ammo and lives system (a test). Balancing \ placement on the map and the menu is not yet made, but will be soon.

ScreenShots:
[spoiler]Image
Image[/spoiler]

Mod Link:
http://www.mediafire.com/download/w7les ... rSlave.pk3

Music for mod:
http://www.mediafire.com/download/mwty1 ... eMusic.pk3

Re: PowerSlave_(PSX) TC

Posted: Sun Jul 10, 2016 9:29 pm
by Jimp Argon
Ok.... Theres something wrong with this.

I loaded with GZ Doom And with Zandronum 3.0 and it loads fine. But when I start the game that's where the problems come.

First problem I noticed is the lack of Hud.... And the machinegun looks a bit.... Off from what I remember. Like its cut off on the bottom right edge.

Image

The second issue I had was when I killed the two starting enemies in doom 2. Pots and statues would pop out of their corpses. Really bizzare and I do not think that was intended.

Image

By the way.... I remember playing a version of this not too long ago, and it had the level & hud you posted in the screenshots. Both of which are not in the .pk3 you uploaded.

Not sure if that was intended or not.

Re: PowerSlave_(PSX) TC

Posted: Sun Jul 10, 2016 9:49 pm
by Ivan
The megawad is what you mean for the levels, and it's Epic 2.

Re: PowerSlave_(PSX) TC

Posted: Mon Jul 11, 2016 8:20 am
by Lex Safonov
Jimp Argon wrote:Ok.... Theres something wrong with this.
I loaded with GZ Doom And with Zandronum 3.0 and it loads fine. But when I start the game that's where the problems come.
First problem I noticed is the lack of Hud.... And the machinegun looks a bit.... Off from what I remember. Like its cut off on the bottom right edge.
Hmm, this is a very strange problem, and you tried to switch the thin full screen and vice versa? In any case, I see this problem in more detail.
As for falling vases - is a bug of replacement ammo on the map. It will be fixed with new new monsters.