[FINAL] Superfast Speedmapping: Domination Edition

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Combinebobnt
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[FINAL] Re: Superfast Speedmapping: Domination Edition

#21

Post by Combinebobnt » Thu Nov 17, 2016 6:43 am

uh oh reoccurring themes for 08?
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I put in like 100 textures and flats and waterfalls (magenta fall rofl), so ill release v4 when we get 10 maps done (very soon cuz im superfast)

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#22

Post by Combinebobnt » Fri Nov 18, 2016 5:55 am

dranzer made a blue team advantage map so i made a more advantageous map for a better team:
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reoccuring themes? i needed a few more minutes to edit and fix help me?

Edit: it literally took longer to find music than to make the map...

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#23

Post by Marcaek » Fri Nov 18, 2016 12:15 pm

damn look at these maps move over aeon cacoward confirmed

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#24

Post by Combinebobnt » Sun Nov 20, 2016 6:31 am

http://allfearthesentinel.net/download? ... dom-v4.pk3
v4 10 maps
100 textures

finish line is in sight...

EDIT: 10th map by dranzer
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[FINAL] Re: Superfast Speedmapping: Domination Edition

#25

Post by Dranzer » Mon Nov 21, 2016 12:08 am

someone else contribute plz
<Galactus>you're lightyears away from having me banned for this

^ 3 month ban (6months now nice evade)

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#26

Post by Combinebobnt » Mon Nov 21, 2016 1:14 am

its ok dranzer rangle did

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EDIT: 27 done by dranzer

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EDIT 2: uh the map factory aka me pushing them bad boys out also tinychat FTW

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EDIT 3: dranzer found a color with many entries in doom's palette... he used the purple water too; now i have to make it look better in openGL

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EDIT 4: smh ral...
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EDIT 5: Dranzer rolling out those maps so good that 05 and 20 need to switch places. Welcome to the front of the pack
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Oh yea I tried to make a twist on the greenwar thing
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[FINAL] Re: Superfast Speedmapping: Domination Edition

#27

Post by Dranzer » Wed Nov 23, 2016 5:34 pm

if you had any doubts about making a domination map, it's so easy even ral can do it. Although he did cheat....
<Galactus>you're lightyears away from having me banned for this

^ 3 month ban (6months now nice evade)

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#28

Post by Ru5tK1ng » Wed Nov 23, 2016 6:50 pm

Nice maps but is domination good yet or is it still shit?

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#29

Post by Razgriz » Wed Nov 23, 2016 7:27 pm

Shit but at least the pack is moving along.

Also nice Ral map took him 9 days to do a room that wasn't even good smh pack ruined

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#30

Post by Combinebobnt » Thu Nov 24, 2016 12:38 am

Ru5tK1ng wrote:Nice maps but is domination good yet or is it still shit?
someone finish http://zandronum.com/tracker/view.php?id=2503

there's also no reason the maps won't work with dm or lms, they will just have the dom point slabs about for no reason lol

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#31

Post by Dranzer » Sat Nov 26, 2016 5:28 pm

super fast progress for like three days wat happened
<Galactus>you're lightyears away from having me banned for this

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#32

Post by Combinebobnt » Sat Nov 26, 2016 7:35 pm

Thanksgiving DUH

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#33

Post by ARGENTVM » Mon Nov 28, 2016 4:41 am

Bob please update the thread with my beautiful map

Will see if I can get my maps knocked out soon - Doubt about this week or next week, but after that I'll make up for lost time and marathon the rest of my maps in mid December.

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#34

Post by Combinebobnt » Tue Nov 29, 2016 5:03 am

ok finish more
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reoccuring themes except uh its from the wrong wad
FUN fact: haven was gonna have purple but then someone deleted all the purple from dbab... (good color :cry: )
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Dranzer likes his reoccuring themes too (ur a new mapper try some new ones?)
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[FINAL] Re: Superfast Speedmapping: Domination Edition

#35

Post by Combinebobnt » Wed Nov 30, 2016 8:51 am

Bump:

Apparently I miscounted and we are already at 20/32 maps so here is v5: http://allfearthesentinel.net/download? ... dom-v5.pk3 . Maybe we can even test the maps to make sure they don't suck soon (my maps shouldn't suck cuz I made them, well I hope 15 is good). Screenshots of every new map in the op and before this post.

Everybody with a map slot that isn't me, try and finish as superfast as possible cuz I like finishing (poor mspd 6.0 is almost done I swear...) the maps only take ONE HOUR (and 9 minutes)!!!

There are like 100 new textures and lots of sexy recolors to work with as well. Recolors are awesome !COLOR!.


Challenges and inspiration?:
- More bfg maps
- Try and outdetail sfdom10? good luck rofl
- !COLOR!.

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#36

Post by Combinebobnt » Fri Dec 02, 2016 4:52 am

yes the weight iss off bye rals map try not cheating next time

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#37

Post by ARGENTVM » Fri Dec 02, 2016 9:54 pm

Good double posts. I approve.
Combinebobnt wrote:yes the weight iss off bye rals map try not cheating next time
Good luck on that one... Btw no sneaky prefab bullshit too.


Combinebobnt wrote:Bump:
Challenges and inspiration?:
- Try and outdetail sfdom10? good luck rofl
Challenge Accepted.

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#38

Post by Combinebobnt » Tue Dec 06, 2016 8:48 am

Nice color map dranzer, too bad it looks like ass in software (it literally turns black and white)
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75 REjoins us and goes from brownwar
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to cool war, good job
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maybe replace brownwar with superfast 0-100 skill?

I was supposed to finish all my slots today but then somebody started gvh.

edit: good jesus 75 replaced brownwar with ssg kill map thanks (hope the music still fits :p)

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oh yea i was gonna make my maps again but then gvh started ROFl

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#39

Post by Combinebobnt » Mon Dec 12, 2016 3:23 am

75 makes some good big bridge map things good
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ok me and arg time to finish

if u want to make a map for this TOO BAD, all the slots are filled. better luck next time rofl

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[FINAL] Re: Superfast Speedmapping: Domination Edition

#40

Post by Combinebobnt » Tue Dec 13, 2016 9:29 am

ok I FINISHED

23: lost episode: doomkid's aeon map (green grass and tan walls?).
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sequel to scrape?

29: get on your knees boy for a bad reason but not the one you are thinking of. DOUBLE bfg to make up for bfg lackage! Won't matter where the spawns are because you will die when you spawn anyway
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hey arg i made a sequel to both your map and mine, supersequel.

32: - no mortal has seen this land before... but it does involve !COLOR!

Ok so there we go, I'm finnisher. I'm happy that I could substantially upgrade my reoccuring themes from the previous projects. Keeps it the same and fresh at the same time. I hope it's possible to do more in an hour and 9 minutes lol.

Arg the fate of the world now depends on you. After he finishes I'll do all the hard texture and compiler stuff then I will rush it out the door fast to keep the gamebreaking bugs

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