fr blood wrote:
Legendary wrote:I think a Leg Vile might be a bad idea
I remember you saying that for every single leg before adding them.
Not all of them, just ones like the Soul, Caco, and Pinky which are the most complained about Legs. If you make it please don't make him nearly impossible to beat like your other monsters, people like to have a chance at beating them with normal weapons and no rune. Before their nerf the monsters I named were really frustrating to fight. If they're going to be that hard then they need a weakness that stands out and makes them somewhat possible. Though I do have to admit they were all well made it's just they are really tough to fight for their spawn rate.
Legendary wrote:I kinda did nerf the Vel for 1.5.9.
YES! THANK YOU! PRAISE OUR LORD, LEGENDARY!
I never thought the cursed Weed Vile would ever actually have any changes again, seeing as it has been in LCA for a long time and is nothing new. I was hoping the Legendary Redeemer and Baby Sentient would get some changes because they are still relentlessly difficult compared to most other legs, and are more likely because they're still relatively new things that might need more work. But this Weed Vile, oh my god...I can't tell you how much I despise this single monster, and I am so very glad and relieved to know that you're doing something about it.
Lol I know, he was much due for a nerf. I was watching through your videos and noticed how impossible it seemed fighting him and instantly getting killed. I don't really find it fun when monsters are more impossible than entertaining to fight. The Redeemer also got a nerf for 1.5.9 and I think the Baby Sentient did also. A few other monsters got nerfs too such as the Soul, he had way too much hp and resist for just a Lost Soul. Also, your videos are not only entertaining, but they also help me to figure out what changes need to be made to certain monsters and what glitches need to be patched.