[WIP] Complex Doom: LCA (Legendary Complex Addon)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
hexhex
New User
Offline
Posts: 6
Joined: 4 months ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#181 by hexhex » 4 months ago

Hello i want to ask why i cant hear Leg music when I fight Leg monster

User avatar
Killer2
Forum Regular
Offline
Posts: 106
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#182 by Killer2 » 4 months ago

Because most servers use OPT now and legendary music was removed (I don't know if that is a bug or intended for better performance). Try playing on a server without OPT.

User avatar
hexhex
New User
Offline
Posts: 6
Joined: 4 months ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#183 by hexhex » 4 months ago

So killer can I set up a offline server with Leg music on? How to set OPT off in the configure page?

User avatar
Killer2
Forum Regular
Offline
Posts: 106
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#184 by Killer2 » 4 months ago

You need to use the official LCA files instead of the OPT ones. You can't set OPT off.

User avatar
ForrestMarkX
Forum Regular
Offline
Posts: 112
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#185 by ForrestMarkX » 4 months ago

hexhex wrote:So killer can I set up a offline server with Leg music on? How to set OPT off in the configure page?


Don't play on a server that doesn't include the music file, the music was separated from OPT because it added 30mb to the the file size

User avatar
Empyre
Posts a lot
Offline
Posts: 701
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#186 by Empyre » 4 months ago

Could a server set the music file as optional? If so, and if server operators did that, that would allow players to decide for themselves whether or not to download the large music file.
"For the world is hollow, and I have touched the sky."

User avatar
Sepia-Paper
Forum Regular
Offline
Posts: 106
Joined: 2 years ago
Contact:

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#187 by Sepia-Paper » 4 months ago

Empyre wrote:Could a server set the music file as optional? If so, and if server operators did that, that would allow players to decide for themselves whether or not to download the large music file.


Yes I do agree we need an optional music selection but I don't think its easily possible considering its embedded with the Map music settings,
The reason the Leg Music got turned off was because it used to bug out with the level music and sometimes double loop or stop music completely from the server until the map was changed.

User avatar
ForrestMarkX
Forum Regular
Offline
Posts: 112
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#188 by ForrestMarkX » 4 months ago

Empyre wrote:Could a server set the music file as optional? If so, and if server operators did that, that would allow players to decide for themselves whether or not to download the large music file.


They can if they use the OPT version

User avatar
hexhex
New User
Offline
Posts: 6
Joined: 4 months ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#189 by hexhex » 4 months ago

So where can i download the music file? I want to play offline

User avatar
ForrestMarkX
Forum Regular
Offline
Posts: 112
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#190 by ForrestMarkX » 4 months ago

hexhex wrote:So where can i download the music file? I want to play offline


http://allfearthesentinel.net/download? ... mus-v2.pk3

User avatar
hexhex
New User
Offline
Posts: 6
Joined: 4 months ago

[WIP] Complex Doom: LCA (Legendary Complex Addon) test split

Post#191 by hexhex » 4 months ago

thanks. Any Megawad suggestion?

User avatar
Legendary
Topic author
Forum Regular
Offline
Posts: 157
Joined: 1 year ago
Contact:

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#192 by Legendary » 4 months ago

Not bad, the weapon looks nice to me. Looks more like a BFG though. Also blood.. we are adding a dtech railgun, the one that zheg made.

ps.









Spoiler (Open)
I'm stealing your dark annihilator. :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface: :happyface:

User avatar
MarkuzESP
 
Offline
Posts: 24
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#193 by MarkuzESP » 3 months ago

Just seen a True Legendary Cyberdemon crashing a whole server.

IMO the wad needs the spamfest reduced ASAP because it hurts the overall quality of the wad.

By the way the constant Invulnerability on some monsters when getting a high threat is becoming quite frustrating instead of being a fun challenge. Same issue for the one-shooting attacks no matter if you are 500/500 with leg-rune or at 100 HP.

It is a pity because the mod is good and I have fun while playing it but when these things I mention above kick in I just want to press escape, leave the server and go play something else. :igor: :igor: :igor:

User avatar
Skeleton
 
Offline
Posts: 41
Joined: 1 year ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#194 by Skeleton » 3 months ago

protip 1: don't play in that server with 17 baddons.
protip 2: try to play alone with a good map pack or a server without replacers/haf.
protip 3: ofc they will spawn invul, they're rare spawns which drop op shit, they need some defense against players with armageddon sphere/skull/bfg9k/leg ammo sphere
protip 4: don't talk shit if u enjoy the server with 17 baddons lol.

User avatar
MarkuzESP
 
Offline
Posts: 24
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#195 by MarkuzESP » 3 months ago

Skeleton wrote:protip 1: don't play in that server with 17 baddons.
protip 2: try to play alone with a good map pack or a server without replacers/haf.
protip 3: ofc they will spawn invul, they're rare spawns which drop op shit, they need some defense against players with armageddon sphere/skull/bfg9k/leg ammo sphere
protip 4: don't talk shit if u enjoy the server with 17 baddons lol.


1) Server only had 10 addons and was InfiniteCoop. Never found a complex doom server with that wad loaded, so wanted to give it a try. Even more, never found a Complex Doom Coop or Survival server that allowed jumping and both InfiniteCoop and Chillax allowed it (yes, I like jumping). Chillax went to map10, like 15.000 threat, and instantly crashed when I fired the DemonTech BFG10K. Didn't bother as it's Chillax and it's full of monsters just everywhere.

2) Played alone some tests at Alien Vendetta. As soon as I finished a level, Zandronum crashed. ALWAYS. Don't know why. No matter if there are 7 or 30 addons.

3) One thing is spawning invul and another quite different is facing a guy who is almost perma-immune and who gets shot and takes 200 damage from a normal point-blank BFG9000 shot. You make it look like armageddon spheres, skulls or items like these spawn like common medkits on any mode. None of these things are needed to fight a small legendary guy but there may be one or two of those OP pickups and they don't last that long.

4) So, I can't comment on what I disliked on the mod because you assume I play with lots of wads, something that is wrong. Derpface :igor: derp derp

And well as I was saying, the overall idea is good and I enjoy it, but I would not negate so fast that some things are just fucked up. Give it a try yourselves and get to a server and see what happens. Maybe I'm just wrong, but some servers which were crowded with players now are empty or with 2-3 players and some coop servers I used to play, now are not even displayed on the DoomSeeker.

Have a nice day.

User avatar
Skeleton
 
Offline
Posts: 41
Joined: 1 year ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#196 by Skeleton » 3 months ago

look the top server thats the server with 17 wads, only the leg sentient/cyber have long invul frames and is for save you (is a charge for a big attack)

User avatar
Legendary
Topic author
Forum Regular
Offline
Posts: 157
Joined: 1 year ago
Contact:

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#197 by Legendary » 3 months ago

arkore wrote:
Skeleton wrote:protip 1: don't play in that server with 17 baddons.
protip 2: try to play alone with a good map pack or a server without replacers/haf.
protip 3: ofc they will spawn invul, they're rare spawns which drop op shit, they need some defense against players with armageddon sphere/skull/bfg9k/leg ammo sphere
protip 4: don't talk shit if u enjoy the server with 17 baddons lol.

That is an example of unconstructive feedback and an ignorant misunderstanding of the invul problem.


Markuz, you're right. Unfortunately, these modders won't listen to you because of laziness.

Most of the modders who made the other addons are hard to get in contact with. They're never on irc and rarely in game besides us, overlord, and forest. To be fair this isn't really my and the entire lca team's issue. They made the extra addons so they need to be the ones to work with each other to get them merged. I have no interest in the content of 95% of those addons.

User avatar
fr blood
Frequent Poster Miles card holder
Offline
Posts: 883
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#198 by fr blood » 3 months ago

Hey Legendary, what is still missing for next update?
Also I've got the sprites for the Leg Vile, so maybe for 1.6.0 he could be done. ^_^

User avatar
Legendary
Topic author
Forum Regular
Offline
Posts: 157
Joined: 1 year ago
Contact:

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#199 by Legendary » 3 months ago

I think a Leg Vile might be a bad idea, then again I kinda did nerf the Vel for 1.5.9. I actually have a guy working on a few sprites for me to add into 1.5.9. All we need are his sprites, the explosive minigunner from theundeadsoldier, and the DT Railgun from zheg. After that we'll be set to release.

User avatar
fr blood
Frequent Poster Miles card holder
Offline
Posts: 883
Joined: 4 years ago

[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#200 by fr blood » 3 months ago

Legendary wrote:I think a Leg Vile might be a bad idea


I remember you saying that for every single leg before adding them. :rolleyes:


Return to “Projects, Maps & Mods”



Who is online

Users browsing this forum: No registered users and 2 guests