[WIP] Complex Doom: LCA (Legendary Complex Addon)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Sepia-Paper
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#141 by Sepia-Paper » 6 months ago

haxmurderer wrote:DTech railgun looks sweet, good job Zheg!

BTW id Software totally ripped off the LCA colour palette and Leg Redeemer look for this new Doom 2016 DLC promo artwork.
Image


I think you have been playing toooo much LCA,
the Cacodemon was always an Combination of Red, Blue and Green and it shows here quite well.
LegDemons are combination of Gold and Blue while the Leg Redeemer has an extra Black Carapace.

(p.s Doom 2016 ripped off most of the stuff from Brutal Doom)

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Legendary
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#142 by Legendary » 6 months ago

Zheg wrote:its done dtech railgun
sheeted with photoshop
i just need to code it, tonight will be done
http://imgur.com/csgAxyX

Nice, ill be looking forward to it. Let me know when you're finished with it.

haxmurderer wrote:DTech railgun looks sweet, good job Zheg!

BTW id Software totally ripped off the LCA colour palette and Leg Redeemer look for this new Doom 2016 DLC promo artwork.
Image

That's interesting, that actually looks really cool though.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#143 by arkore » 5 months ago

Just for the record.
Doge wrote:If you are hosting Replacer with ilca (insane lca), make sure you remove enraged zombie and imp from the spawn. Their decorate is broken and keeps ACS_ExecuteAlways 5432 which tries to change leg music in their See state which can accumulate thousands of scripts running if left alive on the field for too long, causing massive lag on the clientside.

Code: Select all

rcon replacer_zombieman_12class "\"\""
rcon replacer_doomimp_21class "\"\""

Doge wrote:gotta keep doing that, until doomguy fixes his broken monster, or just don't host ilca =p

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#144 by LEGENDARY PHANTOM GUY » 5 months ago

Hello everybody.

Can someone help me with soundtrack? I want to make full soundtrack to post it in YouTube ( Also cowboy and chainsaw legs ) Thank you.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#145 by arkore » 5 months ago

LEGENDARY PHANTOM GUY wrote:Hello everybody.

Can someone help me with soundtrack? I want to make full soundtrack to post it in YouTube ( Also cowboy and chainsaw legs ) Thank you.


90% of the LCA music came from YouTube. Most of the LCA music songs are from the group "Two Steps from Hell".

Some songs were edited, but not edited enough to warrant 1) re-publishing, and 2) re-publishing under a different name. But, perhaps. Nevertheless, there'd be no legal right to do so. LCA does not own the music it's using.

It'd be better if you just made a YouTube playlist of bookmarks to all the songs LCA uses. A list of song titles (in the LCA README) would help with that.

You can use 7-Zip or WinRAR to open the lca .pk3 file and extract the Music folder to have a copy for yourself. They are .ogg files, which most MP3 players support. If you need MP3 format, then use a program to convert them or maybe use Audacity and re-save them as .MP3.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#146 by tarrasqueSorcerer » 5 months ago

LEGENDARY PHANTOM GUY wrote:Hello everybody.

Can someone help me with soundtrack? I want to make full soundtrack to post it in YouTube ( Also cowboy and chainsaw legs ) Thank you.

This playlist has almost all tracks. It doesn't have Leg Redeemer (it's still not identified), as well as the recent Leg Soul/Leg Tormentor.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#147 by LEGENDARY PHANTOM GUY » 5 months ago

tarrasqueSorcerer wrote:
LEGENDARY PHANTOM GUY wrote:Hello everybody.

Can someone help me with soundtrack? I want to make full soundtrack to post it in YouTube ( Also cowboy and chainsaw legs ) Thank you.

This playlist has almost all tracks. It doesn't have Leg Redeemer (it's still not identified), as well as the recent Leg Soul/Leg Tormentor.



Thank you, but can anyone send me leg chainsaw and cowboy music?

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#148 by Killer2 » 5 months ago

Legendary you should really update your first post. It still has LCA 1.5.5 and it's respective changelog. It's easier for people to get it from the first post, and most don't have the time or patience to sift through a threat to see if there's a newer version or not. This would really help get more people into LCA.
I would also appreciate Blood toning it down with the hate for other mods. They have a right to exist, just as LCA does (yes, even ILCA, LCA's slightly retarded love child).

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#149 by Galactus » 5 months ago

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Think this mod is in great need of some balancing, when people have to actually change the map because a certain monster spawned.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#150 by Combinebobnt » 5 months ago

what if some wads were actually made to be unbalanced...............


the possibilities are endless.................................

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#151 by fr blood » 5 months ago

lol Galactus I can see that your screenshot is about the server including all the addons, it will be very hard to ask all authors to balance their stuff.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#152 by Galactus » 5 months ago

fr blood wrote:lol Galactus I can see that your screenshot is about the server including all the addons, it will be very hard to ask all authors to balance their stuff.

The balancing issue came from LCA. In fact the addon gave all players 500/500 and a DTBFG to start with, yet they still had to change map.

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#153 by Ænima » 5 months ago

Sepia-Paper wrote:(p.s Doom 2016 ripped off most of the stuff from Brutal Doom)


yeah because getting health from melee-killing monsters has never been done before in any other game, ever.

that was sarcasm btw ... honestly, what major game developer would "rip off" a mod for a 20-year-old game, especially when that mod itself is a ripfest?
Last edited by Ænima on Sun Nov 13, 2016 3:16 pm, edited 1 time in total.
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#154 by Ru5tK1ng » 5 months ago

Sepia-Paper wrote:
haxmurderer wrote:DTech railgun looks sweet, good job Zheg!

BTW id Software totally ripped off the LCA colour palette and Leg Redeemer look for this new Doom 2016 DLC promo artwork.
http://doom.com/assets/imgs/dlc/DLC2_Hero.jpg


I think you have been playing toooo much LCA,
the Cacodemon was always an Combination of Red, Blue and Green and it shows here quite well.
LegDemons are combination of Gold and Blue while the Leg Redeemer has an extra Black Carapace.

(p.s Doom 2016 ripped off most of the stuff from Brutal Doom)

The the majority of the modding community is based on ripping off other successful ideas. Complex Doom is no exception. :smile:

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#155 by Skeleton » 5 months ago

I can balance my shit easily but the thing here is Lca. They like the unbalance, for example i uploaded long ago a version of RM, randommons1.1.5 and was underrated asf because i removed my unbalanced monsters(Terminator, Hellfire Cyberdemon and Cerebral Commander), lol. (ps yeah i know my english sucks)

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#156 by theundeadsoldierx9 » 5 months ago

Lazyndaryyyyy why you don't update the first topic link to the most resent lca version? lol

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#157 by Sepia-Paper » 5 months ago

Skeleton wrote:I can balance my shit easily but the thing here is Lca. They like the unbalance, for example i uploaded long ago a version of RM, randommons1.1.5 and was underrated asf because i removed my unbalanced monsters(Terminator, Hellfire Cyberdemon and Cerebral Commander), lol. (ps yeah i know my english sucks)


for allll the crazy mods and addons appearing on servers now, I blame fr Blood for beginning allll of this by making an Awesome Complex Invasion Mod and enhancing it further with Legendary's LCA~

~The Doom Community is an Active Community that reacts with any input given to it with all forms of creativity, and yes Copying is also a method of basically making something new~

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#158 by theundeadsoldierx9 » 5 months ago

I made improved legendary zombie and improved legendary assault captain since the actual ones are kinda horrible also the new leg zombie gonna hold a leg plasmatic-rifle instead of a gold railgun these ones it's gonna be in the next lca version release


Screenshot= https://gyazo.com/32345834928996b947372fb1020e518f

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#159 by fr blood » 5 months ago

theundeadsoldierx9 wrote:I made improved legendary zombie and improved legendary assault captain since the actual ones are kinda horrible also the new leg zombie gonna hold a leg plasmatic-rifle instead of a gold railgun these ones it's gonna be in the next lca version release


Screenshot= https://gyazo.com/32345834928996b947372fb1020e518f


Beautiful :biggrin:

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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)

Post#160 by theundeadsoldierx9 » 5 months ago

fr blood wrote:
theundeadsoldierx9 wrote:I made improved legendary zombie and improved legendary assault captain since the actual ones are kinda horrible also the new leg zombie gonna hold a leg plasmatic-rifle instead of a gold railgun these ones it's gonna be in the next lca version release


Screenshot= https://gyazo.com/32345834928996b947372fb1020e518f


Beautiful :biggrin:
Thank you :D glad u like it i promise i'll make these spec ops for your complex doom invasion if u planning on continue it xd


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