XDDDDDDDD Nice one.theundeadsoldierx9 wrote:welp...since lca will take a little longer now i decide to do another one of my dirty jobs xdd
new legendary cyberdemon: https://gyazo.com/59159ed435b8c9ba498637d591e456ed
[WIP] Complex Doom: LCA (Legendary Complex Addon)
- doomjoshuaboy
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[WIP] Re: [PAUSED] Complex Doom: LCA (Legendary Complex Addon)
[WIP] Re: [PAUSED] Complex Doom: LCA (Legendary Complex Addon)
thank you :Vdoomjoshuaboy wrote:XDDDDDDDD Nice one.theundeadsoldierx9 wrote:welp...since lca will take a little longer now i decide to do another one of my dirty jobs xdd
new legendary cyberdemon: https://gyazo.com/59159ed435b8c9ba498637d591e456ed
[WIP] Re: [PAUSED] Complex Doom: LCA (Legendary Complex Addon)
You will. I still need the player sprites and pickup sprites from you. That's the last thing we need and then I can release. Whenever you send the sprites that's when I'll be able to update.Zheg wrote:lol wtf!
so i wont collaborate anymore? xd
Nice! That actually looks really good. But, you're gonna have to do something like that for the TLC too. I kinda think it should stay the same though cause it fits more how it is. How it is now works perfectly with the Leg Cyb and TLC along with the Leg Sent and TLS.theundeadsoldierx9 wrote:welp...since lca will take a little longer now i decide to do another one of my dirty jobs xdd
new legendary cyberdemon: https://gyazo.com/59159ed435b8c9ba498637d591e456ed
[WIP] Re: [PAUSED] Complex Doom: LCA (Legendary Complex Addon)
nah dude don't say things like "nah the actual one it's good because it's look more better or more scary" dude pls the actual legendarys bosses doesn't not even look like legendarys (except legendary cardinal) the legendary cyberdemon looks like a vanilla cyberdemon with yellow blood same to the legendary annihilator so don't be bad bcoz it's ugly :cLegendary wrote:You will. I still need the player sprites and pickup sprites from you. That's the last thing we need and then I can release. Whenever you send the sprites that's when I'll be able to update.Zheg wrote:lol wtf!
so i wont collaborate anymore? xd
Nice! That actually looks really good. But, you're gonna have to do something like that for the TLC too. I kinda think it should stay the same though cause it fits more how it is. How it is now works perfectly with the Leg Cyb and TLC along with the Leg Sent and TLS.theundeadsoldierx9 wrote:welp...since lca will take a little longer now i decide to do another one of my dirty jobs xdd
new legendary cyberdemon: https://gyazo.com/59159ed435b8c9ba498637d591e456ed
- Twinkletwats
- Posts: 22
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[WIP] Re: [PAUSED] Complex Doom: LCA (Legendary Complex Addon)
Slow down there, man. Can't really even tell what you're criticizing.theundeadsoldierx9 wrote:nah dude don't say things like "nah the actual one it's good because it's look more better or more scary" dude pls the actual legendarys bosses doesn't not even look like legendarys (except legendary cardinal) the legendary cyberdemon looks like a vanilla cyberdemon with yellow blood same to the legendary annihilator so don't be bad bcoz it's ugly :cLegendary wrote:You will. I still need the player sprites and pickup sprites from you. That's the last thing we need and then I can release. Whenever you send the sprites that's when I'll be able to update.Zheg wrote:lol wtf!
so i wont collaborate anymore? xd
Nice! That actually looks really good. But, you're gonna have to do something like that for the TLC too. I kinda think it should stay the same though cause it fits more how it is. How it is now works perfectly with the Leg Cyb and TLC along with the Leg Sent and TLS.theundeadsoldierx9 wrote:welp...since lca will take a little longer now i decide to do another one of my dirty jobs xdd
new legendary cyberdemon: https://gyazo.com/59159ed435b8c9ba498637d591e456ed
- fr blood
- Frequent Poster Miles card holder
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- Location: France
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Damn Legendary you have copy/pasted the Dark Annihilator without even changing a single line of code at least you could change the actor name so there are no confusion of double defined actor with CDI.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Bro, I told you a while ago that I was going to be using it and you didn't have a problem with it. Are you even looking at the right LCA pk3? I definitely changed a few things, including the name. I changed the name, damage factors, removed the healing, added some different flags, lowered the health, added drops, slightly changed the obit, changed the painchaces, changed the species, removed the invul states, added gldefs to his shooting, removed the scripts, and created a new BFG projectile specifically for this monster since you just used the the one from the Spider Mastermind. Please check before posting. I also plan on actually doing stomp sprites for him if Zheg takes too long with the other sprites.fr blood wrote:Damn Legendary you have copy/pasted the Dark Annihilator without even changing a single line of code at least you could change the actor name so there are no confusion of double defined actor with CDI.
LCA Dark Annihilator: https://hastebin.com/bufadeqepe.php
CDI Dark Annihilator: https://hastebin.com/itoyidebas.vbs
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
hey legendary zheg is still doing the sprites?
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I guess, I haven't heard anything from him in like 2 weeks. I emailed him and messaged him on here and still nothing. He said they'd be done 2 Fridays ago.theundeadsoldierx9 wrote:hey legendary zheg is still doing the sprites?
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
same old zheg! lazy! straight lazy!Legendary wrote:I guess, I haven't heard anything from him in like 2 weeks. I emailed him and messaged him on here and still nothing. He said they'd be done 2 Fridays ago.theundeadsoldierx9 wrote:hey legendary zheg is still doing the sprites?
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
http://complex-doomwiki.org/wiki/Combat_Shotgun
Whoever started that Complex wiki either didn't know, or didn't care what they were doing. Either way, I'm gonna be cleaning it up and fleshing out in my free time from here on.
Whoever started that Complex wiki either didn't know, or didn't care what they were doing. Either way, I'm gonna be cleaning it up and fleshing out in my free time from here on.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I don't know either, good luck with that though it's a lot to cover.Lazorman wrote:http://complex-doomwiki.org/wiki/Combat_Shotgun
Whoever started that Complex wiki either didn't know, or didn't care what they were doing. Either way, I'm gonna be cleaning it up and fleshing out in my free time from here on.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Thanks, I might need a few specific details if I can't find something, but I shouldn't be bothering you too muchLegendary wrote:I don't know either, good luck with that though it's a lot to cover.Lazorman wrote:http://complex-doomwiki.org/wiki/Combat_Shotgun
Whoever started that Complex wiki either didn't know, or didn't care what they were doing. Either way, I'm gonna be cleaning it up and fleshing out in my free time from here on.
Also, Id appreciate if someone could give me some feedback on a few of my current pages
http://complex-doomwiki.org/wiki/Handgun
http://complex-doomwiki.org/wiki/Imp
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
It's fine, if you need anything just ask. Whether it be from Complex itself or one of the sub-mods. That looks really good so far though. Keep up the good work.Lazorman wrote:Thanks, I might need a few specific details if I can't find something, but I shouldn't be bothering you too much
Also, Id appreciate if someone could give me some feedback on a few of my current pages
http://complex-doomwiki.org/wiki/Handgun
http://complex-doomwiki.org/wiki/Imp
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Thank you, I'll keep it in mind ^^Legendary wrote:It's fine, if you need anything just ask. Whether it be from Complex itself or one of the sub-mods. That looks really good so far though. Keep up the good work.Lazorman wrote:Thanks, I might need a few specific details if I can't find something, but I shouldn't be bothering you too much
Also, Id appreciate if someone could give me some feedback on a few of my current pages
http://complex-doomwiki.org/wiki/Handgun
http://complex-doomwiki.org/wiki/Imp
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Well that was quickLegendary wrote:if you need anything just askLazorman wrote:Thanks, I might need a few specific details if I can't find something, but I shouldn't be bothering you too much
Also, Id appreciate if someone could give me some feedback on a few of my current pages
http://complex-doomwiki.org/wiki/Handgun
http://complex-doomwiki.org/wiki/Imp
Ok, so instead of using a DropItem, the DTechRifle drops from the zombie with an ACS script, which I can't find. How would that script work, and what would be the drop rate of the rifle?
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Interesting, I'm not sure. I've never really used ACS for weapon drops. Only script on it I found was this: https://hastebin.com/uweqagakok.cppLazorman wrote:Well that was quick
Ok, so instead of using a DropItem, the DTechRifle drops from the zombie with an ACS script, which I can't find. How would that script work, and what would be the drop rate of the rifle?
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Legendary, there's a small bug, or should I say inconsistency. All shotgun zombies's attacks have 1/2 pellets compared to the player's weapons, but hexa zombie shoots as many as the player's hexa. In other words, hexa zombies are twice as powerful they should be. You might want to fix this.
(there's also lack of norandom and unfair spread angle, but those are problems of Complex, not LCA)
A pretty stupid workaround, if you ask me, since A_SpawnItemEx already has a failchance parameter that can take a complex expression. As a side effect, weapons dropped this way give their full ammo, instead of 1/2 like weapons dropped by DropItem.
(there's also lack of norandom and unfair spread angle, but those are problems of Complex, not LCA)
The script (it's the one that Leg posted above) only checks a CVAR. If it's set, the monster goes to AlwaysDrop label, which drops the weapon 100%. If it isn't set, it rolls a random chance instead and either skips or doesn't skip the line with A_SpawnItemEx spawning the weapon.Lazorman wrote:Ok, so instead of using a DropItem, the DTechRifle drops from the zombie with an ACS script, which I can't find. How would that script work, and what would be the drop rate of the rifle?
A pretty stupid workaround, if you ask me, since A_SpawnItemEx already has a failchance parameter that can take a complex expression. As a side effect, weapons dropped this way give their full ammo, instead of 1/2 like weapons dropped by DropItem.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Lazorman wrote:Ok, so instead of using a DropItem, the DTechRifle drops from the zombie with an ACS script, which I can't find. How would that script work, and what would be the drop rate of the rifle?
Found the SpawnItem, don't know how I missed that. Thank you.tarrasqueSorcerer wrote:The script (it's the one that Leg posted above) only checks a CVAR. If it's set, the monster goes to AlwaysDrop label, which drops the weapon 100%. If it isn't set, it rolls a random chance instead and either skips or doesn't skip the line with A_SpawnItemEx spawning the weapon.
A pretty stupid workaround, if you ask me, since A_SpawnItemEx already has a failchance parameter that can take a complex expression. As a side effect, weapons dropped this way give their full ammo, instead of 1/2 like weapons dropped by DropItem.
Legendary, I'll be putting any other questions in dms so I won't seem like I'm advertising this wiki I've taken over, lmao. Can't wait to see what come in the future.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I'll take a look at that in a few.tarrasqueSorcerer wrote:Legendary, there's a small bug, or should I say inconsistency. All shotgun zombies's attacks have 1/2 pellets compared to the player's weapons, but hexa zombie shoots as many as the player's hexa. In other words, hexa zombies are twice as powerful they should be. You might want to fix this.
(there's also lack of norandom and unfair spread angle, but those are problems of Complex, not LCA)
Lol no problem, feel free to ask whenever. I usually always reply.Lazorman wrote:Legendary, I'll be putting any other questions in dms so I won't seem like I'm advertising this wiki I've taken over, lmao. Can't wait to see what come in the future.