[WIP] Complex Doom: LCA (Legendary Complex Addon)
- Sepia-Paper
- Forum Regular
- Posts: 170
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
How about Legendary Nazis?
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Maybe, Legendary hitscan enemies are really a pain to fight though but it might be ok if they get the plasma rifle. Still can't decide though...
- Sepia-Paper
- Forum Regular
- Posts: 170
- Joined: Mon Oct 13, 2014 8:29 pm
- Location: Bathroom
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
True Legendary Cyberdemon causes immense lags in large sized maps with his Ion Thurnderstorm jutsu
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Lmao Ion Thunderstorm jutsu, you just have to turn on vanilla mode when he uses it.
- Sepia-Paper
- Forum Regular
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- Joined: Mon Oct 13, 2014 8:29 pm
- Location: Bathroom
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
oh, okLegendary wrote:Lmao Ion Thunderstorm jutsu, you just have to turn on vanilla mode when he uses it.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
LCA should be banned. kys all
- Sepia-Paper
- Forum Regular
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- Location: Bathroom
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Sentey wrote:LCA should be banned. kys all
- mattbratt11
- Forum Regular
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
More like "Doom should be banned. Piss out! "Sentey wrote:LCA should be banned. kys all
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- Retired Staff / Community Team Member
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
How do you go from this
to thisSentey wrote:Finally you made a post. Jeez man... It took you a while eh?
Good Luck with it!
Sentey wrote:LCA should be banned. kys all
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I cant join most of the Complex doom servers anymore ;_;
I just keep on getting this error every time
[spoiler]OS: Windows NT (NT 6.2) Build 9200
M_LoadDefaults: Load system defaults.
Gameinfo scan took 98 ms
W_Init: Init WADfiles.
adding C:/Program Files (x86)/Zandronum/zandronum.pk3, 696 lumps
adding c:/program files (x86)/steam/SteamApps/common/doom 2/base/doom2.wad, 2919 lumps
adding C:/Program Files (x86)/Zandronum/announcer/ZanACG.pk3, 104 lumps
adding C:/Program Files (x86)/Zandronum/announcer/ZanGeneric.pk3, 105 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/skulltag_content2.1a.pk3, 2508 lumps
adding C:/Program Files (x86)/Zandronum/complex-doom.v26a2.pk3
C:/Program Files (x86)/Zandronum/complex-doom.v26a2.pk3: ZIP file corrupt!
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/lca-v1.5.7.pk3, 7523 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/lca-v1.5.7.pk3:lcademo.wad, 8 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/complex-doom-invasion_0.98d.pk3, 3 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/complex-doom-invasion_0.98d.pk3:cd-map.wad, 8559 lumps
adding C:/Program Files (x86)/Zandronum/complex-doom-song_0.98.pk3
C:/Program Files (x86)/Zandronum/complex-doom-song_0.98.pk3: ZIP file corrupt!
adding C:/Users/Red/AppData/Roaming/.doomseeker/newtextcolours_260.pk3, 5 lumps
I_Init: Setting up machine state.
CPU Speed: 2594 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
Family 6, Model 60, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
ParseSectInfo: Loading sector identifications.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 391:
Parent type 'EnergyProjectileSparkRed' not found in EnergyProjectileSparkGold
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 468:
Parent type 'GreenParticleSpawner' not found in GoldParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 486:
Parent type 'RedParticleSpawner' not found in GoldParticleSpawnerDT
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 538:
Parent type 'EnergyProjectileSparkRed' not found in LegendaryEnergyProjectileSparkRed
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 545:
Parent type 'RedParticleSpawner' not found in LegendaryRedParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 565:
Parent type 'EnergyProjectileSparkGreen' not found in LegendaryEnergyProjectileSparkGreen
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 572:
Parent type 'GreenParticleSpawner' not found in LegendaryGreenParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 592:
Parent type 'EnergyProjectileSparkBlue' not found in LegendaryEnergyProjectileSparkBlue
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 599:
Parent type 'BlueParticleSpawner' not found in LegendaryBlueParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 619:
Parent type 'EnergyProjectileSparkOrange' not found in LegendaryEnergyProjectileSparkOrange
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 626:
Parent type 'OrangeParticleSpawner' not found in LegendaryOrangeParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 648:
Parent type 'BlueStar' not found in LegendaryBlueStar
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 649:
Parent type 'BlueSparkleSpawner' not found in LegendaryBlueSparkleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 662:
Parent type 'BluePowerLine' not found in LegendaryBluePowerLine
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 663:
Parent type 'GreenPowerLine' not found in LegendaryGreenPowerLine
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 664:
Parent type 'RedPowerLine' not found in LegendaryRedPowerLine
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 666:
Parent type 'BluePowerLineSpawner' not found in LegendaryBluePowerLineSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 667:
Parent type 'GreenPowerLineSpawner' not found in LegendaryGreenPowerLineSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 668:
Parent type 'RedPowerLineSpawner' not found in LegendaryRedPowerLineSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 755:
Parent type 'BlueGibbedGenerator' not found in LegBlueGibbedGenerator
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 884:
Parent type 'NewBloodSpot5' not found in LegendaryNewBloodSpot5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 885:
Parent type 'NewFlyingBloodTrail5' not found in LegendaryNewFlyingBloodTrail5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 886:
Parent type 'NewFlyingBlood' not found in LegendaryNewFlyingBlood5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 904:
Parent type 'BlueBloodCloud' not found in LegendaryBlueBloodCloud
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 905:
Parent type 'BlueBodyPart1' not found in LegendaryBlueBodyPart1
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 906:
Parent type 'BlueBodyPart2' not found in LegendaryBlueBodyPart2
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 907:
Parent type 'BlueBodyPart3' not found in LegendaryBlueBodyPart3
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 908:
Parent type 'BlueBodyPart4' not found in LegendaryBlueBodyPart4
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 909:
Parent type 'BlueBodyPart5' not found in LegendaryBlueBodyPart5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 910:
Parent type 'BlueBodyPart6' not found in LegendaryBlueBodyPart6
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 911:
Parent type 'BlueBodyPart7' not found in LegendaryBlueBodyPart7
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 912:
Parent type 'BlueBodyPart8' not found in LegendaryBlueBodyPart8
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 917:
Parent type 'Kaboom3' not found in LegendaryKaboom3
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 918:
Parent type 'Kaboom6' not found in LegendaryKaboom6
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 919:
Parent type 'SmokeFX' not found in LegendarySmokeFX
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 920:
Parent type 'SmokeFX2' not found in LegendarySmokeFX2
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 921:
Parent type 'SmokeFX4' not found in LegendarySmokeFX4
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 923:
Parent type 'Debris' not found in LegendaryDebris
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 924:
Parent type 'FootStep' not found in LegendaryFootStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 925:
Parent type 'BonyStep' not found in LegendaryBonyStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 926:
Parent type 'HoofStep' not found in LegendaryHoofStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 927:
Parent type 'BeefyStep' not found in LegendaryBeefyStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 966:
Parent type 'SGTracer' not found in LegSGTracer
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 967:
Parent type 'Shellcasing' not found in LegShellCasing
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 969:
Parent type 'RicochetSpark' not found in LegRicochetSpark
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 970:
Parent type 'RicochetSpark2' not found in LegRicochetSpark2
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 971:
Parent type 'ModdedBulletPuff' not found in LegModdedBulletPuff
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 1000:
Parent type 'EnergyProjectileSparkRed' not found in EnergyProjectileSparkYellow
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 1019:
Parent type 'RedParticleSpawner' not found in YellowParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/weapons/base.txt" line 113:
Parent type 'BFG9500Trail' not found in LDemonTechTrail
Script error, "lca-v1.5.7.pk3:actors/weapons/base.txt" line 133:
Parent type 'DemonTechTrail' not found in LDemonTechTrail2
Script error, "lca-v1.5.7.pk3:actors/weapons/legendaryplasmaticrifle.txt" line 235:
Parent type 'BulletCasing' not found in LDemonTechEmptyMag
Script error, "lca-v1.5.7.pk3:actors/weapons/advancednecronomicon.txt" line 98:
Parent type 'RedParticleSpawner' not found in NecroGhostEffect
Script error, "lca-v1.5.7.pk3:actors/weapons/behemothcannon.txt" line 56:
Parent type 'Comet' not found in BehemothCometPlayer
Script error, "lca-v1.5.7.pk3:actors/weapons/behemothcannon.txt" line 68:
Parent type 'Comet' not found in BehemothSeekingCometPlayer
Script error, "lca-v1.5.7.pk3:actors/weapons/explosiveminigun.txt" line 118:
Parent type 'SentientExplosiveTracer' not found in PlayerExplosiveTracer
Script warning, "" line 0:
Icon 'ASTHA0' for 'ShotgunDrum2' not found
Script error, "lca-v1.5.7.pk3:actors/weapons/assaultshotgun.txt" line 11:
Parent type 'Assault Shotgun' not found in Assault Shotgun
Execution could not continue.
Script error, "lca-v1.5.7.pk3:actors/weapons/assaultshotgun.txt" line 11:
Replaced type 'Assault Shotgun' not found in Assault Shotgun[/spoiler]
I just keep on getting this error every time
[spoiler]OS: Windows NT (NT 6.2) Build 9200
M_LoadDefaults: Load system defaults.
Gameinfo scan took 98 ms
W_Init: Init WADfiles.
adding C:/Program Files (x86)/Zandronum/zandronum.pk3, 696 lumps
adding c:/program files (x86)/steam/SteamApps/common/doom 2/base/doom2.wad, 2919 lumps
adding C:/Program Files (x86)/Zandronum/announcer/ZanACG.pk3, 104 lumps
adding C:/Program Files (x86)/Zandronum/announcer/ZanGeneric.pk3, 105 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/skulltag_content2.1a.pk3, 2508 lumps
adding C:/Program Files (x86)/Zandronum/complex-doom.v26a2.pk3
C:/Program Files (x86)/Zandronum/complex-doom.v26a2.pk3: ZIP file corrupt!
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/lca-v1.5.7.pk3, 7523 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/lca-v1.5.7.pk3:lcademo.wad, 8 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/complex-doom-invasion_0.98d.pk3, 3 lumps
adding C:/Users/Giovanni/AppData/Roaming/.doomseeker/complex-doom-invasion_0.98d.pk3:cd-map.wad, 8559 lumps
adding C:/Program Files (x86)/Zandronum/complex-doom-song_0.98.pk3
C:/Program Files (x86)/Zandronum/complex-doom-song_0.98.pk3: ZIP file corrupt!
adding C:/Users/Red/AppData/Roaming/.doomseeker/newtextcolours_260.pk3, 5 lumps
I_Init: Setting up machine state.
CPU Speed: 2594 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz
Family 6, Model 60, Stepping 3
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.24.16
V_Init: allocate screen.
Using in-memory database. The database will not be saved on exit.
S_Init: Setting up sound.
ST_Init: Init startup screen.
P_Init: Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
ParseSectInfo: Loading sector identifications.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 391:
Parent type 'EnergyProjectileSparkRed' not found in EnergyProjectileSparkGold
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 468:
Parent type 'GreenParticleSpawner' not found in GoldParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 486:
Parent type 'RedParticleSpawner' not found in GoldParticleSpawnerDT
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 538:
Parent type 'EnergyProjectileSparkRed' not found in LegendaryEnergyProjectileSparkRed
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 545:
Parent type 'RedParticleSpawner' not found in LegendaryRedParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 565:
Parent type 'EnergyProjectileSparkGreen' not found in LegendaryEnergyProjectileSparkGreen
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 572:
Parent type 'GreenParticleSpawner' not found in LegendaryGreenParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 592:
Parent type 'EnergyProjectileSparkBlue' not found in LegendaryEnergyProjectileSparkBlue
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 599:
Parent type 'BlueParticleSpawner' not found in LegendaryBlueParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 619:
Parent type 'EnergyProjectileSparkOrange' not found in LegendaryEnergyProjectileSparkOrange
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 626:
Parent type 'OrangeParticleSpawner' not found in LegendaryOrangeParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 648:
Parent type 'BlueStar' not found in LegendaryBlueStar
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 649:
Parent type 'BlueSparkleSpawner' not found in LegendaryBlueSparkleSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 662:
Parent type 'BluePowerLine' not found in LegendaryBluePowerLine
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 663:
Parent type 'GreenPowerLine' not found in LegendaryGreenPowerLine
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 664:
Parent type 'RedPowerLine' not found in LegendaryRedPowerLine
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 666:
Parent type 'BluePowerLineSpawner' not found in LegendaryBluePowerLineSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 667:
Parent type 'GreenPowerLineSpawner' not found in LegendaryGreenPowerLineSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 668:
Parent type 'RedPowerLineSpawner' not found in LegendaryRedPowerLineSpawner
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 755:
Parent type 'BlueGibbedGenerator' not found in LegBlueGibbedGenerator
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 884:
Parent type 'NewBloodSpot5' not found in LegendaryNewBloodSpot5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 885:
Parent type 'NewFlyingBloodTrail5' not found in LegendaryNewFlyingBloodTrail5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 886:
Parent type 'NewFlyingBlood' not found in LegendaryNewFlyingBlood5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 904:
Parent type 'BlueBloodCloud' not found in LegendaryBlueBloodCloud
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 905:
Parent type 'BlueBodyPart1' not found in LegendaryBlueBodyPart1
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 906:
Parent type 'BlueBodyPart2' not found in LegendaryBlueBodyPart2
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 907:
Parent type 'BlueBodyPart3' not found in LegendaryBlueBodyPart3
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 908:
Parent type 'BlueBodyPart4' not found in LegendaryBlueBodyPart4
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 909:
Parent type 'BlueBodyPart5' not found in LegendaryBlueBodyPart5
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 910:
Parent type 'BlueBodyPart6' not found in LegendaryBlueBodyPart6
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 911:
Parent type 'BlueBodyPart7' not found in LegendaryBlueBodyPart7
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 912:
Parent type 'BlueBodyPart8' not found in LegendaryBlueBodyPart8
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 917:
Parent type 'Kaboom3' not found in LegendaryKaboom3
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 918:
Parent type 'Kaboom6' not found in LegendaryKaboom6
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 919:
Parent type 'SmokeFX' not found in LegendarySmokeFX
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 920:
Parent type 'SmokeFX2' not found in LegendarySmokeFX2
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 921:
Parent type 'SmokeFX4' not found in LegendarySmokeFX4
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 923:
Parent type 'Debris' not found in LegendaryDebris
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 924:
Parent type 'FootStep' not found in LegendaryFootStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 925:
Parent type 'BonyStep' not found in LegendaryBonyStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 926:
Parent type 'HoofStep' not found in LegendaryHoofStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 927:
Parent type 'BeefyStep' not found in LegendaryBeefyStep
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 966:
Parent type 'SGTracer' not found in LegSGTracer
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 967:
Parent type 'Shellcasing' not found in LegShellCasing
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 969:
Parent type 'RicochetSpark' not found in LegRicochetSpark
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 970:
Parent type 'RicochetSpark2' not found in LegRicochetSpark2
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 971:
Parent type 'ModdedBulletPuff' not found in LegModdedBulletPuff
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 1000:
Parent type 'EnergyProjectileSparkRed' not found in EnergyProjectileSparkYellow
Script error, "lca-v1.5.7.pk3:actors/base.txt" line 1019:
Parent type 'RedParticleSpawner' not found in YellowParticleSpawner
Script error, "lca-v1.5.7.pk3:actors/weapons/base.txt" line 113:
Parent type 'BFG9500Trail' not found in LDemonTechTrail
Script error, "lca-v1.5.7.pk3:actors/weapons/base.txt" line 133:
Parent type 'DemonTechTrail' not found in LDemonTechTrail2
Script error, "lca-v1.5.7.pk3:actors/weapons/legendaryplasmaticrifle.txt" line 235:
Parent type 'BulletCasing' not found in LDemonTechEmptyMag
Script error, "lca-v1.5.7.pk3:actors/weapons/advancednecronomicon.txt" line 98:
Parent type 'RedParticleSpawner' not found in NecroGhostEffect
Script error, "lca-v1.5.7.pk3:actors/weapons/behemothcannon.txt" line 56:
Parent type 'Comet' not found in BehemothCometPlayer
Script error, "lca-v1.5.7.pk3:actors/weapons/behemothcannon.txt" line 68:
Parent type 'Comet' not found in BehemothSeekingCometPlayer
Script error, "lca-v1.5.7.pk3:actors/weapons/explosiveminigun.txt" line 118:
Parent type 'SentientExplosiveTracer' not found in PlayerExplosiveTracer
Script warning, "" line 0:
Icon 'ASTHA0' for 'ShotgunDrum2' not found
Script error, "lca-v1.5.7.pk3:actors/weapons/assaultshotgun.txt" line 11:
Parent type 'Assault Shotgun' not found in Assault Shotgun
Execution could not continue.
Script error, "lca-v1.5.7.pk3:actors/weapons/assaultshotgun.txt" line 11:
Replaced type 'Assault Shotgun' not found in Assault Shotgun[/spoiler]
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Code: Select all
C:/Program Files (x86)/Zandronum/complex-doom.v26a2.pk3: ZIP file corrupt!
<capodecima> i dont say any more word without my loyer jenova
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Based on what Sean found in the error log, you should re-download both the complex-doom and complex-doom-song pk3s.
"For the world is hollow, and I have touched the sky."
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
canion is better than this.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
No one asked you for give ur opinationCacoMad wrote:canion is better than this.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Lol i noticed just now you have a topic of lca xD gj with lca
PD: Update the links please
PD: Update the links please
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Lol thanks, and they work fine for me.
- Doomenator
- Forum Regular
- Posts: 300
- Joined: Wed Apr 01, 2015 4:27 am
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Need update 1st post. Lca-v1.5.5 and download links from BE is not actual.Legendary wrote:Lol thanks, and they work fine for me.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Ah right, thanks I forgot about that one.
- mattbratt11
- Forum Regular
- Posts: 113
- Joined: Thu Sep 27, 2012 10:35 pm
- Location: Legendary Macrocosm
- Clan: Candid Yams
- Clan Tag: MMCY
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Sorry to bump this thread, but I have made Sprites of a brand new Legendary Monster.
I call it "Legendary Icon of Sin".
Check it out: http://allfearthesentinel.net/download? ... ostest.pk3
The common variant has 50000 HP, but the Legendary Variant will have much more.
Feel free to use these sprites, and give proper credit to various authors listed in the PK3's Readme.txt file.
I hope you'll love it.
I call it "Legendary Icon of Sin".
Check it out: http://allfearthesentinel.net/download? ... ostest.pk3
The common variant has 50000 HP, but the Legendary Variant will have much more.
Feel free to use these sprites, and give proper credit to various authors listed in the PK3's Readme.txt file.
I hope you'll love it.
-
- Posts: 27
- Joined: Thu Dec 10, 2015 1:03 pm
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Hi. I made two small fixes, and you're welcome to use them.
First one restores explosive minigun's select animation (in LCA proper it just pops from below).
(you might need to change it so it replaces the original exp-mini instead of redefining it though)
[spoiler][/spoiler]
Another one gives the minigun an altfire mode just like the explosive one's.
[spoiler][/spoiler]
Also, I made a personal-use lite version of LCA, with all legendary stuff stripped off - I thought it's too crazy and imbalanced for enjoyable playing (for me at least).
If anyone is interested, I can share it - if Legendary doesn't disapprove, of course.
First one restores explosive minigun's select animation (in LCA proper it just pops from below).
(you might need to change it so it replaces the original exp-mini instead of redefining it though)
[spoiler]
Code: Select all
ACTOR "Explosive Minigun" : Weapon
{
Weapon.Selectionorder 690
Weapon.KickBack 50
Weapon.PreferredSkin "ExplosiveMinigun-Marine"
Weapon.AmmoType "BulletMag"
Weapon.AmmoGive 20
Weapon.AmmoUse 1
Weapon.UpSound "weapons/explosiveminigunpickup"
Inventory.PickupSound "weapons/explosiveminigunpickup"
Inventory.PickupMessage "Explosive Minigun"
Obituary "%o was ripped to bloody chunks by %k's Explosive Minigun."
AttackSound "sentient/fire"
+INVENTORY.UNDROPPABLE
+WEAPON.NOAUTOAIM
States
{
Spawn:
CHNG X -1
Stop
Ready:
TNT1 A 0 A_PlayWeaponSound("weapons/explosiveminigunpickup")
CHNU ABCD 1
CHNG A 1 A_WeaponReady
Goto Ready+5
ReadySpin:
TNT1 A 0 A_PlaySound("weapons/expmgunspin", 5)
CHNG ADGADGADGADGADG 1 A_WeaponReady
Loop
Deselect:
TNT1 A 0 A_TakeInventory("ExpMinigunActive2",1)
TNT1 A 0 A_TakeInventory("ExpMinigunActive",1)
TNT1 A 0 A_PlaySound("weapons/weapondown", 5)
Deselecting:
CHNG A 1 A_Lower
Goto Deselect+2
Select:
TNT1 A 0 A_TakeInventory("ExpMinigunActive2",1)
TNT1 A 0 A_TakeInventory("ExpMinigunActive",1)
Selecting:
TNT1 A 0 A_Raise
Loop
Fire:
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
TNT1 A 0 A_JumpIfInventory("ExpMinigunActive2",1,23)
TNT1 A 0 A_JumpIfInventory("ExpMinigunActive",1,22)
TNT1 A 0 A_PlaySound("weapons/expmgunspinstart", 5)
CHNG ABC 2
CHNG EFGABCEG 1
CHNG ACEGADGADG 1
Goto Hold
Hold:
TNT1 A 0 A_GiveInventory("ExpMinigunActive",1)
TNT1 A 0 A_PlaySound("weapons/expmgunspin", 5)
TNT1 A 0 A_GunFlash
TNT1 A 0 A_Light1
TNT1 A 0 Radius_Quake(2,2,0,1,0)
TNT1 A 0 A_SpawnItemEx("OrangeShellCasing",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)
TNT1 A 0 A_PlaySound("weapons/minigunfire", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile("PlayerExplosiveTracer",Random(4,-4),0,0,Random(4,-4))
CHNF A 1 Bright A_FireBullets(4.8,2.4,-1,Random(6,10),"ModdedBulletPuff")
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
CHNF A 1 Bright
CHNF BC 1 A_Light0
TNT1 A 0 A_GunFlash
TNT1 A 0 A_Light2
TNT1 A 0 Radius_Quake(2,2,0,1,0)
TNT1 A 0 A_SpawnItemEx("OrangeShellCasing",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)
TNT1 A 0 A_PlaySound("weapons/minigunfire", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile("PlayerExplosiveTracer",Random(4,-4),0,0,Random(4,-4))
CHNF D 1 Bright A_FireBullets(4.8,2.4,-1,Random(6,10),"ModdedBulletPuff")
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
CHNF EF 1 A_Light0
TNT1 A 0 A_GunFlash
TNT1 A 0 A_Light1
TNT1 A 0 Radius_Quake(2,2,0,1,0)
TNT1 A 0 A_SpawnItemEx("OrangeShellCasing",25,-8,25,Random(2,3),Random(-3,-5),Random(3,5),0)
TNT1 A 0 A_PlaySound("sentient/fire", CHAN_WEAPON)
TNT1 A 0 A_FireCustomMissile("PlayerExplosiveTracer",Random(4,-4),0,0,Random(4,-4))
CHNF G 1 Bright A_FireBullets(4.8,2.4,-1,Random(6,10),"ModdedBulletPuff")
CHNF H 1 A_Light0
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
TNT1 A 0 A_ReFire
TNT1 A 0 A_JumpIfInventory("ExpMinigunActive2",1,"ReadySpin")
TNT1 A 0 A_PlaySound("weapons/expmgunspinstop", 5)
TNT1 A 0 A_TakeInventory("ExpMinigunActive",1)
CHNG ABCDEFGABC 1
CHNG DEFG 2
Goto Ready+5
AltFire:
TNT1 A 0
TNT1 A 0 A_JumpIfInventory("ExpMinigunActive2",1,"EmptySpinDown")
TNT1 A 0 A_PlaySound("weapons/expmgunspinstart", 5)
CHNG ABC 2
CHNG EFGABCEG 1
CHNG ACEGADGADG 1
TNT1 A 0 A_GiveInventory("ExpMinigunActive2",1)
Goto ReadySpin
EmptySpinDown:
TNT1 A 0 A_TakeInventory("ExpMinigunActive",1)
TNT1 A 0 A_TakeInventory("ExpMinigunActive2",1)
TNT1 A 0 A_PlaySound("weapons/expmgunspinstop", 5)
CHNG ADGADG 1
CHNG ABCDEFGABC 1
CHNG DEFG 2
Goto Ready+5
}
}
ACTOR ExpMinigunActive : Ammo
{
Inventory.MaxAmount 1
}
ACTOR ExpMinigunActive2 : Ammo
{
Inventory.MaxAmount 1
}
ACTOR PlayerExplosiveTracer : SentientExplosiveTracer
{
Species "Player"
DamageType "Player"
+THRUSPECIES
Scale 0.7
States
{
Spawn:
TRAC A 1 Bright
Loop
}
}
Another one gives the minigun an altfire mode just like the explosive one's.
[spoiler]
Code: Select all
Actor NewMinigun : "Minigun " replaces "Minigun "
{
States
{
Spawn:
MNGN A -1
Stop
Ready:
TNT1 A 0 A_PlayWeaponSound("weapons/minigunpickup")
MGRS ABCDE 1
CHAG A 1 A_WeaponReady
Goto Ready+6
ReadySpin:
TNT1 A 0 A_PlaySound("weapons/mgunspin", 5)
CHAG ABCDABCDABCDABCD 1 A_WeaponReady
Loop
Deselect:
TNT1 A 0 A_TakeInventory("MinigunActive2",1)
TNT1 A 0 A_TakeInventory("MinigunActive",1)
TNT1 A 0 A_PlaySound("weapons/weapondown", 5)
Deselecting:
CHAG A 1 A_Lower
Goto Deselect+2
Select:
TNT1 A 0 A_TakeInventory("MinigunActive2",1)
TNT1 A 0 A_TakeInventory("MinigunActive",1)
Selecting:
TNT1 A 0 A_Raise
Loop
Fire:
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
TNT1 A 0 A_JumpIfInventory("MinigunActive2",1,22)
TNT1 A 0 A_JumpIfInventory("MinigunActive",1,21)
TNT1 A 0 A_PlaySound("weapons/mgunspin", 5)
CHAG ABCD 2
CHAG ABCDABCDABCDABCD 1
Goto Hold
Hold:
TNT1 A 0 A_GiveInventory("MinigunActive",1)
TNT1 A 0 A_PlaySound("weapons/mgunspin", 5)
TNT1 A 0 A_PlaySound("weapons/minigunfire",CHAN_WEAPON)
TNT1 A 0 A_GunFlash
TNT1 A 0 A_Light1
TNT1 A 0 Radius_Quake(2,2,0,1,0)
TNT1 A 0 A_SpawnItemEx("RifleCasing",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)
TNT1 A 0 A_FireCustomMissile("Tracer",Random(4,-4),0,0,Random(4,-4))
CHAF A 1 Bright A_FireBullets(4.3,2.6,-1,Random(7,10),"ModdedBulletPuff")
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
CHAF BC 1 A_Light0
TNT1 A 0 A_PlaySound("weapons/minigunfire",CHAN_WEAPON)
TNT1 A 0 A_GunFlash
TNT1 A 0 A_Light2
TNT1 A 0 Radius_Quake(2,2,0,1,0)
TNT1 A 0 A_SpawnItemEx("RifleCasing",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)
TNT1 A 0 A_FireCustomMissile("Tracer",Random(4,-4),0,0,Random(4,-4))
CHAF D 1 Bright A_FireBullets(4.3,2.6,-1,Random(7,10),"ModdedBulletPuff")
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
CHAF EF 1 A_Light0
TNT1 A 0 A_PlaySound("weapons/minigunfire",CHAN_WEAPON)
TNT1 A 0 A_GunFlash
TNT1 A 0 A_Light1
TNT1 A 0 Radius_Quake(2,2,0,1,0)
TNT1 A 0 A_SpawnItemEx("RifleCasing",25,-8,25,Random(2,4),Random(-3,-6),Random(3,6),0)
TNT1 A 0 A_FireCustomMissile("Tracer",Random(4,-4),0,0,Random(4,-4))
CHAF G 1 Bright A_FireBullets(4.8,2.4,-1,Random(7,10),"ModdedBulletPuff")
TNT1 A 0 A_JumpIfNoAmmo("EmptySpinDown")
CHAF H 1 A_Light0
TNT1 A 0 A_ReFire
TNT1 A 0 A_JumpIfInventory("MinigunActive2",1,"ReadySpin")
TNT1 A 0 A_PlaySound("weapons/mgunspinstop", 5)
TNT1 A 0 A_TakeInventory("MinigunActive",1)
CHAG ABCDABCDABCDABCD 1
CHAG ABCD 2
Goto Ready+6
AltFire:
TNT1 A 0
TNT1 A 0 A_JumpIfInventory("MinigunActive2",1,"EmptySpinDown")
TNT1 A 0 A_PlaySound("weapons/mgunspin", 5)
CHAG ABCD 2
CHAG ABCDABCDABCDABCD 1
TNT1 A 0 A_GiveInventory("MinigunActive2",1)
Goto ReadySpin
EmptySpinDown:
TNT1 A 0 A_TakeInventory("MinigunActive",1)
TNT1 A 0 A_TakeInventory("MinigunActive2",1)
TNT1 A 0 A_PlaySound("weapons/mgunspinstop", 5)
CHAG ABCDABCDABCDABCD 1
CHAG ABCD 2
Goto Ready+6
}
}
ACTOR MinigunActive : Ammo
{
Inventory.MaxAmount 1
}
ACTOR MinigunActive2 : Ammo
{
Inventory.MaxAmount 1
}
Also, I made a personal-use lite version of LCA, with all legendary stuff stripped off - I thought it's too crazy and imbalanced for enjoyable playing (for me at least).
If anyone is interested, I can share it - if Legendary doesn't disapprove, of course.