[WIP] Complex Doom: LCA (Legendary Complex Addon)
- Sepia-Paper
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Its seems that the Devastator is completely safe to use at close range with Leg Rune while as DTBFG still isn't, Please check.
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I think I have found a bug: freezing a fatso or arachnotron on MAP07 breaks the map. It should be the same for other maps with kill conditions (like E1M8, E2M8, E3M8 and maybe MAP32), although I haven't tested them.
Spoiler: Technical details and solution (Open)
- fr blood
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
The problem is not from LCA or CD but from one of the other addon so don't post the problem here anymore, it's because of that stupid HAF which transform the Behemoth into a flying behemoth thanks to his bullshit code.
- ThePlamzJoker
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I've just been reading through this entire thread, and I noticed the suggestion for a Wiki about LCA. I think that's a great idea because there's always so much to explain, especially to anyone new to the game. I would be more than willing to contribute to that Wiki with all the knowledge I've gained over the past year about this mod.
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
No, I just double-checked, it happens in vanilla LCA.fr blood wrote:The problem is not from LCA or CD but from one of the other addon so don't post the problem here anymore, it's because of that stupid HAF which transform the Behemoth into a flying behemoth thanks to his bullshit code.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
What? I don't see how that's possible because this has never been an issue before.tarrasqueSorcerer wrote:No, I just double-checked, it happens in vanilla LCA.fr blood wrote:The problem is not from LCA or CD but from one of the other addon so don't post the problem here anymore, it's because of that stupid HAF which transform the Behemoth into a flying behemoth thanks to his bullshit code.
This is because the LCA weapons have been slightly modified so that they don't do self damage, the DTBFG is a normal Complex weapon.Sepia-Paper wrote:Its seems that the Devastator is completely safe to use at close range with Leg Rune while as DTBFG still isn't, Please check.
Yeah man I haven't seen you on any servers in a while. Thanks though, you should maybe link episode one of your playthroughs on the thread they're really good, and fun to watch.ThePlamzJoker wrote:Oh my, that's a whole bunch of new stuff you've got there! I'm going to have fun checking out all that fresh content, haha. I may not have been online in servers at all in quite a long time, but I'm hoping to join you guys again sometime soon. You can bet I'm going to give this a good mention in my next gameplay videoLegendary wrote:Hi, the new LCA version is finally here! This update brings 3 new monsters. One is the Legendary Tormentor, the second is the Legendary Soul, and the last one is the Rictus Incarnate. 1 Pain Elemental, 1 Lost Soul, and 1 Baron of Hell type monsters. The rest is just new effects and fixes. Remember, you must load complex doom first before loading lca. I'll add screenshots later, don't have anything on this pc to currently take them with. Update logs and everything else will be below.
In regards to your reply from a while back that I didn't see until now, I'm honoured to be one of those people that make it worth your while. I'll continue to support your work, for sure!
"Yellow like simpson" never forget
- Twinkletwats
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Sadface.Legendary wrote: Gave 35% D-BFG resist to all Legendary Monsters.
Made the Legendary Bosses dodge D-BFG projectiles.
Gave 40% D-BFG resist to the True Legendary Cardinal.
Gave 35% D-BFG resist to the Legendary Cardinal, Cyberdemon, Sentient, and Annihilator.
On the other end do you think maybe now that the D-BFG has been nerfed, we could either see its max ammo capacity increased to 150 or 200? Or potentially make its ammo come in the backpack? In the previous version, it was extremely good, but I found myself using it sparsely so I would have it in the right situation. If not, I feel that it will become completely outclassed by the pyrocannon.
Nice. The protection state really broke up the action when it happened multiple times in one fight.Legendary wrote: Lowered the chance of the protection state to all Legendary Zombies.
God yes, this was so necessary. Getting my salad tossed was no fun. And the endless beeping of an awakened baby's drones in the next room...Legendary wrote: Nerfed the Legendary Baby Sentient(lowered damages, limited drones and some attacks).
LET'S GET IT ONNNLegendary wrote: Added a new monster to the Lost Soul Spawner, the Legendary Soul(he won't spawn at Lost Soul spawners but from Legendary Tormentor or Legendary Zombies).
Added a new monster to the Pain Elemental Spawner, the Legendary Tormentor.
Added a new monster to the Baron of Hell category, the Rictus Incarnate.
I'm ok with thisLegendary wrote: Buffed the Legendary AK-47's damage.
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
It's not a thing that you notice much - how often do you think people play map07 specifically?Legendary wrote:What? I don't see how that's possible because this has never been an issue before.
It's easy to check for yourself: open any map, console "kill monsters", then "summon baronofhell" (for example), freeze him, console "monster" - OverlordNobleReplacer is still there, meaning that the special wouldn't execute.
You can see for yourself: http://imgur.com/a/yAeIO. This is CD v26a2 and LCA v1.5.8, nothing else.
- Twinkletwats
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
I played the new version yesterday, and I have one major critique I need to throw out there.
The new legendary behemoth attack in which he sends out the homing energy balls needs to have its duration shortened. He would shoot them out, and rather than players attempting to dodge them (I was playing online), they would just run away to a safe area until they would explode. This would sometimes happen multiple times in a fight, and it just made the encourter feel boring. Maybe have them explode after a certain number of bounces, maybe have them naturally explode in a shorter time, but please do something. After playing for half an hour I was basically rolling my eyes every time I came across a behemoth.
The new legendary behemoth attack in which he sends out the homing energy balls needs to have its duration shortened. He would shoot them out, and rather than players attempting to dodge them (I was playing online), they would just run away to a safe area until they would explode. This would sometimes happen multiple times in a fight, and it just made the encourter feel boring. Maybe have them explode after a certain number of bounces, maybe have them naturally explode in a shorter time, but please do something. After playing for half an hour I was basically rolling my eyes every time I came across a behemoth.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
attn: leg
i did dtech railgun
v1
https://s18.postimg.org/5f7c9evuh/Captura.png
v2
https://s16.postimg.org/6fkubdmwl/Captura2.png
i did dtech railgun
v1
https://s18.postimg.org/5f7c9evuh/Captura.png
v2
https://s16.postimg.org/6fkubdmwl/Captura2.png
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
the second looks better
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Woah, if you finish these sprites give them to me. I can't really decide which ones I like better they're both really good.Zheg wrote:attn: leg
i did dtech railgun
v1
https://s18.postimg.org/5f7c9evuh/Captura.png
v2
https://s16.postimg.org/6fkubdmwl/Captura2.png
I agree with you 100%, I feel they're really op as they are and plan on nerfing them in 1.5.9.Twinkletwats wrote:I played the new version yesterday, and I have one major critique I need to throw out there.
The new legendary behemoth attack in which he sends out the homing energy balls needs to have its duration shortened. He would shoot them out, and rather than players attempting to dodge them (I was playing online), they would just run away to a safe area until they would explode. This would sometimes happen multiple times in a fight, and it just made the encourter feel boring. Maybe have them explode after a certain number of bounces, maybe have them naturally explode in a shorter time, but please do something. After playing for half an hour I was basically rolling my eyes every time I came across a behemoth.
This might just be a bug with the freezing mechanic itself in zandronum.tarrasqueSorcerer wrote:It's not a thing that you notice much - how often do you think people play map07 specifically?Legendary wrote:What? I don't see how that's possible because this has never been an issue before.
It's easy to check for yourself: open any map, console "kill monsters", then "summon baronofhell" (for example), freeze him, console "monster" - OverlordNobleReplacer is still there, meaning that the special wouldn't execute.
You can see for yourself: http://imgur.com/a/yAeIO. This is CD v26a2 and LCA v1.5.8, nothing else.
Also Twinkletwats, thanks for the feedback. You'd have to talk with Arkore about the ammo increase because the D-BFG is in a completely different addon. (lca-ark-1.7.5.pk3)Twinkletwats wrote: On the other end do you think maybe now that the D-BFG has been nerfed, we could either see its max ammo capacity increased to 150 or 200? Or potentially make its ammo come in the backpack? In the previous version, it was extremely good, but I found myself using it sparsely so I would have it in the right situation. If not, I feel that it will become completely outclassed by the pyrocannon.
- Sukkamurmeli
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
All I can say, keep up the good work.
Edit: I was about to give feedback about the "buffs" considering some of the monsters, but I alredy ranted enough about them ingame, put that all aside. Cant wait to see and use dtech rail :D
Edit: I was about to give feedback about the "buffs" considering some of the monsters, but I alredy ranted enough about them ingame, put that all aside. Cant wait to see and use dtech rail :D
Mastermind behind Legendary Pinky
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Lol thanks, don't worry those buffs will be adjusted shortly and hopefully the rail will be done soon too.Sukkamurmeli wrote:All I can say, keep up the good work.
Edit: I was about to give feedback about the "buffs" considering some of the monsters, but I alredy ranted enough about them ingame, put that all aside. Cant wait to see and use dtech rail :D
- ThePlamzJoker
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Thanks, I'd be honoured to share my playthroughs on here! I've just finished Plutonia with Complex Doom and LCA, with your latest LCA in the last three parts. Here is the playlist: https://www.youtube.com/playlist?list=P ... n0dz3cgIirLegendary wrote:Yeah man I haven't seen you on any servers in a while. Thanks though, you should maybe link episode one of your playthroughs on the thread they're really good, and fun to watch.
To all those on the thread, I have played through Doom II, TNT Evilution and Plutonia with the addon, and you can also find playlists for those on the channel. I will be making more videos like this in future, covering everyone's favourite user WADs from our many days in the online servers, so look out for more soon. Please check out my videos if you're interested, I really appreciate the support
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Nice, and I appreciate your support too. You should play white 2, I think that would be really interesting.ThePlamzJoker wrote:Thanks, I'd be honoured to share my playthroughs on here! I've just finished Plutonia with Complex Doom and LCA, with your latest LCA in the last three parts. Here is the playlist: https://www.youtube.com/playlist?list=P ... n0dz3cgIirLegendary wrote:Yeah man I haven't seen you on any servers in a while. Thanks though, you should maybe link episode one of your playthroughs on the thread they're really good, and fun to watch.
To all those on the thread, I have played through Doom II, TNT Evilution and Plutonia with the addon, and you can also find playlists for those on the channel. I will be making more videos like this in future, covering everyone's favourite user WADs from our many days in the online servers, so look out for more soon. Please check out my videos if you're interested, I really appreciate the support
- fr blood
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Oh interesting, well if you don't have time Zheg I can code that weapon for you.Zheg wrote:attn: leg
i did dtech railgun
v1
https://s18.postimg.org/5f7c9evuh/Captura.png
v2
https://s16.postimg.org/6fkubdmwl/Captura2.png
Nice videos there man.ThePlamzJoker wrote: Thanks, I'd be honoured to share my playthroughs on here! I've just finished Plutonia with Complex Doom and LCA, with your latest LCA in the last three parts. Here is the playlist: https://www.youtube.com/playlist?list=P ... n0dz3cgIir
To all those on the thread, I have played through Doom II, TNT Evilution and Plutonia with the addon, and you can also find playlists for those on the channel. I will be making more videos like this in future, covering everyone's favourite user WADs from our many days in the online servers, so look out for more soon. Please check out my videos if you're interested, I really appreciate the support
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
its done dtech railgun
sheeted with photoshop
i just need to code it, tonight will be done
http://imgur.com/csgAxyX
sheeted with photoshop
i just need to code it, tonight will be done
http://imgur.com/csgAxyX
- haxmurderer
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[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
DTech railgun looks sweet, good job Zheg!
BTW id Software totally ripped off the LCA colour palette and Leg Redeemer look for this new Doom 2016 DLC promo artwork.
BTW id Software totally ripped off the LCA colour palette and Leg Redeemer look for this new Doom 2016 DLC promo artwork.
[WIP] Re: Complex Doom: LCA (Legendary Complex Addon)
Damn go sue Bethesda now.haxmurderer wrote:DTech railgun looks sweet, good job Zheg!
BTW id Software totally ripped off the LCA colour palette and Leg Redeemer look for this new Doom 2016 DLC promo artwork.
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=== Death and Decay - A new Monster/Weapon replacer ===
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=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===