[Reticles] mXHairs 2.1

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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RE: [93-Crosshair Pack] MedXhairs 1.3 Because I somehow cared enough

#21

Post by Marcaek » Tue Jun 19, 2012 12:56 am

Some of these are pretty good. The cursors are hilarious.

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Medicris
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RE: [93-Crosshair Pack] MedXhairs 1.3 Because I somehow cared enough

#22

Post by Medicris » Tue Jun 19, 2012 2:06 am

_Cold wrote: How can you create your own?
[I'm pretty noobish as far as creating Doom things go]
It's not difficult to look up, but I'll do so for you anyway.

http://zdoom.org/wiki/Custom_crosshairs
http://zdoom.org/wiki/XHAIRS

Alternatively, just crack open the PK3 of mine with Winzip/7z/a crowbar and see what's in it. It really is extremely simple.

Note that you need something like Slade3 to align the crosshairs you draw, though.
Last edited by Medicris on Tue Jun 19, 2012 2:28 am, edited 1 time in total.

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RE: [93-Crosshair Pack] MedXhairs 1.3 Because I somehow cared enough

#23

Post by Ijon Tichy » Wed Jun 20, 2012 8:32 am

Medicris wrote: Note that you need something like Slade3 to align the crosshairs you draw, though.
Not necessarily.

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RE: [93-Crosshair Pack] MedXhairs 1.3 Because I somehow cared enough

#24

Post by bazzoka » Wed Jun 27, 2012 1:07 pm

i hate to say it but...

AWSOME Crosshairs! were did you get what?

and you are on crosshair limit line so... pick cerafuly.
You can say good bye to your thread. Cause i am killing it.

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RE: [93-Crosshair Pack] MedXhairs 1.3 Because I somehow cared enough

#25

Post by Medicris » Wed Jun 27, 2012 11:38 pm

bazzoka wrote: i hate to say it but...

AWSOME Crosshairs! were did you get what?
Medicris wrote: I just scribbled them up in Paint.net. Doesn't mean I DESIGNED all of them, I saw some of these in other games then drew them in my own style (read: gradients everywhere).
Additionally, the ones that I did re-draw from other games have their game listed in the name, like "UT99: Triangle".

Others are either results of me thinking "oh that'd look neat", or coming from too many games to name a single one as the "source".

Hooray circle and line tool.
Last edited by Medicris on Mon Feb 10, 2014 12:20 pm, edited 1 time in total.

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RE: [93 Crosshairs] mXHairs 1.4 - Now with 90% less derp!

#26

Post by Medicris » Wed Jul 25, 2012 12:17 pm

Double post because update.
Last edited by Medicris on Thu Jul 26, 2012 10:40 pm, edited 1 time in total.

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RE: [93 Crosshairs] mXHairs 1.4 - Now with 90% less derp

#27

Post by DevilHunter » Fri Jul 27, 2012 8:47 am

And Updated Mirror to Boot

(I could of done this sooner, but my connection was being wonky.)

mXHairs_1.4.wad

Enjoy :p

EDIT: Since I redone my wads folder, I have updated the Link.
Last edited by DevilHunter on Tue Apr 21, 2015 4:10 am, edited 1 time in total.

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RE: [Crosshairs] mXHairs 1.5 - Final Release

#28

Post by Medicris » Sat Aug 11, 2012 11:54 pm

Final release.

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RE: [Crosshairs] mXHairs 1.5 - Final Release

#29

Post by DevilHunter » Sun Aug 12, 2012 12:24 am

And a Mirror to boot.

mXHairs_1.5.wad

Enjoy :p and Thanks again Medic for adding that Crosshair back.

EDIT: Since I redone my wads folder, I updated the Link.
Last edited by DevilHunter on Tue Apr 21, 2015 4:24 am, edited 1 time in total.

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RE: [Crosshairs] mXHairs 1.5 - Final Release

#30

Post by Aslhau » Sat Aug 25, 2012 3:35 pm

These crosshairs are perfect, thank you for putting your time into making them.
My life is better now.

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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#31

Post by Medicris » Sat Sep 29, 2012 6:49 pm

Final final release.

Seriously I hope there's nothing I'm urged to change after this one.

God, it's been since the Skulltag days now.
Last edited by Medicris on Mon Feb 10, 2014 12:20 pm, edited 1 time in total.

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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#32

Post by Ænima » Sat Sep 29, 2012 6:50 pm

Wheeee. What changed?
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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#33

Post by Medicris » Sun Sep 30, 2012 8:00 pm

Highlighted in red in the OP.

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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#34

Post by DevilHunter » Mon Oct 01, 2012 10:42 pm

Link for Great.. Scott?

mXhairs_1.6Final.wad

Enjoy :P And sorry for not a link earlier.. Don't have time or the money to venture out in search for wifi..

EDIT: Since I redone my wads folder, I have updated the Link.
Last edited by DevilHunter on Tue Apr 21, 2015 4:25 am, edited 1 time in total.

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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#35

Post by Lord_of_D: » Thu Oct 04, 2012 10:49 pm

YHEZ, downloading :D
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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#36

Post by NeuralStunner » Sat Nov 03, 2012 11:47 pm

There's some great ones in here. Though I'll be sticking with the one I made, since I'm using it in several games now and am used to it. :P

Though if I know someone that needs a variety of crosshairs for a mod, I'd guess you'd be okay with me pointing them here (as long as they credit you).

Something ocurred to me though: I (and probably other modders) often use xhair #99 as a blank, for sniper scopes and such which have their own reticle. Probably a bit late to bring this up, but oh well. I don't see the plain circle being overly popular regardless. But if you use it and it disappears while playing some weapon mod, you know why. :P
Blzut3 wrote:Only in the Doom community does one find something so obviously broken and then claim it's a feature.

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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#37

Post by Ænima » Sun Nov 04, 2012 2:26 am

NeuralStunner wrote: Something ocurred to me though: I (and probably other modders) often use xhair #99 as a blank, for sniper scopes and such which have their own reticle. Probably a bit late to bring this up, but oh well. I don't see the plain circle being overly popular regardless. But if you use it and it disappears while playing some weapon mod, you know why. :P
Well that probably shouldn't happen any time soon since A_SetCrosshair won't be supported in Zandronum for a while anyways (unless it's backported out-of-order).
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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#38

Post by NeuralStunner » Sun Nov 04, 2012 3:17 pm

There's still two other ports this pack would work in, which do have A_SetCrosshair.
Blzut3 wrote:Only in the Doom community does one find something so obviously broken and then claim it's a feature.

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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#39

Post by Vanadiss » Thu Jan 03, 2013 2:56 pm

Is it possible to paste 1.2 version here? There was an awesome crosshair, something like that:
---- o ----
Pls, that one was so good, most frags with that ;_;
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RE: [Crosshairs] mXHairs 1.6 -- Final FINAL Release

#40

Post by Medicris » Fri Jan 04, 2013 12:51 am

Vanadiss wrote: Is it possible to paste 1.2 version here? There was an awesome crosshair, something like that:
---- o ----
Pls, that one was so good, most frags with that ;_;
Oh, that's odd... 1.2 should be here somewhere, yet it's not. It's not in my cache of backups either.

Oh well. I found some preview images left over and put them in here, if the one you're looking for is in any other version. I'll make a note to keep full backups of everything from now on, thanks.
Last edited by Medicris on Mon Feb 10, 2014 12:21 pm, edited 1 time in total.

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